sd_jasper wrote: ↑Wed, 3. Oct 18, 19:39
DaMuncha wrote: ↑Wed, 3. Oct 18, 18:55
Micro managing your trade fleet gets REALY tedious when your in the middle of a war. Thats what station managers were supposed to be for... but we all know how that turned out.
I don't. My station managers in XR make me a small fortune, sending credits all the time.
To be honest, I never had much of an issue with the trade system in XR. By the time I had a "fleet" I also had several stations and made a lot more assigning ships to them than in manual trades. The ships I did keep for trading were usually just selling off surplus across Systems (or supplying construction vehicles for building). And I also got the 7 trip trade computer upgrade by then, so my ships didn't bother me for quite some time before I needed to set up another trade run.
Part of me thinks that there is this odd disconnect where folks claim they love trading, but to them trading should only consist of telling an NPC to go make them money... then never being bothered by them again. To me that means you don't really like trading at all, you just like having the game give you money. And for that, you should really be setting up factories. IMO trading should require a bit more effort than, "NPC, go trade!"
I like setting up my traders. I would like to have the ability to tell either give them a whitelist of wares to trade in, or a blacklist of wares to not trade in. I would like to give them explicit instructions as to which sectors to trade in, or avoid. After that, I do want to give them the command of "NPC, go trade!", and have them happily go make money and help the galactic economy function more smoothly because they are attempting to fill gaping economic holes based on the current state of supply and demand. I want to be able to be doing my own thing and randomly see one of my autonomous trade ships unexpectedly enter my sector and go about their trading. I want to amass a large fleet of traders, making me obscene amounts of money, so that I can build or buy huge fleets of capital ships and be able to afford to wage war against unsavory factions.
But at the beginning of the game, before I get to that point, while I do not have a ridiculously large empire to manage and can spare the time, I want to individually command my trade ship for specific deals to make the most profit.
This is the appeal of the X games for me. I would also like the NPC traders to do the same thing, even if it means more of a challenge to find profitable deals, because I like a challenge. And since this is not like X3, where it is a race to the factory to buy or sell from it, buying and selling is done before your ship gets there, then this should not be as much of an issue.