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We might be looking at robotics arms, like we use on the sides of small submarines here on Earth.
Me too!
They definitely were robotic arms if you look closely.Sparky Sparkycorp wrote: ↑Fri, 23. Dec 22, 22:08We might be looking at robotics arms, like we use on the sides of small submarines here on Earth.
Not sure why you'd want that when you have perfectly serviceable space squidtacles. And what kind of Boron would design a space suit with only two arms? Even as meagre humans, we're able to appreciate how nice it would be to have [insert number greater than two] arms/hands when operating equipment.Falcrack wrote: ↑Fri, 23. Dec 22, 22:33They definitely were robotic arms if you look closely.Sparky Sparkycorp wrote: ↑Fri, 23. Dec 22, 22:08We might be looking at robotics arms, like we use on the sides of small submarines here on Earth.
What would be really great is if 6.0 gives each race their own unique bays. Otherwise, it would look odd if all were generic except the Boron.Starlight_Corporation wrote: ↑Fri, 23. Dec 22, 15:37Noticed it as well, the gate doesn't look like a classic X gate. Curious what's up with that.
Trailer looks wonderful, Boron stations & ships look great & the glimpse into the new sectors are neat too. Kingdom End is recognizable, but very curious about that glowing gas giant / brown dwarf sector. The floating mechsuits for the Boron are neat as well.
Seems the Boron even get their own fabrication/shipyard bays, which really is a great thing (think you can glimpse inside a S/M fabrication/repairbay halfway through the trailer)