Well, even 'much' is different based on personal POV.flywlyx wrote: ↑Sat, 22. Feb 25, 21:11And this is exactly why you could concentrate on your initial claim:NightIntruder wrote: ↑Sat, 22. Feb 25, 12:40 And that was the whole point I wanted you to look at through answering my (disregarded) questions, ie. who decides how a player should play this sandbox, and who decides what's the most important to a player in their gameplay style? No one, but that particular player themselves, right? IMHO, we won't convince each other because we have different priorities/game style/expectations.
When you claim Egosoft delivers the same amount of content, it should be based on how much content is actually available to players, not just your personal priorities. Just because someone prefers Hyperion doesn’t mean it suddenly counts as more than ten L ships.rudi_pioneer wrote: ↑Fri, 21. Feb 25, 02:10 Likely, especially if we think of content as base game features and systems... i don't think we necessarily need more ships, but to be able to do more with them (can't wait for diplomacy! exploration sounds neat too)
Also, from the update log from 6.x->7.0 and 7.0->7.5, we see main difference:
6.x->7.0 added 'playable ships, contents, itself, etc'. 7.0->7.5 adjusted the main mechanics, and enforced quality of life. Of course 6.x->7.0 also covered some QoL, but main point was the new features itself.
How can these 'different' update directly compared? That seems too unfair for the game.
Just an example, you'll know TAA was introduced in 7.0. After that, DLSS/FSR3 was introduced with 7.5 release. Because DLSS/FSR3 needs TAA as a fundamental technology, they were introduced later. How the 7.5 update can be less?