Announcing X4: Split Vendetta and update 3.0

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ScandyNav
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Re: Announcing X4: Split Vendetta and update 3.0

Post by ScandyNav »

Tamina wrote: Thu, 15. Aug 19, 01:49 Paid DLCs expand the game further/"wider" and free patches expand the games overall core mechanics/"depth".
I know. But we hear only about dlc content. Let's hear about directions where 3.0 is planning to go. Not a patch notes or something, but simply directions.
Senar
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Re: Announcing X4: Split Vendetta and update 3.0

Post by Senar »

We have 1st post of this viewtopic.php?f=146&t=413180
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Tamina
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Re: Announcing X4: Split Vendetta and update 3.0

Post by Tamina »

If anyone is interested, according to a well-known German game magazine, Split Vendetta is going to cost 16€. That's 13.50€ before German taxes.

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Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
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XTC0R
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Re: Announcing X4: Split Vendetta and update 3.0

Post by XTC0R »

Tamina wrote: Fri, 16. Aug 19, 14:07 If anyone is interested, according to a well-known German game magazine, Split Vendetta is going to cost 16€. That's 13.50€ before German taxes.

Source
According to 4players it is 14.99€


Source 4players
AlexVBG
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Re: Announcing X4: Split Vendetta and update 3.0

Post by AlexVBG »

Hello. This is a Google translator, I apologize for this.
A very sad situation now with this game. I don’t know about you, but I am disappointed.
Like a fairly considerable number of players, I bought x4 and was in anticipation of a good game that would be the ideological continuation of x3. Free movement across a huge number of sectors with different secrets and enemies; the mass of different ships that differ not only in the amount of health, shields or appearance, but also in the type of weapons and role in battle, even in the same class of ships; various weapons for every taste - these are long-range lasers and machine guns stripping off the enemy’s shield in a matter of seconds, flamethrowers enveloping space with plasma clouds and burning small ships in an instant, or huge power domes sweeping away everything in its path. Yes, not all weapons were so different, but the choice was very large.

What do we see now? It seems that time has passed (has it already been more than 10 years?) And should there be any progress? And we see disgusting NPCs that nobody needs at the stations (show me the person who asked me to add this to the game -
https://i.imgur.com/XUmD5xx.png
https://steamuserimages-a.akamaihd.net/ ... erbox=true
, the ability to sometimes see the ships of other players playing online, the amazing design of the ships - https://imgur.com/a/wg1mQBy (thanks for this great bunch of mushrooms! ... no , it looks awful actually) or let's look at the builder, and how it differs in different races. As many as 6 (!) types of weapons, half of which are useless. The modules praised by the developers for the ship are almost the same visually (really, why give them personality, and so it goes).

The lack of balance in many things, starting with weapons and ships ending with ways to earn money (gain 2-3 million for half an hour of play at the beginning? Yes easy, go get these crystals in an asteroid field). When a player achieves some kind of development through hard work, this makes his achievements valuable to himself. If the methods are akin to cheats and circumvention of the rules, then the player will not be interested. What is easily obtained cannot be valuable, which means that it devalues ​​the work that the player had to spend going the other way. Pushes him to ignore part of the content in essence if you want.

Seriously, a year will soon pass from the moment the game starts, but I still fall through the ship when I get out of the command chair every 20-30 minutes of the game! And you have to save / load for repair it. I also often get stuck in walls or railings and cannot go further. Turrets often do not work on ships. That is, if you set the mode * attack my target * then the guns shoot and everything is ok, but it’s worth changing the mode to * protection * or * attack all enemies * then they simply turn off! (there is a crew, weapons are installed). The AI very often rams stations / asteroids, when it seems like it should fly around them, etc. bugs are full. This is not a full game, this is an alpha (or beta, not the essence) version in which there is no balance, ships / weapons, a lot of bugs and problems.

And what does the egosoft tell us? Bugs? What are you! Coming soon, buy it! Buy another alpha that you really can’t play (so that everyone understands the number of people playing x4 at peak times reaches at start game:10-15,000 people, now only 400-500). So I ask: why? Why should I buy a game (add-on) in which the economy is broken and there are a lot of problems described above. In order to admire the disgusting characters or dips through the ship? Over the past 10-12 years, from progress, I saw only rotating asteroids presented in each video, modular stations (thanks at least for that, and hundreds of pipes have already fed up) and some modular ships that look really good (the same is Argon Nova, for example), not bad cabs . And by and large this is all that you can offer regarding the game that you did so many years ago.

