Auto-trade
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Auto-trade
Hi people !
We are now surpisingly very close to the release, and I was asking myself a question I couldn't find the answers in the Q&A topics here...
Will the Auto Trade (mk3 or other ways) will be back in X4 foundation ?
What made me ultimately leave Rebirth was how tedious it was when you were owning more than 8 trading ships always beeping you for new trade orders (especially when you are in the middle of a fight). That was a huge step back as it made building an trade empire very VERY boring thing.
We are now surpisingly very close to the release, and I was asking myself a question I couldn't find the answers in the Q&A topics here...
Will the Auto Trade (mk3 or other ways) will be back in X4 foundation ?
What made me ultimately leave Rebirth was how tedious it was when you were owning more than 8 trading ships always beeping you for new trade orders (especially when you are in the middle of a fight). That was a huge step back as it made building an trade empire very VERY boring thing.
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Re: Auto-trade
From the X4 Devs' Q&A Index Sticky:
Q. Will Trading Software MK3 with the Sector/Universe Trader option be making a return (for a steady profit even if not the best profitss)? What about the Explorer Command Software?
A. The exact software commands from X3 won't be "making a return", but there may be some equivalences.
Q. Will Trading Software MK3 with the Sector/Universe Trader option be making a return (for a steady profit even if not the best profitss)? What about the Explorer Command Software?
A. The exact software commands from X3 won't be "making a return", but there may be some equivalences.
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Re: Auto-trade
Yeah is from an old Q&A, i got this one but here is the thing :Alan Phipps wrote: ↑Wed, 3. Oct 18, 15:35 From the X4 Devs' Q&A Index Sticky:
Q. Will Trading Software MK3 with the Sector/Universe Trader option be making a return (for a steady profit even if not the best profitss)? What about the Explorer Command Software?
A. The exact software commands from X3 won't be "making a return", but there may be some equivalences.
May be
So for now nothing has been confirmed offically. So didn't considered it as a fact.
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Re: Auto-trade
Devs Facts are not official.? What happen to these forums 

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Re: Auto-trade
I understand, but if the devs haven't made any further official announcement about it so far then nothing has really changed since this thread. I'm sure we will all hear more on this and in a very obvious manner when the devs want to tell us about it.
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Re: Auto-trade
I have to believe the developers know that "auto-trading" is/was a very popular feature and they are at least attempting to work it in. These sorts of things aren't usually as simple as transferring a system from one game to the other (especially considering it seems like X4 has a new method of controlling NPC ships).Cabrelbeuk wrote: ↑Wed, 3. Oct 18, 15:37 Yeah is from an old Q&A, i got this one but here is the thing :
May be
So for now nothing has been confirmed offically. So didn't considered it as a fact.
Sounds to me like they are working on a solution that will fit the way ships will be controlled in the new game (X4). We will know more once they have a concrete answer to give

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Re: Auto-trade
If they can make the NPCs "auto trade", there should be very few technical roadblocks preventing them from allowing it for the player. The only reason they wouldn't have it in is because it is a deliberate design decision to omit it. One which I would think would be a mistake.Hektos wrote: ↑Wed, 3. Oct 18, 15:58I have to believe the developers know that "auto-trading" is/was a very popular feature and they are at least attempting to work it in. These sorts of things aren't usually as simple as transferring a system from one game to the other (especially considering it seems like X4 has a new method of controlling NPC ships).Cabrelbeuk wrote: ↑Wed, 3. Oct 18, 15:37 Yeah is from an old Q&A, i got this one but here is the thing :
May be
So for now nothing has been confirmed offically. So didn't considered it as a fact.
Sounds to me like they are working on a solution that will fit the way ships will be controlled in the new game (X4). We will know more once they have a concrete answer to give![]()
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Re: Auto-trade
I hate to be that guy that always says "someone will mod it if it's not there", but...
Just saying, the MK3 trade software, when it originally made its debut in X2, was in fact a script mod. It got wrapped up into one of the first X2 bonus packages as an official part of the game later on.

