Also a good point. Some users have reported shipyard allowances being too low to build anything, so on second thought the allowances can't really be trusted.Kamuchi_ wrote: ↑Wed, 19. Dec 18, 15:42 That won't help because all traders will start hauling stuff and if the engine/hull factories aren't near the shipyard then the traders will start hauling the junk again befor getting to the actual parts that it's short on, in essense just making it worse.
What MegaJohnny did with injecting the missing parts into the yard to force finish construction is pretty much the best way to deal with this untill the devs figured out how to limit wares while keeping a balance.
I'll still do it, but only make it happen if the storage is over 90%-ish capacity (the module capacity, not ware allowance). Otherwise I agree with Kamuchi, no need to free up more space for useless trade routes.