Maybe it looks pessimistic, but I think that many of those who bought the game will not take the add-on (except for the fans of course). After the update, they will go into the game, see what to play in essence and nothing else, look at a few videos on YouTube to see what is added there, see and think * why do I need it? *. I’m generally silent about new people. Why? Yes, because everything that is written above is not only my opinion. When I bought the game, she had a Steam rating of about 75%, now the total has fallen to 65, and the recent one to 48. 48 is almost rubbish, and almost no new player will buy a special (for a small number of interested people) product that is a simulator with complex controls.

Developers, you spent your time and energy on absolutely useless game content when you could remove bugs, add balance, optimization, as well as weapons and ships, which was so necessary for those who were waiting for the game. And it’s very sad that it looks like this now, and it seems to me that the number of purchases will show the company’s management that there isn’t much point in working further on this game and 90% of the work will be minimized and redirected to another project, and only small patches will be released in x4 creating the appearance of work.
DaMuncha
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Re: Announcing X4: Split Vendetta and update 3.0

Post by DaMuncha »

I do not like any of the teladi ships. And many of them just seem like copy paste parts.
Just... another... bug.
Staja Bepon
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Re: Announcing X4: Split Vendetta and update 3.0

Post by Staja Bepon »

AlexVBG wrote: Sat, 17. Aug 19, 11:57....
I've played 153 hours according to steam, I have yet to fall through a ship from the chair. When game was first released docking at a station was rough with that issue, but no more. I never get stuck on any objects either. I'm not saying your wrong and its not happening. My first concern would be if game is installed correctly or something else. I would think in 153 hours this would have happened once on my end at least. Hope you get it resolved
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Re: Announcing X4: Split Vendetta and update 3.0

Post by radcapricorn »

Staja Bepon wrote: Sat, 17. Aug 19, 15:26 I've played 153 hours according to steam, I have yet to fall through a ship from the chair. When game was first released docking at a station was rough with that issue, but no more. I never get stuck on any objects either. I'm not saying your wrong and its not happening. My first concern would be if game is installed correctly or something else. I would think in 153 hours this would have happened once on my end at least. Hope you get it resolved
Just watch a distant ship via external view for a bit, then return to cokcpit. This is a known issue in 2.5 and will supposedly be fixed in the next update.
DaMuncha
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Re: Announcing X4: Split Vendetta and update 3.0

Post by DaMuncha »

Staja Bepon wrote: Sat, 17. Aug 19, 15:26
AlexVBG wrote: Sat, 17. Aug 19, 11:57....
I've played 153 hours according to steam, I have yet to fall through a ship from the chair. When game was first released docking at a station was rough with that issue, but no more. I never get stuck on any objects either. I'm not saying your wrong and its not happening. My first concern would be if game is installed correctly or something else. I would think in 153 hours this would have happened once on my end at least. Hope you get it resolved
I've fell through the ship many times since 2.5 update
Just... another... bug.
Chris0132
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Re: Announcing X4: Split Vendetta and update 3.0

Post by Chris0132 »

Larger space is probably the biggest addition I'd like for the game because a lot of the strategic stuff would be more interesting if the map were more varied, so more sectors is absolutely the biggest appeal for me in an expansion. Ships/weapons etc are a close second.
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Re: Announcing X4: Split Vendetta and update 3.0

Post by ScandyNav »

Chris0132 wrote: Sun, 18. Aug 19, 18:17 Larger space is probably the biggest addition I'd like for the game because a lot of the strategic stuff
I really can't imagine how to use more space. What it gives to you? Currently in vanilla there is like half of sectors, which you do not fly into after first exploration. And now with this DLS this number of "useless" or rare visited sectors will be even more.
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chew-ie
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Re: Announcing X4: Split Vendetta and update 3.0

Post by chew-ie »