Just saying, the MK3 trade software, when it originally made its debut in X2, was in fact a script mod. It got wrapped up into one of the first X2 bonus packages as an official part of the game later on.
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Re: Auto-trade
With the video on steam talking about having a 'fleet of increasingly larger trade ships' I sure hope they don't mean ones we have to direct manually. Can't buy their games if I go mental before they make any more of them.
But yeah it's hard to imagine it wouldn't get modded in if some bizarre design choice has killed it.
But yeah it's hard to imagine it wouldn't get modded in if some bizarre design choice has killed it.
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Re: Auto-trade
Yup, Not only that the Bonus Package back then was beyond important because it was serialized or whatever they called it. It prevented your game from having modified and ruin your achievements, etc.
Those days are gone with thankfully so you can mod your game simple or complex but not ruin achievements.
So I'm sure someone make more like what it was before if it's not quite up to spec that people need.
Those days are gone with thankfully so you can mod your game simple or complex but not ruin achievements.
So I'm sure someone make more like what it was before if it's not quite up to spec that people need.
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Re: Auto-trade
A "universe trader" might not even be necessary due to changes in game design, UI, AI, etc. in X4. We really don't know yet. Just stating if it's in or not wouldn't actually be beneficial without knowing all the rest of the details.
It's highly likely that something "similar" to that will be possible, as managing a large trading fleet would be tedious without a decent level of automation. Let's wait and see how X4 actually works before requesting features that may only make sense in the old iteration of the game, and not in the new
It's highly likely that something "similar" to that will be possible, as managing a large trading fleet would be tedious without a decent level of automation. Let's wait and see how X4 actually works before requesting features that may only make sense in the old iteration of the game, and not in the new

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Re: Auto-trade
Without an auto trade system, the game becomes impossible to play after buying a couple of transport ships, and also giving them the same orders every time becomes frustrating
An auto trade system is something that cannot be missing in a game like this
An auto trade system is something that cannot be missing in a game like this
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Re: Auto-trade
The similarity could be that once you have a player HQ you can upgrade it to be a trade hub? or something similar a centralised center of operation and trading maybe?
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Re: Auto-trade
Mind you, the MK3 trader always was a bit of a controversial subject as many player think it's just a money printing mechanism, too easy, too fast. So with respect to X4 we will just have to be patient and see what "equivalences" there "may be". 
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Re: Auto-trade
I mean, didn't we see Auto-Trade (Sector) and Auto-Trade (Galaxy) in the map in one of the early trailers? I keep seeing people asking whether or not it is in for players but I know I saw it there! I'll try and find a timestamp.
EDIT: Found it! Very first large gameplay reveal too! XCON 2017, https://www.youtube.com/watch?v=XeYbb0hf10U&t=10m46s, pause as soon as the context menu opens!
EDIT: Found it! Very first large gameplay reveal too! XCON 2017, https://www.youtube.com/watch?v=XeYbb0hf10U&t=10m46s, pause as soon as the context menu opens!
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Re: Auto-trade
They tried for Rebirth and it was a mess, mainly because of the system's system (sorryTenlar Scarflame wrote: ↑Wed, 3. Oct 18, 16:35 I hate to be that guy that always says "someone will mod it if it's not there", but...![]()
Just saying, the MK3 trade software, when it originally made its debut in X2, was in fact a script mod. It got wrapped up into one of the first X2 bonus packages as an official part of the game later on.

And as Falcrack said here, if the economic system simulation is working well already for NPC, it shouldn't be an asshle to adapt it for player. Unless you make it a design decision. Which would betray the idea of making your own empire. Which wouldn't make sense since this X4 Foundation is already announced like a huge pure sandbox without main plot (but lot of stories).
Yes we have seen hints, but we haven't seen any official confirmation announce about it. That was my point in my answer to Alan Philipps.
I don't mind if it is from giving order to your commanders to "go find the best deals until you are attacked or i change my mind", from a software or any way you wanna put in the game. Just want the auto trade feature

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Re: Auto-trade
Yea, if it works like that is perfect
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Re: Auto-trade
Micro managing your trade fleet gets REALY tedious when your in the middle of a war. Thats what station managers were supposed to be for... but we all know how that turned out.
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Re: Auto-trade
Cant agree more. When I realized in rebirth that you had to manually send your trade ships from A to B and again from B to A, i instantly uninstalled and never looked back again. I dont need the crazy good customisation of trade like it was in X3 (of course would be great to have it), but at least some way to keep my ships busy on their own without giving them commands every 5 seconds.Cabrelbeuk wrote: ↑Wed, 3. Oct 18, 18:05 I don't mind if it is from giving order to your commanders to "go find the best deals until you are attacked or i change my mind", from a software or any way you wanna put in the game. Just want the auto trade featureAutomation is key for this kind of game. For the player as well as for the simulation.
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Re: Auto-trade
Me too, quitted the game immediately for this reasonPudelHH wrote: ↑Wed, 3. Oct 18, 19:03Cant agree more. When I realized in rebirth that you had to manually send your trade ships from A to B and again from B to A, i instantly uninstalled and never looked back again. I dont need the crazy good customisation of trade like it was in X3 (of course would be great to have it), but at least some way to keep my ships busy on their own without giving them commands every 5 seconds.Cabrelbeuk wrote: ↑Wed, 3. Oct 18, 18:05 I don't mind if it is from giving order to your commanders to "go find the best deals until you are attacked or i change my mind", from a software or any way you wanna put in the game. Just want the auto trade featureAutomation is key for this kind of game. For the player as well as for the simulation.