The silence from the devs is making things worse

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Graaf
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Post by Graaf »

Santi wrote:This thread is a clear example of doing things by committee, thread touches on modding tools, DLC's, modders, station interiors, SETA, random Universes, procedural systems, financial situation of Egosoft etc etc...,
Without devs actually participating in the thread, I wouldn't call it design by committee. For all intents and purposes this simply is yet another thread continuing on the "one ship"-discussion that we had before launch. One that also ended up with every item possible discussed.
Even their own "X3 2015 patch"-thread is almost entirely void of dev interaction.

EDIT: Link added for clarity.
Last edited by Graaf on Sat, 10. Sep 16, 10:46, edited 1 time in total.
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mr.WHO
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Post by mr.WHO »

Well speaking about "one ship issue" I wasn't complaining about it from the start and before release as I was flying Vidar in 95% of my gameplay in X:TC.
Additionally I played X-BTF long ago and enjoyed so it wasn't a horror for me to stick with one ship.

However the issues here was once again, not the concep itself, but poor execution:
- you fly ship named Skunk (WTF, Albion Pride sounds much better)
- you have Yisha (I'd prefer Betty or any space hobo that is less irritating)
- you have tiny ship interior that play no role at all if not that you're forced to go there to contact passenger....because Skunk don't have any god damn intercomm to comm from cokpit (incidentally you can contact them when outside of Skunk)
- the number of upgrades are tiny and except engines they are just straight upgrades that negate the purpose of lesser upgrades once you are able to but better ones.
- the number of weapons is tiny and you cannot have more than one of each type (damn I'd like to link several repeaters)
- the ship is ugly from outside and you cannot modify it visually (customizable cokpit in 2.5 is SUPER COOL, if we would have more of this, also for external Skunk model it would be much better!)
- until cokpit patch, you had one big ugly cokpit that obscure most of your view and I'm still waiting for no cokpit option (HUD only option like in X3)
- untill some patches and Bridge mod we could not properly command capships from their docking bay (turn Skunk to personal taxi that ease the pain of using Skunk 100% of the time).

You can say that there was even less options in X-BTF, but we cannot do the straight comparison as X-BTF was first was over two decades ago, so it is like comparing a Spitfire with F-16.
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BigBANGtheory
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Post by BigBANGtheory »

Santi wrote: diverging for the main issue that is communication between Egosoft and players, do you think it is easy for the Devs to get feedback from a thread like this as to address the issue? Not really, of course it is a good read on the other hand.

I am not saying people are not raising good points, because they are, but input has to be more focused to make it easier for the Devs to take notice.

How you focus community input, by releasing content and then, asking the community to give you feedback about what you released. No point in saying "we are working on more flyable ships" and ask for feedback, because you are going to get so much and so different feedback as to render it useless.
Yes but if you have to wait until the content is released publically the boat has sailed, as a player your are left to live with the v0.1 implementation until who knows when because it isn't discussed publically. That might work for ES but it can really piss off paying customers it really isn't ok to have that kind of model.

What ES needs imho is a focus group of players to have these windows of discussions with, to balance their need for clarity and privacy vs. the problem of player divergence, UX and QA. There is a risk that such a group is bias towards legacy gameplay but you can offset that by the balance of the group and also that at the end of the day ES is still the decision maker.

How powerful a statement would it be for ES to say "we accept there were a range of problems with some of our past launches and to address that not only have we expanded our testing program but now also use a focus group of players to aid in the quality control of the game mechanics". What message would that say to disengaged and thoroughly peed off player vowing to boycott ES products until their retirement age :goner:

Even if they went for an Early Access model you'd still need something like this imho, just look at the useless crap in the DayZ forums I think developers haven't read it for years. It just serves player vs player interaction which mostly ends up in troll feeding and rhetoric.
Graaf
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Post by Graaf »

mr.WHO wrote:Well speaking about "one ship issue" I wasn't complaining about it from the start and before release as I was flying Vidar in 95% of my gameplay in X:TC.
Additionally I played X-BTF long ago and enjoyed so it wasn't a horror for me to stick with one ship.
I was referring to the long thread in the Rebirth Archive, not the single ship limitation. FYI I spend my time in a stock Mercury until I get the Angel.
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Post by birdtable »

Well I have to disagree with a lot of the opinions above regarding "player input"..... If Egosoft do not know by now what they got right or wrong with Rebirth then no amount of focus groups of whatever persuasion will make the slightest difference.
Have to agree with Santi ... committee/community based decisions seldom if ever deliver a good product..... (especially if an accountant is involved)... all it means to me is that the company has lost interest/focus.
Egosoft has never lacked imagination.
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Post by ajax34i »

It's not a brainstorming committee to come up with new ideas. As you said, Egosoft has plenty of imagination. It's a focus committee to keep an otherwise "artistic" company grounded and focused on the features that work.

The problem with such a committee is that we don't really have any credentials.
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Post by BigBANGtheory »

ajax34i wrote: The problem with such a committee is that we don't really have any credentials.
I also cook. :)
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Post by birdtable »

:)
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Santi
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Post by Santi »

@Nikola515

The main thing is for the Devs to read the threads and then act upon the feedback, regarding their point of view, that is tricky, as the Devs is a microcosmos of the community, with as many opinions as to how the game should be played as we do.