ScandyNav wrote: Sun, 18. Aug 19, 22:32
Chris0132 wrote: Sun, 18. Aug 19, 18:17 Larger space is probably the biggest addition I'd like for the game because a lot of the strategic stuff
I really can't imagine how to use more space. What it gives to you? Currently in vanilla there is like half of sectors, which you do not fly into after first exploration. And now with this DLS this number of "useless" or rare visited sectors will be even more.
Besides having more room for story plots [which will hopefully come back soon] I for one do always play my own missions in certain corners of the galaxy. Being it deep space expeditions with only a personal mini-carrier & limited supplies or large scaled military operations to help an ally in need, bounty hunts or the occasionally sightseeing with a scout to enjoy nebulars & the like :)

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ScandyNav
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Re: Announcing X4: Split Vendetta and update 3.0

Post by ScandyNav »

chew-ie wrote: Sun, 18. Aug 19, 23:04
ScandyNav wrote: Sun, 18. Aug 19, 22:32
Chris0132 wrote: Sun, 18. Aug 19, 18:17 Larger space is probably the biggest addition I'd like for the game because a lot of the strategic stuff
I really can't imagine how to use more space. What it gives to you? Currently in vanilla there is like half of sectors, which you do not fly into after first exploration. And now with this DLS this number of "useless" or rare visited sectors will be even more.
Besides having more room for story plots [which will hopefully come back soon] I for one do always play my own missions in certain corners of the galaxy. Being it deep space expeditions with only a personal mini-carrier & limited supplies or large scaled military operations to help an ally in need, bounty hunts or the occasionally sightseeing with a scout to enjoy nebulars & the like :)
Bounty what? :mrgreen: Hunts? With non-existent combat missions? As for large scale military private army, there is only couple of distant sectors where it is needed: Scale Plate Green... and... and that's it. There is nothing to do with fleet or player piloted ship, for example, in Pious Mists cluster or Cardinal Redress or Second Contact cluster or Morning Star. Yes they are economy powerhorses (maybe?), but little to none useful for flying there.
Last edited by ScandyNav on Mon, 19. Aug 19, 01:57, edited 1 time in total.
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chew-ie
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Re: Announcing X4: Split Vendetta and update 3.0

Post by chew-ie »

I had 2 hours of fighting in Matrix #451. The Teladi were busy with the Xenon and got flanked by Khaak. So I added a safe haven & destroyer blockade at the south gate, sent reinforcements to the north gate & went hunting Khaaks with 2 of my finest destroyers. Got 5 million credits from the Teladi for shooting down those insects. :khaak:

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BurnIt: Boron and leaks don't go well together...
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Nila Ti: Folgt mir, ihr Kavalkade von neugierigen Kreaturen!
Tammancktall: Es ist eine Ehre für sie mich kennenzulernen...
CBJ: Thanks for the savegame. We will add it to our "crazy saves" collection [..]

:idea: Feature request: paint jobs on custom starts
ScandyNav
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Re: Announcing X4: Split Vendetta and update 3.0

Post by ScandyNav »

chew-ie wrote: Mon, 19. Aug 19, 01:01 I had 2 hours of fighting in Matrix #451. The Teladi were busy with the Xenon and got flanked by Khaak. So I added a safe haven & destroyer blockade at the south gate, sent reinforcements to the north gate & went hunting Khaaks with 2 of my finest destroyers. Got 5 million credits from the Teladi for shooting down those insects. :khaak:
That's nice, but still, Zura IV can be counted as interesting sector. Like other linked to xenon territory. I'm talking about sectors which doesn't have any gameplay content. I've listed them above.
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chew-ie
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Re: Announcing X4: Split Vendetta and update 3.0

Post by chew-ie »

ScandyNav wrote: Mon, 19. Aug 19, 01:09
chew-ie wrote: Mon, 19. Aug 19, 01:01 I had 2 hours of fighting in Matrix #451. The Teladi were busy with the Xenon and got flanked by Khaak. So I added a safe haven & destroyer blockade at the south gate, sent reinforcements to the north gate & went hunting Khaaks with 2 of my finest destroyers. Got 5 million credits from the Teladi for shooting down those insects. :khaak:
That's nice, but still, Zura IV can be counted as interesting sector. Like other linked to xenon territory. I'm talking about sectors which doesn't have any gameplay content. I've listed them above.
Scale Plate Green I've yet to investigate. Just had a scout doing a rough mapping there.

