X4: Foundations dlc relase date?

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bmaxa
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Re: X4: Foundations dlc relase date?

Post by bmaxa »

It would be cool if you could work as captain for some faction, then earn money to buy first ship :P
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mr.WHO
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Re: X4: Foundations dlc relase date?

Post by mr.WHO »

Falcrack wrote: Tue, 23. Jul 19, 14:07 Update 3.00
-For all updates, we are working on better missions. At the latest for 3.00 we plan to have a number of new and improved combat missions in particular. An area we want to combine this with is improved research (in the player HQ) and the ability to potentially even move the player HQ to a different location.
This one.
I can't wait for more combat missions - current ones are plain as f*** and there is not many of them (and zero variety in the mission type).
Same with moving my HQ to lietally anywhere else than current position.
New research would be nice, but I'm sure we'll be able to research everything what is new in less than hour.
Raevyan
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Re: X4: Foundations dlc relase date?

Post by Raevyan »

Research at its current state is pretty much useless and only a sub par time gating mechanism for new games. In its current state I would rather have research removed and given to the player by default. it wouldn't make any difference.

I would like to see some resource requirements/missions attached to researching. Something along the lines of the old Xenon Hub gather resource missions and some story elements in between.
Falcrack
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Re: X4: Foundations dlc relase date?

Post by Falcrack »

rene6740 wrote: Tue, 23. Jul 19, 17:34 Research at its current state is pretty much useless and only a sub par time gating mechanism for new games. In its current state I would rather have research removed and given to the player by default. it wouldn't make any difference.

I would like to see some resource requirements/missions attached to researching. Something along the lines of the old Xenon Hub gather resource missions and some story elements in between.
They should keep what they have for research, if only for the sake of save game compatibility, but add on to it. For instance, be able to research improvements to specific modules or ships, so that ships or modules produced from your shipyards can all have the improved stats. This research would require wares specific to the ship or equipment you are researching. The gateway to even beginning research on ships would be what we have now in place (ie basic, advanced, and exceptional chassis mods, engine mods, shield mods, weapon mods), with a simple time component, but the actual research to get the specific chassis or engine or shield or weapon mods would take resources.

The addition of the ability to reverse engineer might be another cool line of research. You would have to invest a few minutes to be able to begin to reverse engineer small, then medium, then large, then extra large ships. But to get an actual blueprint, you would need the ship itself to break down. Maybe also the ability to reverse engineer engines, shields, and weapons in addition to ship hulls.

This is what I am hoping they have in mind for improvements to research, anyways.
brekehan
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Re: X4: Foundations dlc relase date?

Post by brekehan »

All features are moot if they don't make the combat interesting.

What's the point of all these features that give the player opportunities to get more power, if there is nothing interesting to overcome?
I've been waiting since launch to get in a combat with my flightstick and throttle and have it actually feel like a dog fight, rather than a predictable short pattern requiring little skills and little resources.
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Nort The Fragrent
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Re: X4: Foundations dlc relase date?

Post by Nort The Fragrent »

An interesting approach to have such a well versed communicating website that hardly even flickers with news.
No wonder the game is so boring, you can not even tell us anything at all.

Where is the interest from ES? Fumble bumble, lumber along, have a yuan, may be a stretch them shut you eyes and go back to sleep.
No wonder I have not played the game for a month, now. There is nothing happening.

Shall I come back and take a look in 2025. There might be some news by then.

Wow you guys are useless at communicating. And keeping your customers up to date.

Take a look at other websites with good news feedback and updates.

Goodness gracious grate :!: of nothing………….. :doh:
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Novia Star
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Re: X4: Foundations dlc relase date?

Post by Novia Star »

PR should be a bigger thing. Who doesn't like being told everything about this cool DLC many of us paid for already?

Weekly updates at least with regular projections.
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vrod
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Re: X4: Foundations dlc relase date?

Post by vrod »

I agree on PR.
It is relatively cheap to keep your fans pumped up. They also spread the news!

I have a triple screen setup over here with lots of extra tablets and such. I would love to be able to use them for X4. On X3, there was a text file that the user could get access to. It provided for good info.

See here...

https://i.imgur.com/9VPg4XO.jpg <Oversize image replaced with link. Alan Phipps>

Image

Who wants to see X4 in action on this setup?
Scotters
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Re: X4: Foundations dlc relase date?

Post by Scotters »

I do! I have two mfds, a warthog hotas, a tablet, track ir, and andres jetseat, which I use for falcon bms, Il 2 sturmovik BOS, and I would love support from Egosoft for both the jet seat and the mfds! Plus if we could use the table for the map and giving orders to our other ships, it would be amazing.

Of course, first I want the bugs gone, more ships and races and places to explore, but once that is done in a year or so, it would be great if they added support for all of that stuff!
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spankahontis
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Re: X4: Foundations dlc relase date?

