[X3LU] Mayhem 3.21b

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Joubarbe
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Re: [X3LU] Mayhem 2.9.12

Post by Joubarbe »

When you start to see two research stations per sector, you know you had too much to drink.
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Hector0x
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Re: [X3LU] Mayhem 2.9.12

Post by Hector0x »

There is a chance that your marines hack a blueprint on expeditions. This unlocks ship construction right away without research.
Of course it's highly random, but i got the M7 Griffon this way. So it technically even works for capships.
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Hairless-Ape
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Re: [X3LU] Mayhem 2.9.12

Post by Hairless-Ape »

Joubarbe wrote: Mon, 2. Sep 19, 18:25 When you start to see two research stations per sector, you know you had too much to drink.
It was actually a space fuel distillery and not a real research station. I just got confused because everyone in the station said they were doing research. Later I found out they were researching the effects of drinking fermented space fly eggs while watching Boron porn. Seems it didn't take long for them all to go blind. I managed to stumble out in a haze but I still think of it as a research station.

Oh, and I changed things so if you destroy your own sanctuary, the system goes back to being Unclaimed. So much better and smooth like butt'ah.
Out of my mind. Back in 5 minutes.
Joubarbe
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Re: [X3LU] Mayhem 2.9.12

Post by Joubarbe »

I suggest unlocking XenonHub to watch AI porn.
Tomsoneeta
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Re: [X3LU] Mayhem 2.9.12

Post by Tomsoneeta »

One of my sanctuaries started to starve and lost some people, so I took the no food consumption perk:

-In the sanctuary menu still said starvation warning but also a (no consumption) text next to it
-sanctuary was still gaining people (not losing them), but they wouldn't build station (it was on hold)
-I gave sanctuary some food (100 meatsteak cahoonas) and it instantly updated, the starvation text was gone and resumed building station
-everything works normal now as intended

This is not an issue for me at all, I just wanted to let you know. (I would give you a savegame, but I accidentally overwrite it because I was still playing a few hours after that issue :oops: )
thuango
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Re: [X3LU] Mayhem 2.9.12

Post by thuango »

Does anyone know how to unlock the expedition? I've completed the goner plot so far beside that I didn't received any mission about the main plot.
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alexalsp
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Re: [X3LU] Mayhem 2.9.12

Post by alexalsp »

Noticed an Import / Export tool error

A clean game without mods. English version.

New start after 6 minutes.
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Joelnh
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Re: [X3LU] Mayhem 2.9.12

Post by Joelnh »

Would it be possible to add Pirates, Xenon and Sohnen to the Race Relations Tab?
I will probably attempt to this weekend, and most likely not succeed.
Solely for the Number of Sectors Controlled by each.

I also started a game with most of the universe unclaimed and increased Xenon / Pirate Invasions, to make it more chaotic.
Most unknown sectors eventually got taken over by Xenon and some by pirates, which was good.
But found that if you set too many as unknown in T file it will crash the game. Do you know what the upper limit is for this is ?
Joubarbe
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Re: [X3LU] Mayhem 2.9.12

Post by Joubarbe »

You delve into the occult science of random numbers here. I'm pretty sure there are a few more reasons to that, but one I remember is that it's not a good idea to not allow all races to have at least the minimum number of shipyards they should have at gamestart (6 by default).
Joelnh
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Re: [X3LU] Mayhem 2.9.12

Post by Joelnh »

Makes sense, unless there's an easier way for Xenon / Pirate / Yaki to inhabit most of Universe from start.
So All Main Races start Seperated from each other, and eventually run into each other peacefully or with guns blazing.

Pirates / Xenon / Yaki are all at war with everyone, but haven't seen them take sectors from each other yet.
Probably because of the small size they usually are.

Thank you for adding the minor races to the Ministry of War Tab for next release.
captainyesterday555
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Re: [X3LU] Mayhem 2.9.12

Post by captainyesterday555 »

Any idea how soon 2.9.13 will be available? I want to start a brand new Mayhem run, but will hold off until the latest version is ready if it's happening really soon.
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Joubarbe
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Re: [X3LU] Mayhem 2.9.12

Post by Joubarbe »

2.9.13 released

Montaigne's patch.
(he would be proud)
captainyesterday555
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Re: [X3LU] Mayhem 2.9.13

Post by captainyesterday555 »

You are the best. Thank you, and good patch name.
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alexalsp
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Re: [X3LU] Mayhem 2.9.13

Post by alexalsp »

I noticed that. Is it an error or should it be? :gruebel:

English version, new start. 2.9.13

https://imgur.com/3rXxRFx
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Joubarbe
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Re: [X3LU] Mayhem 2.9.13

Post by Joubarbe »

Intended. Not super "end-user" friendly, but still. It's better to directly see the name of the internal command.
Joelnh
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Re: [X3LU] Mayhem 2.9.13

Post by Joelnh »

just started a new game and noticed a few things.

Station Agent doesn't do much when assigned to a complex.
Some ships have 2 entries in compendium, one for Terran and one for ATF... my guess is this is intended for future design changes to be done why ATF.

Along the lines of the double ships above, are you planning to add player specific Sohnen Ships or new Corporation Ships? that would be great!

Thank you for a great Mod to a Great Mod!
dontshoot
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Re: [X3LU] Mayhem 2.9.13

Post by dontshoot »

After the update from 2.9.12 to 2.9.13 many researched ships are no longer available to build.
It looks like the cost change also affects the researche points needed, so you have to research them again to fill up the difference in old research value to the new one.

Is this intended or just a byproduct of the price change?
Joubarbe
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Re: [X3LU] Mayhem 2.9.13

Post by Joubarbe »

So they are not "no longer available to build" after all?
dontshoot
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Re: [X3LU] Mayhem 2.9.13

Post by dontshoot »

Aamon as an example:
In 2.9.12, it needed 57 research points I believe. In 2.9.13 70 points are needed.
I cannot build them anymore without researching the 13 missing points.

As I did some modifications to the t-file, this affects most of my ships because I of course forgot to NOT override the modified one. However, even without modification I think the problem still exists for the ships that had their prices increased.
Joubarbe
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Re: [X3LU] Mayhem 2.9.13

Post by Joubarbe »

So what's the problem with researching the 13 missing points?

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