conquestor wrote: ↑Sun, 2. Dec 18, 02:52
Revenant342 wrote: ↑Sun, 2. Dec 18, 00:29
Might still spawn stuff in, but take the spawns out of some kind of faction wallet that depletes as stuff gets spawned in. Would explain why my game is completely devoid of Xenon, Kha'ak, and Scale Plate 20 hours in.
Incorrect, they said factions have "Unlimited" funds in their wallet and are only limited by resources.
Anyone working on the cat extractors so we can look at the jobs.xml ?
I wouldn't be surprised at all if small ships are being spawned in, or if there's a GOD system like in previous games, where if it detects nothing in a system (Unclaimed space in this case), it magically spawns things to make it populated.
Err, didn't you see my post above this? Not only did I ask around about ship spawning (which they don't spawn) I also went through the jobs file. Every ship is built at a shipyard, no ships spawn anymore.
Here is the code:
Code: Select all
<job id="argon_energycell_trader_l" name="{20204,101}">
<modifiers rebuild="false" commandeerable="true"/>
<!--<expirationtime min="14400" max="21600" />-->
<orders>
<order order="TradeRoutine" default="true">
<param name="minbuy" value="0"/>
<param name="maxbuy" value="5"/>
<param name="minsell" value="0"/>
<param name="maxsell" value="5"/>
</order>
</orders>
<basket basket="energycells"/>
<category faction="argon" tags="[factionlogic, freighter, trader]" size="ship_l"/>
<quota galaxy="5" cluster="2"/>
<location class="galaxy" macro="xu_ep2_universe_macro" faction="argon" relation="member" comparison="ge"/>
<environment buildatshipyard="true"/>
<ship>
<select faction="argon" tags="[trader, container]" size="ship_l"/>
<loadout>
<level min="0" max="0.4"/>
</loadout>
<owner exact="argon" overridenpc="true"/>
</ship>
</job>
Key thing here, <environment buildatshipyard="true"/>
Also, after looking through jobs, I saw some cool information in there. Factions definitely expand and contract, lose territory/gain territory but there is logic too it. This makes for potential for modding! Ships are limited by jobs (as in how many ships a faction will build, etc. as a whole but this can be modded easily)