the work goes on..it is a hell of work taking a lot of time, but it is worth...

Thanks to the new backdrops I enlarged, I can make sectors even 2 milion kms far away (we could even put Earth and Mars in the same cluster...

The layout is changed accordingly, every cluster (system) is separated from each other, except multi-clusters used for the same system.
Gates are moved in the outer space, so no more close to a planet's low orbit, they are either orbiting a moon or in a point in deep space. When moving them, I also put them about 4-5x more far away. The sector having gates is a specific "gate sector", so-called in the map too. The space is very large now, without being "tediously large".
Of course, local highways are no more, but there is a certain loop from gates sector to gate sector (gate sectors are specified in names too), if one want to reach other system, has not to go inside the system, can jump from one deep space point to another.
I am adding new custom clusters too, but they are expansions of vanilla (consider the layout of Second Contact for every system). Not local system as in vanilla second contact, but a true system (despite limited to 2-3 main planets only, with their moons)
Some vanilla clusters are aggregated, following a logic which is expressed in texts. So for instance, Grand Exchange is now the whole system, it has 3 main planets each with moons: Eightee Billions and Path to Profit, that are inside this system, only refer to specific sectors (where the events depicted in the text are supposed to be happened), not to a whole system. Later I'll add names for each planet.
The hierarchy is easy, f.i. Grand Exchange system: every planet of the 3 is either in cluster III, V, VII etc which relates to the position of the planet from the sun. Gas giants are generally more distant (VI, VII etc). Those very close (I, II) have a bigger sun (and sunlight). Then each of these is splitted into sectors (alpha, beta, gamma) that also have other subnames, so for instance alpha is the main planet and has the planet's name too, delta is generally deep space containing gates, and has subname "jumpgate". Inside-system gates are accelerators (you can see I must still change one in Grand Exchange).

This is a preview, the real map looks better since I made the text smaller, it fits the cluster. Later I will add text separators that fit well the map
Argon Prime is another example. Argon Prime, Hatikva and a third custom cluster are part of the Sonra system (it is in vanilla description), so they are:

And Hatikva, which is the VIII planet in Sonra system, the same of Argon Prime

Of course I am slightly changing the textual descriptions to show this logic (a compromise between vanilla poetry and "realism"

I've done 50% of base-game sectors, I think I will release a prototype for those only.
Consider that I also create new regions that follow the logic of "realism", so for instance methane etc nebulae are close to the low orbit of gas giants. The closer you fly to the planet's surface, the thicker it becomes. Some of these are already available, I add them in the Stars mod directly, so for instance in Hatikva you already have a fog coming from the gas giant.
Generally I move the asteroid's fields either in the rings or in deep space, or sometimes close to a moon. Since region's modding can be made later without the need of a new game's start, the prototype will have some sector lacking them, I can add them later