Just a few things missing that I hope get fixed before 1.5!

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DaveKap
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Joined: Sun, 2. Dec 18, 09:43
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Just a few things missing that I hope get fixed before 1.5!

Post by DaveKap »

So I love the video Egosoft put out explaining some things about the game and the upcoming 1.5 and 2.0 patches! This is amazing communication for a game dev and I hope you keep it up! That being said, it seems like the company is reading forum posts so here's a quick post about the things currently limiting my fun while playing the game. It's probably all obvious stuff and none of it should be any longer than a day of development time but hey, it's your code, not mine, so I'll leave that to you. Basically, there are features that need to be added to the command list while in the map!

1: The explore function just doesn't work. Two mods have tried to fix it but they're both kinda broken in their own special way. I'd much rather Egosoft simply fixed this!
2: There is no way to de-activate and pick up deployables via the map. Having to manually do this is annoying in a game that feels like everything should be accomplishable via the AI, as long as the player commands it. This one in particular is super annoying because of #3...
3: No way to see the radius of deployables or the explore command while placing said deployable or command. The main reason I keep having to go and pick up satellites is because I'm trying to catch multiple stations within the range of one satellite. However, as your video explained, sectors are much larger than what we see and as we explore the edges, the map of the sector will "zoom" the sector, thus changing how large the range of a satellite or an explore command will be. Since the scale is different for all the sectors, it's impossible to know if a satellite will sense what I'm deploying it for. Please add a little visual when hovering over the option of a deployable or explore command so I can see what ends up happening.
4: No way to "move" an explore command. Seems like I can move every other command, explore commands should let me move them too!
5: Keyboard shortcuts for map commands. Since the explore command doesn't currently work at all, I have to make a bunch of waypoints by right clicking and choosing "fly" all over a sector in order to get an AI to look around. I'd rather just create a keyboard shortcut that places a "fly to" point though, really, all the commands in a right click menu should have its own macro available. This would make purposeful exploration much easier to achieve!

I honestly feel like most of these are just bugs waiting to get fixed and I hope you see them the same way! I'm really looking forward to getting deeper into this game without having to constantly re-adjust my deployables and right-click menuing my fleet just to look around a sector. Otherwise I'm really enjoying the game and I'm looking forward to what else you guys are gonna add to it!
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Warknighterin
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Re: Just a few things missing that I hope get fixed before 1.5!

Post by Warknighterin »

Don't forget that you can store ships inside the ships yet there is no command for it. You need to do something with the drones to get it to work... so a ''store docked ship'' button would be really nice.
Kalantris
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Re: Just a few things missing that I hope get fixed before 1.5!

Post by Kalantris »

Dude, I was yesterday years old when I found out you can ctrl right click on a map to give out move orders. And they queue correctly. Just saying. Also I totally agree with everything else you said.
NapalmVFR
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Re: Just a few things missing that I hope get fixed before 1.5!

Post by NapalmVFR »

DaveKap wrote: Tue, 11. Dec 18, 11:34 5: Keyboard shortcuts for map commands. Since the explore command doesn't currently work at all, I have to make a bunch of waypoints by right clicking and choosing "fly" all over a sector in order to get an AI to look around. I'd rather just create a keyboard shortcut that places a "fly to" point though, really, all the commands in a right click menu should have its own macro available. This would make purposeful exploration much easier to achieve!
A quick workaround for this one, place your first "Fly To..." command at the final destination, click on the guidance line that appears from the ship and it will add a way point which can be dragged to your desired first destination point, rinse and repeat for the rest of the waypoints.
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MegaJohnny
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Re: Just a few things missing that I hope get fixed before 1.5!

Post by MegaJohnny »

If the time between gravidar scans was reduced, that would already help things a lot. On my own mod, people have complained that it is still slow, but you can have it slow or you can have it (potentially) miss stations from the scan.
DaveKap
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Re: Just a few things missing that I hope get fixed before 1.5!

Post by DaveKap »

Kalantris wrote: Tue, 11. Dec 18, 11:38 Dude, I was yesterday years old when I found out you can ctrl right click on a map to give out move orders. And they queue correctly. Just saying. Also I totally agree with everything else you said.
OHSHI.... well the fact it wasn't in the keybind menu (that I could find, anyway) is what kept me from knowing this! Thanks for the help!
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Val Comdriver
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Re: Just a few things missing that I hope get fixed before 1.5!

Post by Val Comdriver »

Warknighterin wrote: Tue, 11. Dec 18, 11:37 Don't forget that you can store ships inside the ships yet there is no command for it. You need to do something with the drones to get it to work... so a ''store docked ship'' button would be really nice.
Wish we had this from the beginning. The animation is so cool what I would stay for hours hiding/unhiding docked ships. Also that will help a lot with fights on ships with landing pads but also would be cool to have that on player owned stations and may be even on NPC stations with player ships
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Zealoth
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Joined: Tue, 15. Dec 09, 15:44
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Re: Just a few things missing that I hope get fixed before 1.5!

Post by Zealoth »

Add my cities idea in 1.5 or 2.0? ^^

viewtopic.php?f=146&t=407095
Last edited by Zealoth on Wed, 12. Dec 18, 00:52, edited 1 time in total.
Vaeo
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Re: Just a few things missing that I hope get fixed before 1.5!

Post by Vaeo »

Turret damage buffs and turret aim improvement.

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