[SCRIPT] Disabled Dynamic Relations : V1.00 : 2023-08-26

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Cycrow
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[SCRIPT] Disabled Dynamic Relations : V1.00 : 2023-08-26

Post by Cycrow »

This is a simple addon to disable dynamic relations.

Install via Plugin Manager
This uses the Plugin Manager's global editor so cant be installed manually.

It does however remain compatible with any other global edits

Image - SPK
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alexalsp
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Re: [SCRIPT] Disabled Dynamic Relations : V1.00 : 2023-08-26

Post by alexalsp »

Code: Select all

[url=https://xpluginmanager.co.uk/flscripts/DisabledDynamicRelations-V1.00-26.08.2023_X3FL.spk]SPK[/url]
The link doesn't work.
Cycrow
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Re: [SCRIPT] Disabled Dynamic Relations : V1.00 : 2023-08-26

Post by Cycrow »

alexalsp wrote: Sun, 27. Aug 23, 11:24

Code: Select all

[url=https://xpluginmanager.co.uk/flscripts/DisabledDynamicRelations-V1.00-26.08.2023_X3FL.spk]SPK[/url]
The link doesn't work.
Fixed
Deniskos
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Re: [SCRIPT] Disabled Dynamic Relations : V1.00 : 2023-08-26

Post by Deniskos »

Cycrow wrote: Sat, 26. Aug 23, 21:51 This is a simple addon to disable dynamic relations.
Why did you do it :? :lol:
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alexalsp
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Re: [SCRIPT] Disabled Dynamic Relations : V1.00 : 2023-08-26

Post by alexalsp »

Yes Yes. It's good. Don't listen to anyone... :D
Cycrow
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Re: [SCRIPT] Disabled Dynamic Relations : V1.00 : 2023-08-26

Post by Cycrow »

It's not a mod i will use myself, but lots if people have been asking for it.

It's just easier to create a mod rather than to keep explaining how to do it
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alt3rn1ty
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Re: [SCRIPT] Disabled Dynamic Relations : V1.00 : 2023-08-26

Post by alt3rn1ty »

Cycrow just a question relating to your Unofficial patch ..

The Unofficial Patch now includes some changes to the Dynamic relations.

So if we use the Plugin Manager to install this "Disabled Dynamic Relations" mod after installing the Unofficial Patch (also using Plugin Manager), then this mod should be in force?
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Cycrow
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Re: [SCRIPT] Disabled Dynamic Relations : V1.00 : 2023-08-26

Post by Cycrow »

Yes, this mod makes use of a feature in the Plugin Manager to merge changes to globals, so it will generate the globals file based on any existing mods, making it compatible with any other mods

Which is why it can only be installed via the plugin manager
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alt3rn1ty
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Re: [SCRIPT] Disabled Dynamic Relations : V1.00 : 2023-08-26

Post by alt3rn1ty »

:thumb_up: Top banana :)
I used to use the old method of making my own Globals.txt file (extracted from the game files and then edited with the necessary Dynamic relations changes to zero).
But now I wish to use the plugin manager for everything as it makes resolving conflicting files easier to keep track of (such as the very many excellent Lucike scripts).

Thank you for this mod, it will make this little task so much easier.
Spec's@2025-05-17 - Laptop - Acer Predator Helios Neo 16 AI - Win 11 x64
CPU - Intel Core Ultra 9 275HX 2.7-5.4ghz, RAM - 32gb DDR5 6400(OC),
Discrete GPU - NVidia Geforce RTX 5070 Ti, VRAM 12gb GDDR7,
SSD - M.2 PCIe NVME 1Tb
, OLED WQXGA 2560x1600.
:goner: Seeker of Sohnen. Long live Queen Polypheides. :boron:

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