X4: Kingdom End - Egosoft reveals the Boron reunion

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Gregory
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X4: Kingdom End - Egosoft reveals the Boron reunion

Post by Gregory » Fri, 23. Dec 22, 14:02

Egosoft today unveils the next chapter in its long-running space simulation franchise. X4: Kingdom End is the fourth expansion for the latest game in the series, X4: Foundations.

The reveal teaser for X4: Kingdom End is now available on YouTube. X4: Kingdom End will be released for PC (Windows, Linux) in 2023 and can already be wishlisted on Steam and GOG.

X4 Kingdom End - Title Artwork.jpg

X4: Kingdom End celebrates the long-awaited reunion with the Boron, and completes the collection of the main factions in the X Universe. Discover the unique Boron ships, and fly them through distinctive systems, on a journey of discovery. Visit fascinating places, uncover old secrets and make new acquaintances. Embark on an immersive new chapter of X4!

An expedition into the unknown
Heretic's End holds a secret to be discovered. Flickering lights on a previously inactive jump gate are causing a stir. Joining forces in the name of cooperation, a multi-factional expedition sets out to investigate the phenomenon. Prepare for an immersive story of collaboration, where many vastly different minds must pull together for the greater good.

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Unique new ships will take your breath away
Boron ships are as unconventional as you would expect from such an extraordinary species. X4: Kingdom End introduces a wide variety of Boron ships of different classes, which excel with their fluid designs, their wavelike shell animation, and their distinctive grace and uniqueness. Come aboard and experience what may very well be the most breath-taking ships in the X-Universe.

X4: Foundations 6.00 Update
X4: Kingdom End is being released at the same time as the extensive 6.00 update for X4: Foundations. As is our tradition, we will once again be introducing a number of significant improvements to the base game in this major, free update for all X4 owners. We won't be able to show the full changelog until a later date, but X4 players can already look forward to the following upcoming 6.00 improvements:
  • Position Defence, a new feature which allows you to have a carrier-led fleet defend a larger area
  • A new cinematic camera cutscene mode
  • Improvements in, among other things, AI combat and fleet behaviour, trade behaviour, boarding, salvaging, docking experience, flight pathing, low attention combat simulation, and the station editor
  • UI and quality-of-life improvements
  • Performance improvements
  • ... and much more
All our channels in one convenient list :arrow: https://linktr.ee/egosoft

Gavrushka
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Re: X4: Kingdom End - Egosoft reveals the Boron reunion

Post by Gavrushka » Fri, 23. Dec 22, 14:08

I'm blown away! And I love the creative solution to the Boron in a water suit issue. So much eye candy.
“Man, my poor head is battered,” Ed said.

“That explains its unusual shape,” Styanar said, grinning openly now. “Although it does little to illuminate just why your jowls are so flaccid or why you have quite so many chins.”

“I…” Had she just called him fat? “I am just a different species, that’s all.”

“Well nature sure does have a sense of humour then,” Styanar said. “Shall we go inside? It’d not be a good idea for me to be spotted by others.”

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Re: X4: Kingdom End - Egosoft reveals the Boron reunion

Post by mr.WHO » Fri, 23. Dec 22, 14:08

Yes! The X-uniwerse will be (mostly) whole again!

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Re: X4: Kingdom End - Egosoft reveals the Boron reunion

Post by Teladi CEO » Fri, 23. Dec 22, 14:10

Gorgeous!
We don’t know what paradise is like, but probably it’s blue magenta, flecked with pink. But even if it’s green and red-checked we should make the most of it. -Boron saying

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Re: X4: Kingdom End - Egosoft reveals the Boron reunion

Post by Skeeter » Fri, 23. Dec 22, 14:11

Nice but too little too late for me, been after a campaign for so long i give up, i hoped one day would be added for free as just something missing from release due to time constrains or something but nope, sure theres some small few hr lines but not a real campaign.

The main thing tho is the performance, i just cant enjoy a game where it cant be frame pace stable, even if it was 30 and stable id be ok with but its not, the fps goes up and down too much randomly and sharply.


So its uninstalled for now.
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Y-llian
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Re: X4: Kingdom End - Egosoft reveals the Boron reunion

Post by Y-llian » Fri, 23. Dec 22, 14:15

Feeling a bit light heade…

**faints**
Last edited by Y-llian on Fri, 23. Dec 22, 14:18, edited 1 time in total.

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Tamina
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Re: X4: Kingdom End - Egosoft reveals the Boron reunion

Post by Tamina » Fri, 23. Dec 22, 14:16

Axeface wrote:
Wed, 21. Dec 22, 14:12
*Screams uncontrollably*
*starts to join the uncontrollable screaming after seeing the trailer*

Thanks Egosoft. Thanks for making me feel like a little child again. If you excuse me, I am going to wrap myself in a warm blanket to process this stressfull situation.

