Who will it be this time to defend this, saying new players must explore using their Elite and find ANT/MIN before being able to buy ships?

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(EDIT: let me scrub the sarcasm)Shehriazad wrote: ↑Thu, 28. Feb 19, 15:49 Some complaint once or twice a week...same suggestions that are mostly ignored every time.
It's getting a bit tiresome, aye?![]()
Isn't this from the very thread where the user provided a savegame?.. Which is it then, there are not enough resources for my order, or for the whole queue?linolafett wrote: ↑Thu, 28. Feb 19, 16:13 If the build menu shows a "not enough resources" message, then there are not enough ressources really there at the time of your order.
If thats not the case in your game, then please create a bug report with a savegame for us to reproduce that.
When you confirm anyways the order will be put in the queue and will be completed at some point when the resources were delivered.
Being able to put ships into the queue was deemed better than prohibiting players to order anything at all.
That's probably what they're doing. The name of a station changes depending on what modules have been built. Every new NPC station I've seen built since the start of the game started out as 'Defence Platform' - that just means it's got a place to dock & a defence module. After it's first production module is completed it's name changes to reflect it's new role. Those defence platforms aren't useless spam, they're often simply stations which haven't been finished yet.
In those circumstances I'd suspect an NPC freighter made a delivery. Not enough to get rid of the shortage entirely, but sufficient to get one or more ships built, particularly if the ship's a size S & doesn't require many resources. The shortage notification remains there because the wharf is still well below what it needs to function properly, but enough was delivered to get it running in the short term.radcapricorn wrote: ↑Thu, 28. Feb 19, 17:14 But all wharves that I found have the shortage. So I steal a freighter, thinking that I'd supply the stuff myself, or worst case use that freighter for the mission. I go to the wharf that's least short and order a small fighter there. The order does complete. In my case, it completed almost immediately. But the "shortage" never did go away. By the way, this completion triggered the "build station module" achievement, for whatever reason; I reported it elsewhere, but this event does add texture to the issue, so there.
Anyway, I continue playing and want to upgrade a ship. So I bring it to another "short" wharf, order the things, confirm, and... nothing. The timer's stuck. So I get my freighter and order it to bring the parts... except even before it gets there, the timer unsticks and completes, even though the displayed shortage, again, is still there.
What must I, a new player, make of all this?..
Disagree, think it's still a vital notification - would be far worse to have no indication at all that a wharf or shipyard was subject to supply problems. Very handy too when buying in bulk to know the limits of when a shipyard/wharf can provide before it's going to run out of resources (i.e. setup an order for as many ships as it takes to get the shortage notification to display, then change the order to 1 fewer). It's also very helpful for players who own a trading fleet to help prioritise trading with shipyards & wharves which are most in need of resupply (therefore also likely to be the most profitable).This certainly falls into "don't display anything" category. Because as it is right now, it only creates confusion.
I suspect as much as well, but my point is that is not what the UI says. It says there isn't enough materials. Well if there isn't enough materials, how the hell does it build then? I mean, put a new player's shoes on for a second.GCU Grey Area wrote: ↑Thu, 28. Feb 19, 17:45In those circumstances I'd suspect an NPC freighter made a delivery. Not enough to get rid of the shortage entirely, but sufficient to get one or more ships built, particularly if the ship's a size S & doesn't require many resources. The shortage notification remains there because the wharf is still well below what it needs to function properly, but enough was delivered to get it running in the short term.
No argument, it is vital. Or will be, eventually, hopefully. At the moment, it's just misleading. And I'm not even talking about buying in bulk. Again, try looking at this from a newcomer's perspective: like, I wasted maybe four hours trying to find a wharf that wasn't short, when all I had to do was just place the freaking order. Well, I say "wasted", maybe I should rather say "could've enjoyed those four hours more". It's funny though, I've been following the issues since release, but reading and reasoning about them is one thing. Seeing them first-hand, it's quite another.Disagree, think it's still a vital notification ...when buying in bulk ...for players who own a trading fleet...This certainly falls into "don't display anything" category. Because as it is right now, it only creates confusion.
I don't know if the faction logic actually takes shortages into account, but in my savegame several factories have been built in Trinity Sanctum producing Engine Parts.lordmuck wrote: ↑Thu, 28. Feb 19, 17:07So while IRL we run into shortages of an item and it should be the same in a game, the AI should try build more stations providing the item and not useless defence platform spam, therefore making more money and also keeping up with the factions building needs OR buy/make transporters and not constructors that they will never use all at the same time.
Sorry I have not seen these be converted into something else / built on yet in hours :/GCU Grey Area wrote: ↑Thu, 28. Feb 19, 17:45That's probably what they're doing. The name of a station changes depending on what modules have been built. Every new NPC station I've seen built since the start of the game started out as 'Defence Platform' - that just means it's got a place to dock & a defence module. After it's first production module is completed it's name changes to reflect it's new role. Those defence platforms aren't useless spam, they're often simply stations which haven't been finished yet.
I am not saying they wont build stuff, engine parts are not a shortage in my playthrough so I cant say much about that. If the AI is doing what I said in my previous comment, then perhaps they just need a small tweak to be a little more on the ball on these bits. However nothing has been said as to why all the constructors and not traders to haul the stuff around if there are enough stations.MegaJohnny wrote: ↑Thu, 28. Feb 19, 18:32I don't know if the faction logic actually takes shortages into account, but in my savegame several factories have been built in Trinity Sanctum producing Engine Parts.lordmuck wrote: ↑Thu, 28. Feb 19, 17:07So while IRL we run into shortages of an item and it should be the same in a game, the AI should try build more stations providing the item and not useless defence platform spam, therefore making more money and also keeping up with the factions building needs OR buy/make transporters and not constructors that they will never use all at the same time.