Post by spankahontis »

Falcrack wrote: Wed, 24. Jul 19, 00:27
rene6740 wrote: Tue, 23. Jul 19, 17:34 Research at its current state is pretty much useless and only a sub par time gating mechanism for new games. In its current state I would rather have research removed and given to the player by default. it wouldn't make any difference.

I would like to see some resource requirements/missions attached to researching. Something along the lines of the old Xenon Hub gather resource missions and some story elements in between.
They should keep what they have for research, if only for the sake of save game compatibility, but add on to it. For instance, be able to research improvements to specific modules or ships, so that ships or modules produced from your shipyards can all have the improved stats. This research would require wares specific to the ship or equipment you are researching. The gateway to even beginning research on ships would be what we have now in place (ie basic, advanced, and exceptional chassis mods, engine mods, shield mods, weapon mods), with a simple time component, but the actual research to get the specific chassis or engine or shield or weapon mods would take resources.

The addition of the ability to reverse engineer might be another cool line of research. You would have to invest a few minutes to be able to begin to reverse engineer small, then medium, then large, then extra large ships. But to get an actual blueprint, you would need the ship itself to break down. Maybe also the ability to reverse engineer engines, shields, and weapons in addition to ship hulls.

This is what I am hoping they have in mind for improvements to research, anyways.

The Xenon Hub Mission, now THAT was a research Mission.

Why not have Research similar to that for X4, clicking research Teleporters and having it 10 minutes later just seems... WRONG! On so many levels.
Even providing the Boron on the HQ with wares he asks for would be enough for a standard feature.
Or even if the Boron stumbles upon (Later in the Game, 10 hours of gameplay unlocks it) Terran experimental prototype Ships, from Transports to a Battleship. You have to build the ships from the HQ, providing a ton of wares. Once completed, you field test them and you get the Blueprints.
Your own ships that nobody else has, that would be a cool Research feature.

Cause right now, I agree with Rene6740, I don't see a point to it? It's a barebones feature.
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abisha1980
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almost a year of release, where are those DLCS?

Post by abisha1980 »

so where are those DLC's keeping i not have play for like almost a year X4 reasons not enough content for me to invest.
i kind of feeling this game is progressing a little to slow.
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Hector0x
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Re: X4: Foundations dlc relase date?

Post by Hector0x »

@abisha1980: We are still in the first year of post release development. It's quite normal. Teladi Outpost came pretty much one year after Rebirth. Give 'em some time.
vrod wrote: Mon, 29. Jul 19, 19:41 Who wants to see X4 in action on this setup?
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thesus1
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Re: X4: Foundations dlc relase date?

Post by thesus1 »

From Egosoft's twitter :
Who wants to have a first look at the upcoming 3.0 update of #X4Foundations as well as its first expansion? Stay tuned for our @gamescom
announcement, coming very soon!
Link
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Tamina
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Re: X4: Foundations dlc relase date?

Post by Tamina »

Last edited by Tamina on Tue, 6. Aug 19, 16:02, edited 1 time in total.

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XTC0R
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Re: X4: Foundations dlc relase date?

Post by XTC0R »

Not much information but I really like the ships!
Staja Bepon
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Re: X4: Foundations dlc relase date?

Post by Staja Bepon »

XTC0R wrote: Tue, 6. Aug 19, 16:01 Not much information but I really like the ships!
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Arghan
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Re: X4: Foundations dlc relase date?

Post by Arghan »

:( unfortunately your trailer contained less information than latest other "infamous" space sim trailer...

Common, you could at least told as what already is working for 3.0.

Like How much bigger universe? Like "New galaxy with 1000 star system"?
How many hours you plan for player story? "Like 40 hours player story line"?
What new we can build?! "like "50 new components to customize your star-base with"?

Anything? Beside big empty words we can interpret in thousands ways?

Cause everyone who will assume stuff like above will be probably sorely disappointed :(
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MegaJohnny
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Re: X4: Foundations dlc relase date?

Post by MegaJohnny »

Heart skipped a beat. The Split ships look amazingly angry and a bit post-apocalyptic.

Check out that star being slurped up! That has to be the most spectacular background they've done yet.
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chew-ie
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Re: X4: Foundations dlc relase date?

Post by chew-ie »

Awesome job Egosoft, looks ~very~ promising!

Above all I really like the split cockpit mood, the kaiman design and dat gun :split:
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BurnIt: Boron and leaks don't go well together...
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Tammancktall: Es ist eine Ehre für sie mich kennenzulernen...
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:idea: Feature request: paint jobs on custom starts
Imperial Good
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Re: X4: Foundations dlc relase date?

Post by Imperial Good »

chew-ie wrote: Tue, 6. Aug 19, 16:28 Above all I really like the split cockpit mood, the kaiman design and dat gun
Very hard to tell the scale of everything. I swear at least one of the ships looks like it has 6+ XL Turrets. Or maybe those are just M turrets...

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