[X3LU] Mayhem 3.21b
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Re: [X3LU] Mayhem 2.7.5
I did an export/import with the latest script, to fix Teladianium factory size change from the last patch, and noticed something that I'm not sure is working as intended. The sectors that were made neutral at the beginning of my game are full of factories. For instance, Spaceweed Grove is labeled as having an "unknown" owner, and had been empty before the E/I, but the sector is now full of Teladi factories. Its the same for all of the other neutral systems as well. The only neutral systems that are empty are the ones that start the game that way.
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Re: [X3LU] Mayhem 2.7.5
Well, I drop Adv satellites at corners, and no one there. Maybe there's some


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Re: [X3LU] Mayhem 2.7.5
Can you go back before the E/I? There is a workaround that you can take down the old L teladianium factories and make the new XL ones.Shepp wrote: ↑Mon, 8. Oct 18, 17:39 I did an export/import with the latest script, to fix Teladianium factory size change from the last patch, and noticed something that I'm not sure is working as intended. The sectors that were made neutral at the beginning of my game are full of factories. For instance, Spaceweed Grove is labeled as having an "unknown" owner, and had been empty before the E/I, but the sector is now full of Teladi factories. Its the same for all of the other neutral systems as well. The only neutral systems that are empty are the ones that start the game that way.
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Re: [X3LU] Mayhem 2.7.5
I'm not opposed to going back to a previous save but I don't think that is entirely problem free either. When I load the previous save and look at all of the NPC teladianium factories, the hull point value for each and very one of them is at forty percent for L factories and 50 percent for XL factories. I suspect that the output for the NCP factories is probably off too.Betelgeuse97 wrote: ↑Mon, 8. Oct 18, 21:30 Can you go back before the E/I? There is a workaround that you can take down the old L teladianium factories and make the new XL ones.
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Re:
I have the same issue, it says to board and control a argon battle group m6 (quaser) which i have done, but nothing has happened. Is it because i have opened a rift to somewhere else?goodlives13 wrote: ↑Fri, 28. Sep 18, 11:44SpoilerShowI boarded 8 battle group fleets M6 but It's not proceeded. I think Its a bug. Didn't?
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Re: [X3LU] Mayhem 2.7.5
Upload a save. I'll take a look.
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Re: [X3LU] Mayhem 2.7.5
i know this is probably a stupid question but how?
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Re: [X3LU] Mayhem 2.7.5
Yep, it's working.
Impressive game! I'll take a closer look later.
Impressive game! I'll take a closer look later.
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Re: [X3LU] Mayhem 2.7.5
Is it possible to befriend pirates? I notice that they don't instantly drop my pirate rep to -5 anymore unlike before.
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Re: [X3LU] Mayhem 2.7.5
Yeah, the reputation doesn't drop anymore. But pirates will never be your friend (hardcoded behavior).Betelgeuse97 wrote: ↑Tue, 9. Oct 18, 22:32 Is it possible to befriend pirates? I notice that they don't instantly drop my pirate rep to -5 anymore unlike before.
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Re: [X3LU] Mayhem 2.7.5
I need a proper savegame to check that, I can't reproduce it. One before the E/I or two before/after.Shepp wrote: ↑Mon, 8. Oct 18, 17:39 I did an export/import with the latest script, to fix Teladianium factory size change from the last patch, and noticed something that I'm not sure is working as intended. The sectors that were made neutral at the beginning of my game are full of factories. For instance, Spaceweed Grove is labeled as having an "unknown" owner, and had been empty before the E/I, but the sector is now full of Teladi factories. Its the same for all of the other neutral systems as well. The only neutral systems that are empty are the ones that start the game that way.
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Re: [X3LU] Mayhem 2.7.5
After 3 in-game days I decided to
I did this and got permanent war with the flagship's owner. It's now been 3 hours since I killed the flagship. How long do I have to wait, or is something wrong?
Spoiler
Show
Kill the flagship as part of the corporate plot
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Re: [X3LU] Mayhem 2.7.5
Before: https://drive.google.com/file/d/1tKi7GN ... sp=sharingJoubarbe wrote: ↑Wed, 10. Oct 18, 09:28I need a proper savegame to check that, I can't reproduce it. One before the E/I or two before/after.Shepp wrote: ↑Mon, 8. Oct 18, 17:39 I did an export/import with the latest script, to fix Teladianium factory size change from the last patch, and noticed something that I'm not sure is working as intended. The sectors that were made neutral at the beginning of my game are full of factories. For instance, Spaceweed Grove is labeled as having an "unknown" owner, and had been empty before the E/I, but the sector is now full of Teladi factories. Its the same for all of the other neutral systems as well. The only neutral systems that are empty are the ones that start the game that way.
After: https://drive.google.com/file/d/1eRGEP1 ... sp=sharing
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Re: [X3LU] Mayhem 2.7.5
Is there a way to increase storage cap limit for crystals (for example cap limit for black crystals is 2)? For resolving this issue I created a courier that only sits in the dock and load crystals lol.
Also I have noticed that sometimes after one ship bails other ship sit nearby and wait, in the momend after I capture bailed ship the other ship (or ships) start attaking my catured ship and also sometime me, but I'm friendy. Is this normal?
Also I have noticed that sometimes after one ship bails other ship sit nearby and wait, in the momend after I capture bailed ship the other ship (or ships) start attaking my catured ship and also sometime me, but I'm friendy. Is this normal?
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Re: [X3LU] Mayhem 2.7.5
How much time exactly do I wait for the next message from the corporation (not the minister guy) after I kill the flagship? I got a message from the minister guy immediately after killing the flagship saying that I was put into permanent war for killing the flagship.