[AL PLUGIN] Yaki Armada: Nomadic Pirate Tribe | v1.08 | 11 Oct 06

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Jakesnake5
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Post by Jakesnake5 »

The 1.09 version scripts open up just fine for me in Explorer.

Starting hunt....
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Diablos
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Post by Diablos »

Has any body managed to get any where with the spawning insector null problems?
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Sandalpocalypse
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Post by Sandalpocalypse »

...you are opening the XML files, right? Just open them from the x3/scripts directory, there's no reason to muck about with the SPK.
thebattler35
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Post by thebattler35 »

Both DL links seem to be dead now.
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Post by Buck_Rogers »

This is still available from Xai-corps site
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Post by shilhi »

thebattler35 wrote:Both DL links seem to be dead now.
Im having the same problem. Going to check the Xai - Corp sites now. :)

Gah! Just realised this is a necro... =[
Fred45
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Post by Fred45 »

Did someone found a solution for this (bug) massive Yaki migration from their sector to Kingdom End ?

Or we just have to garbage the script ? and forget.

I am running X3 full patched + BP + XTM 7.4

Thanks n brgds
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Post by (----____JEFF____----) »

I wouldn't expect any updates any more, unless someone is willing to fix it with the authorization of the author, of course.
Fred45
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Post by Fred45 »

Thanks Jeff for the quick reply; so I'll garbage the script.

And I will not try the Pirate Guild.

Brgds
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Post by (----____JEFF____----) »

I do think it's a real shame that these bugs haunt these two scripts. I mean the ideas are great and I've used both of them for a long time, but because of the bugs I decided to remove them.
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Serial Kicked
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Post by Serial Kicked »

Hi everyone :)

Beeing cut off from the Internet doesn't help answering people. I'm still developping from time to time on this game, but not as much as i was used to (lack of interest, time, and i'm definitively tired of the awful user interface).

Anyway, Thraxwhirl and anyone else willing to alter/use my files, you have my permission. This include Yaki Armada, Pirate Guild and any other script i've made so far.

About the "KE Bug" in YA. Iirc, the script doesn't simply choose a random sector coordinate. There's a 'findsector' script somewhere in the files used to select a sector. The issue is it sometimes return "null" as a result (no good sector found) and the ships all goes to the 'null' sector (coord 0,0 = Kingdom End). The correct fix would be to cancel the jump or use a random sector as the jump/navigation coordinate when we get a null result from the function.

Btw i know there's a bug related with the appearence of the 'true' Yakis ingame (or the respawn of dead ships, not sure) causing massive Yaki ship spamming if i recall correctly.

PG 0.95 has an annoying bug related to pirate patrol ship spamming, issues with relations, issues with pirate trading ships and other more minor ECC related exploits. All of them corrected in 0.96 (which isn't Ponline now). plus a bunch of unfinished features, partially implemented (mostly _not_ included in 0.96 :p)

So, you can send me a mail, and i'll give you latest versions. If you have any scriptcode related question, ask there: serialkicked - at - gmail.com
I don't check it very often but still much more often than the board :)

Cheers
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lardons
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Post by lardons »

Enjoying those dead links like a suicide bommer.
alex0002tw
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Post by alex0002tw »

the link is dead :(
Scruffin_Fruitcake
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Post by Scruffin_Fruitcake »

Is it because the sector is called 'Kingdom's End' that a million of Yaki decided to give up their nomadic extince there? :D

Will they disappear if I uninstall Yaki Armada? Indeed, to bad, as I was enjoying shooting the crap out of those mobile bases of theirs...
1 Iguana Vanguard vs. 1000 Yaki Fujin???
Hariwulf
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Post by Hariwulf »

Link is totally dead
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X2-Illuminatus
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Post by X2-Illuminatus »

Uploaded to xdownloads:
Image

Also added to opening post.
Last edited by N8M4R3 on Sat, 16. Sep 23, 21:14, edited 1 time in total.
Reason: https added to DL Button and Link
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Re: [AL PLUGIN] Yaki Armada: Nomadic Pirate Tribe | v1.08 | 11 Oct 06

Post by aandrasandras »

Is there a .spk version of this plugin? the X plugin manager doesnt seem to be able to install it using the .rar from xdownloads.
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N8M4R3
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Re: [AL PLUGIN] Yaki Armada: Nomadic Pirate Tribe | v1.08 | 11 Oct 06

Post by N8M4R3 »

aandrasandras wrote: Sat, 16. Sep 23, 19:58 Is there a .spk version of this plugin? the X plugin manager doesnt seem to be able to install it using the .rar from xdownloads.
I don't know but you can try using the Package Creator from Plugin Manager to create a *.spk file.
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Re: [AL PLUGIN] Yaki Armada: Nomadic Pirate Tribe | v1.08 | 11 Oct 06

Post by aandrasandras »

N8M4R3 wrote: Sat, 16. Sep 23, 21:13
aandrasandras wrote: Sat, 16. Sep 23, 19:58 Is there a .spk version of this plugin? the X plugin manager doesnt seem to be able to install it using the .rar from xdownloads.
I don't know but you can try using the Package Creator from Plugin Manager to create a *.spk file.
Sadly still unable to open the .rar with the package creator tool
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N8M4R3
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Re: [AL PLUGIN] Yaki Armada: Nomadic Pirate Tribe | v1.08 | 11 Oct 06

Post by N8M4R3 »

aandrasandras wrote: Sat, 16. Sep 23, 21:28
N8M4R3 wrote: Sat, 16. Sep 23, 21:13
aandrasandras wrote: Sat, 16. Sep 23, 19:58 Is there a .spk version of this plugin? the X plugin manager doesnt seem to be able to install it using the .rar from xdownloads.
I don't know but you can try using the Package Creator from Plugin Manager to create a *.spk file.
Sadly still unable to open the .rar with the package creator tool
There are also several other Tools to open a rar archive like winrar, 7zip and many more... Have you already tried to unpack this archive with one of it?
Neue Erweiterung für X3 verfügbar: Farnham's Legacy | +Optional: weitere Verbesserungen im inoffiziellen Patch v1.3.19 *** Modified*** :khaak: :thumb_up:
Diese Woche im Angebot: HUD-GUI-Mix (FL) | Text-DB 0001-L049 (FL)
Weitere Veröffentlichungen hier: N8workX
Nützliches Tool für nicht mehr vorhandene Downloads: web.archive.org
Externes Archiv für MOD/SCR Ressourcen: xdownloads.co.uk | code.google.com/archive/p/x3tcscripts/

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