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Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
  /l、 
゙(゚、 。 7 
 l、゙ ~ヽ   / 
 じしf_, )ノ 

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chew-ie
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Re: X4: Kingdom End - Egosoft reveals the Boron reunion

Post by chew-ie » Fri, 23. Dec 22, 14:17

Gavrushka wrote:
Fri, 23. Dec 22, 14:08
I'm blown away! And I love the creative solution to the Boron in a water suit issue. So much eye candy.
Same! The exosceletons look nice :)

The colors of the video are a bit strange / too dark. There were some spots with proper lighting though which suggests that it does look good. Not so much of a fan for the ships right now - I liked the X³ design better for an aquatic race (especially the capital ships). Seems the whole ship design is build upon those elements I disliked in X³ boron small ships (tentacles, long antennas/ flappers).

Nevertheless - I'm happy to have the friendliest race in X back :)

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BurnIt: Boron and leaks don't go well together...

:idea: Pick your poison seed [for custom gamestarts]

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Tamina
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Re: X4: Kingdom End - Egosoft reveals the Boron reunion

Post by Tamina » Fri, 23. Dec 22, 14:23

chew-ie wrote:
Fri, 23. Dec 22, 14:17
Not so much of a fan for the ships right now - I liked the X³ design better for an aquatic race (especially the capital ships). Seems the whole ship design is build upon those elements I disliked in X³ boron small ships (tentacles, long antennas/ flappers).
I, on the contrary, think it would have been even better if those fins were not static but moving. :D
chew-ie wrote:
Fri, 23. Dec 22, 14:17
Nevertheless - I'm happy to have the friendliest race in X back :)
Well said. 😀 It is another step for X4, making it even better then ever!! 😃
Last edited by Tamina on Fri, 23. Dec 22, 14:49, edited 1 time in total.

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Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
  /l、 
゙(゚、 。 7 
 l、゙ ~ヽ   / 
 じしf_, )ノ 

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Matthew94
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Re: X4: Kingdom End - Egosoft reveals the Boron reunion

Post by Matthew94 » Fri, 23. Dec 22, 14:32

UI IMPROVEMENTS
UI IMPROVEMENTS
UI IMPROVEMENTS

I am hyped as **** for 6.0.

The Boron art style is excellent. I only just bought Avarice but I'll probably get this DLC at launch.

bufi
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Re: X4: Kingdom End - Egosoft reveals the Boron reunion

Post by bufi » Fri, 23. Dec 22, 14:37

:boron: Thx. Borons are back. Ships looks very nice. :thumb_up:

Merry Christmas and best regards for Bernd and all EgoTeam! :star: :star: :star:

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Re: X4: Kingdom End - Egosoft reveals the Boron reunion

Post by Scoob » Fri, 23. Dec 22, 14:42

Something fishy about this reveal trailer...can't quite put my flipper on it... :)

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Re: X4: Kingdom End - Egosoft reveals the Boron reunion

Post by mr.WHO » Fri, 23. Dec 22, 14:45

Personally i like the style of new ships even if i didn't like the past boron ships.

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Re: X4: Kingdom End - Egosoft reveals the Boron reunion

Post by ALien8ed » Fri, 23. Dec 22, 14:46

Visually this looks fantastic, both the station and ship design look much better than i expected... :D

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Re: X4: Kingdom End - Egosoft reveals the Boron reunion

Post by mr.WHO » Fri, 23. Dec 22, 14:49

Shark carrier footage on steam page - finally an alternative to Raptor?

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Re: X4: Kingdom End - Egosoft reveals the Boron reunion

Post by Skeeter » Fri, 23. Dec 22, 14:53

btw at the end of reveal, is that someone building modules on gates themselves?
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Re: X4: Kingdom End - Egosoft reveals the Boron reunion

Post by BigBANGtheory » Fri, 23. Dec 22, 15:00

I think a lot of players will appreciate what is coming, as wish lists go it covers most of the key area's :boron:

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Matthew94
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Re: X4: Kingdom End - Egosoft reveals the Boron reunion

Post by Matthew94 » Fri, 23. Dec 22, 15:01

BigBANGtheory wrote:
Fri, 23. Dec 22, 15:00
I think a lot of players will appreciate what is coming, as wish lists go it covers most of the key area's :boron:
6.0 feels like another 3.0 i.e. a big update to take the game to the next level.

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Tamina
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Re: X4: Kingdom End - Egosoft reveals the Boron reunion

Post by Tamina » Fri, 23. Dec 22, 15:11

BigBANGtheory wrote:
Fri, 23. Dec 22, 15:00
I think a lot of players will appreciate what is coming, as wish lists go it covers most of the key area's :boron:
Where do you see this?

Code: Select all

Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
  /l、 
゙(゚、 。 7 
 l、゙ ~ヽ   / 
 じしf_, )ノ 

japie1979
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Re: X4: Kingdom End - Egosoft reveals the Boron reunion

Post by japie1979 » Fri, 23. Dec 22, 15:11

OMG I'm so stoked. Can't wait to see more! Loving the new boron ship and station module design/style. :D
Now I'm kinda grumpy I can't get this update for this x-mas. All your fault Egosoft! :twisted: :lol:

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