Right now, if you want more skilled pilots/crew you have two options:
1. wander around stations looking for them directly (didn't find a single level >3 pilot in half an hour )
2. buy a new ship and hope for the best
2. Irks me the most. It's completely RNG based whether the pilot in a newly bought ship has good skills or not, and all crewmen cost the same. Example: I buy a new freighter and hope he has skill level 3 so he can auto-trade. If he can't, he is useless to me. So the the best option to hiring skilled pilots is to reload a save, buy many cheap ships, or both. Bad system. Finding skilled pilots and crew should not be done through random chance or buying dozens of cheap ships, but through a hiring interface, where the price of a crewmen is not universally the same, but dependent on their skills.
The game needs a hiring interface for crew/pilots
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Re: The game needs a hiring interface for crew/pilots
+1
<inserting Signature as soon as X4 is free of bugs>
Warum ich X4 spiele ?
Weil ich RL nicht beim einkaufen auf Falschparker schießen kann
Warum ich X4 spiele ?
Weil ich RL nicht beim einkaufen auf Falschparker schießen kann

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Re: The game needs a hiring interface for crew/pilots
Add a way to mass manage crew to that list, unless I've completely overlooked it of course. Transferring tons of marines 1 at a time through the comm is pure tedium.
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Re: The game needs a hiring interface for crew/pilots
Don't think there is, another thing thats badly neededDreaming_Warrior wrote: ↑Tue, 11. Dec 18, 15:28 Add a way to mass manage crew to that list, unless I've completely overlooked it of course. Transferring tons of marines 1 at a time through the comm is pure tedium.
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Re: The game needs a hiring interface for crew/pilots
Yes open the bars please, this is/sould be a good place to find good crew for a price of cause (but sometime really cheep as well).
Also crew bought with the ship should have at least one star.
Also crew bought with the ship should have at least one star.
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Re: The game needs a hiring interface for crew/pilots
Good points. Be also nice to have a graphic representation of each crew; how they look etc, as well. Even if they may not have the skills, I might take them if they look the part or if I can dress `em up to look the part
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1. Please do more on NPC civilian/uniform variety, and bio customisations, Devs.
2. Stations need sirens/warnings when enemy is close in numbers or Station in danger of destruction (in Sandbox).
Yes, for immersion. Thankyou ahead of time. (Edit: This is actually happening!!!)
"No problem can withstand the assault of sustained thinking."
"Before acting 'out of the box', consider why the box was there in the first place."
2. Stations need sirens/warnings when enemy is close in numbers or Station in danger of destruction (in Sandbox).
Yes, for immersion. Thankyou ahead of time. (Edit: This is actually happening!!!)
"No problem can withstand the assault of sustained thinking."
"Before acting 'out of the box', consider why the box was there in the first place."
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Re: The game needs a hiring interface for crew/pilots
If we are already at it.
I should be able to see all the skills from all of my crew in the empire screen, see where they are working and what they are doing and also be able to contact them from there to asign jobs!
I should be able to see all the skills from all of my crew in the empire screen, see where they are working and what they are doing and also be able to contact them from there to asign jobs!
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Re: The game needs a hiring interface for crew/pilots
You can do all that... Minus the comms part

Just go to your empire screen, click "Number of Hired Personell", it'll take you to a list
It has their name, their total rank, and where they're working
Annoying thing is that it's sorted by rank, not by anything else, would much rather sorts by workplace -.-
[ external image ]
***modified***
"You can get more of what you want with kind words and a gun, than you can with just kind words" - Al Capone
***modified***
"You can get more of what you want with kind words and a gun, than you can with just kind words" - Al Capone
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Re: The game needs a hiring interface for crew/pilots
YES! Crew/marines management/recruitment/transfer/training screen is badly needed since X-Rebirth!
I can't believe they didn't fixed it! I was constantly complaining about it ever since XR release day!
I can't believe they didn't fixed it! I was constantly complaining about it ever since XR release day!
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Re: The game needs a hiring interface for crew/pilots
I want to see all their stats whein I expand them, don't care about overal rank, I want to see if they are good engineers or pilots or whatever.argon_emperor wrote: ↑Tue, 11. Dec 18, 18:03You can do all that... Minus the comms part
Just go to your empire screen, click "Number of Hired Personell", it'll take you to a list
It has their name, their total rank, and where they're working
Annoying thing is that it's sorted by rank, not by anything else, would much rather sorts by workplace -.-