ei8htx wrote: ↑Sat, 30. Mar 19, 01:02
Would it help to think of it as a *shudder* Galactic Twitter Feed?
I don't think anyone's really asking for news. Just quick updates on what's happening. Like Falcrack said, invasions, new defense station constructions, sector ownership changes.
Not a news story, like 10 words or less.
<Faction> fleet spotted in <Sector>
New <Faction> defense station completed in <Sector>
Sector ownership of <Sector> changed from <Faction> to <Faction>
<Faction> <Shipyard/Wharf/Trading Station> destroyed in <Sector> by <Faction>
THIS.
Look, I'm one of the oldest advocates for the GNNs of old: they are a staple of the genre and usually are a very good lightweight solution (both for dev workload and system resources) to offer immersion with relatively little effort. It's clear though Egosoft has issues and most likely not enough people in the writing department - the game shipped with even the basic in game encyclopedia pretty much blank - so ok, let's scrap even this feature (even though no, it's not normal for a company to be THIS starved for content creation capabilities).
But some basic and reliable feedback about what happens in a dynamic sandbox game is a CORE feature that can't be left out, it's about playability. Of course I'd like a few more than "10 words" to at least make the feed feel part of the universe instead of just an artificial, "gamey" logbook, but it would be a start. And, for those who want more immersion, once the system is set up, you could always look on the modding community to expand onto it, taking the issue away from Ego's hands.
Plus, a consistent way to keep track of how the dynamic universe is evolving is required also to have a more clear perception of possible balance issues, to the advantage not only of the player but of Egosoft themselves. War and economy mechanics in X4 are still rather broken to this day, and you are swarmed with reports: sometimes conflictual, though, imprecise, the result of impressions that the player gathers without any tool to be really sure of what the cause of the issue is and where the problem originated. Even such a relatively simple system would not just make the game better, but will help with the identifying - and better reporting - of strange balance shenanigans that will have to be worked upon in the months (probably years) to come. Be smart, Ego, for once.