Morning Star III used to be a pirate hot spot - until I founded a wharf there. Still having trouble with Heretics End, already sent a carrier there. Pious mist as well as most other Piranid sectors aren't much of a priority right now as Hewa's Twin gets a lot of Xenon activity lately - should really tend to Scale Plate Green soon.

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BurnIt: Boron and leaks don't go well together...
Königinnenreich von Boron: Sprich mit deinem Flossenführer
Nila Ti: Folgt mir, ihr Kavalkade von neugierigen Kreaturen!
Tammancktall: Es ist eine Ehre für sie mich kennenzulernen...
CBJ: Thanks for the savegame. We will add it to our "crazy saves" collection [..]

:idea: Feature request: paint jobs on custom starts
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Re: Announcing X4: Split Vendetta and update 3.0

Post by Imari »

Roadmap mentioned there be new free assets in patch 3.0. Will we see new ships, ship modules, station blueprints or at least a some touch up on current ships for the vanilla races?
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Re: Announcing X4: Split Vendetta and update 3.0

Post by Slashman »

Imari wrote: Mon, 19. Aug 19, 02:34 Roadmap mentioned there be new free assets in patch 3.0. Will we see new ships, ship modules, station blueprints or at least a some touch up on current ships for the vanilla races?
This has been answered already. No current ships will not be touched up for the DLC. Or likely ever...

Weapon effects I guess will be upped for everyone.
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Re: Announcing X4: Split Vendetta and update 3.0

Post by Cdaragorn »

ScandyNav wrote: Mon, 19. Aug 19, 01:09
chew-ie wrote: Mon, 19. Aug 19, 01:01 I had 2 hours of fighting in Matrix #451. The Teladi were busy with the Xenon and got flanked by Khaak. So I added a safe haven & destroyer blockade at the south gate, sent reinforcements to the north gate & went hunting Khaaks with 2 of my finest destroyers. Got 5 million credits from the Teladi for shooting down those insects. :khaak:
That's nice, but still, Zura IV can be counted as interesting sector. Like other linked to xenon territory. I'm talking about sectors which doesn't have any gameplay content. I've listed them above.
The idea that every sector must have something specific to contribute to the gameplay to be worth having is simply untrue. Having empty sectors and sectors that are just there to be a smaller part of the larger empires provides sense of scale and activity to the universe which is itself extremely valuable to have for the gameplay as a whole. It's honestly one of the biggest things I miss from X2-X3 days. Rebirth got a lot better at this but still never got quite there again.
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ScandyNav
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Re: Announcing X4: Split Vendetta and update 3.0

Post by ScandyNav »

Cdaragorn wrote: Mon, 19. Aug 19, 16:09
ScandyNav wrote: Mon, 19. Aug 19, 01:09
chew-ie wrote: Mon, 19. Aug 19, 01:01 I had 2 hours of fighting in Matrix #451. The Teladi were busy with the Xenon and got flanked by Khaak. So I added a safe haven & destroyer blockade at the south gate, sent reinforcements to the north gate & went hunting Khaaks with 2 of my finest destroyers. Got 5 million credits from the Teladi for shooting down those insects. :khaak:
That's nice, but still, Zura IV can be counted as interesting sector. Like other linked to xenon territory. I'm talking about sectors which doesn't have any gameplay content. I've listed them above.
The idea that every sector must have something specific to contribute to the gameplay to be worth having is simply untrue. Having empty sectors and sectors that are just there to be a smaller part of the larger empires provides sense of scale and activity to the universe which is itself extremely valuable to have for the gameplay as a whole. It's honestly one of the biggest things I miss from X2-X3 days. Rebirth got a lot better at this but still never got quite there again.
Whole this discussion was started from the question: do we really need map expansion in current game state? With a lot of stuff, which is not in a good shape, such as: fleet logic, late game lags, poor combat visuals, lots of not working things in faction wars.

Yes, more sectors gives proper feeling, but what amount of gameplay time this feeling will give you? My opinion: 1-3 hours, because only the feeling of bigger map doesn't give anything to play with. Same goes for "new" Split ships. Which can't be new because of absence of such things as: weapon generators, different shields, faction weapons, restricted shields/weapon slots on ships. Without this ships can differ only by speed, mass, hull hp and nothing more.

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