adeine wrote: ↑Fri, 21. Feb 25, 17:41
flywlyx wrote: ↑Fri, 21. Feb 25, 16:49
That's why you should stick to stating facts that have already happened rather than claiming something will happen before it does.
People tend to convince themselves of things out of fear—this is likely one of the biggest reasons for democracy's failures. You may think you're just expressing good intentions, but in reality, you're pretending something is happening when it isn't. The truth is, this is a smaller update with a smaller DLC, and trying to cover that fact with wishful thinking is pointless.
It's not really just fear.
From an objective player perspective, X4 has been a series of new lows when it comes to what Egosoft have delivered for your money:
1. Game launches with most factions missing (a first)
2. SV, CoH, KE are paid expansions adding major factions back in (a first)
3. ToA is priced the same but does not deliver a fraction of what would previously be considered a full expansion (a first)
4. One ship with a mini quest for half the price of SV, CoH, KE (a first)
In contrast, X3 launched as a complete game, and saw two similarly priced stand-alone expansions that thoroughly transformed the game.
It's fair to say times are different, and the increased fidelity/complexity of game dev makes this is a necessity both in terms of expense and time taken developing the game. But you can't say there isn't a trajectory here that may be worrying to people.
I can see some people's concerns as... well, actually, not sure. People worry this is a path of endless expansions? Was this the concern when X3 released and had subsequent releases of the expansions. I mean new games? Well, my opinion on that... controversially
X3 was basically X2 universe with an update (imo, *ducks*). As were all the expansions/flavours (I was one person who sat and said "but each iteration is essentially the *same* game - there's no real change and therefore after playing the exact same thing for 10 years I'm bored".
Rebirth was a huge risk and sadly didn't pay off as it was too radical, but it did have some great concepts. But they pivoted to X4. I'm absolutely loving X4 and I think it's surpassed X2 now in my enjoyment of the game. I'd *love* more refinements, but I'm happy.
So I don't think the portrayal of X3 and it's expansions or standalones is quite a "transformational" as you think. No tutorial needed, it was the same game.
I'm relaxed as I trust Egosoft with the game I enjoy. Not everything I want to see is in X4 game, or ever likely to be in the game, and they continue to update the core parts of the game to improve it for all -- while releasing expansions that build upon the game to introduce yet more that you'd hope for (the main factions etc). The people doing that work *do* need to get paid...
To me X4 was such a big step, they'd run out of dev money before they got to the point of releasing your "full game". I mean, would it have been at Kingdom's End maybe? That'd have been 5 years later was it? Paying 5 years more wage while having a core gamers base complaining over Rebirth for 5 years? There'd have been no income and probably no player base left, while the game would have cost £80+ and likely been bought by far fewer as "omg expensive cash grabbers!".
They did what they could. I'm enjoying it, I'm happy, I look forward to the future. I think people's concerns are "valid" in the sense it's *your* worries, but I think they're unreasonably / unfounded so far when thought about *rationally*.
I chose not to buy Timelines - think it's the first (game) thing I've not bought since 2003. But I also didn't see it's publication/release/price as an affront to a game I enjoy playing.