@Graaf

"X3 2015 patch", Bernd ask for suggestions as to what to be in that patch and kind of set the scope for the patch (quickly to be ignored by the community).

You post what you want to be included in that patch, Bernd said that he will read it, and he will, and then try to work out what it is more important or wanted, but in terms of feedback to the thread, he is going to be limited to "good stuff", "out of scope", "maybe if we do a X4 in 2020", "that is possible", "withing scope but requires too many assets" etc. That really does not contribute nothing to the discussion, he is interested in what "you" think, not what Egosoft thinks will make a good patch for X3.

@BigBANGtheory

Adding an additional layer to the design process, and a layer with no experience whatsoever in game developing does no sound like a good idea to me. Lets put it in perspective, any single member of the Egosoft Dev team, has more space games developed and released than the whole sum of the members of the X community. Then multiplied that for 20+.

But you get bonus points because you can cook.
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Graaf
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Post by Graaf »

Santi wrote:"X3 2015 patch", Bernd ask for suggestions as to what to be in that patch and kind of set the scope for the patch (quickly to be ignored by the community).

You post what you want to be included in that patch, Bernd said that he will read it, and he will, and then try to work out what it is more important or wanted, but in terms of feedback to the thread, he is going to be limited to "good stuff", "out of scope", "maybe if we do a X4 in 2020", "that is possible", "withing scope but requires too many assets" etc. That really does not contribute nothing to the discussion, he is interested in what "you" think, not what Egosoft thinks will make a good patch for X3.
No , but it would be nice to know if they require more input from our side, even if the thread is almost 1½ years old. Or to tell us they started working on the patch and do not require more input.

That really does not contribute nothing to the discussion,
Double negative. So it does contribute to the discussion. If only to stop people from defending their proposed change, no matter how well they think it would be.

he is interested in what "you" think, not what Egosoft thinks will make a good patch for X3.
That is also closely resembling design by committee. And after 1½ my feeling with that is that the input is not so much for patching X3, but also to function what to do with Rebirth2/X4.
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Santi
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Post by Santi »

Graaf wrote:No , but it would be nice to know if they require more input from our side, even if the thread is almost 1½ years old. Or to tell us they started working on the patch and do not require more input.

Double negative. So it does contribute to the discussion. If only to stop people from defending their proposed change, no matter how well they think it would be.
he is interested in what "you" think, not what Egosoft thinks will make a good patch for X3.
That is also closely resembling design by committee. And after 1½ my feeling with that is that the input is not so much for patching X3, but also to function what to do with Rebirth2/X4.
Well there is this post from CBJ http://forum.egosoft.com/viewtopic.php? ... 29#4533729 and the original post from Bernd, if nothing else has been forthcoming, then, they are still considering the matter.

The feedback you want is the equivalent of the, Are we there yet? That does not contribute nothing in terms of things to consider in the Patch.

Those are suggestions by the community, I do not see any committee in that thread.

Being a bit blunt, in one sense we want Dev feedback because we are nosy and cannot wait till official release to know, what it is in the game or patch or DLC. Then in another, we want Dev feedback in the sense of "Tell me what you are doing" "So I can tell you how to do it", that obviously is not going to go down too well.

My point regarding useful feedback, in that it is based over something that already has been released and done by a lot of people, and because of that, makes it easier for feedback to go back and forward between Players and Devs as it is about specific subjects, bugs, balancing, feedback on new features, like in the Public Beta.
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Post by X2-Illuminatus »

Santi wrote:
Graaf wrote:No , but it would be nice to know if they require more input from our side, even if the thread is almost 1½ years old. Or to tell us they started working on the patch and do not require more input.

Double negative. So it does contribute to the discussion. If only to stop people from defending their proposed change, no matter how well they think it would be.
he is interested in what "you" think, not what Egosoft thinks will make a good patch for X3.
That is also closely resembling design by committee. And after 1½ my feeling with that is that the input is not so much for patching X3, but also to function what to do with Rebirth2/X4.
Well there is this post from CBJ http://forum.egosoft.com/viewtopic.php? ... 29#4533729 and the original post from Bernd, if nothing else has been forthcoming, then, they are still considering the matter.
There is also this post by CBJ from earlier this year and this one in the latest X3TC/AP patch announcement thread.
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Post by BigBANGtheory »

All this has happened before, and all of it will happen again....
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Post by Graaf »

Great. 2 moderators posting 3 links, and the only somewhat relevant post is 8 months old.
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Post by The Q »

Well, 8 months is better than 18 months. (Not sure why the post from June doesn't count though. :gruebel:)
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Post by bambikaka »

Santi wrote:
Graaf wrote:No , but it would be nice to know if they require more input from our side, even if the thread is almost 1½ years old. Or to tell us they started working on the patch and do not require more input.

Double negative. So it does contribute to the discussion. If only to stop people from defending their proposed change, no matter how well they think it would be.
he is interested in what "you" think, not what Egosoft thinks will make a good patch for X3.
That is also closely resembling design by committee. And after 1½ my feeling with that is that the input is not so much for patching X3, but also to function what to do with Rebirth2/X4.
Well there is this post from CBJ http://forum.egosoft.com/viewtopic.php? ... 29#4533729 and the original post from Bernd, if nothing else has been forthcoming, then, they are still considering the matter.

The feedback you want is the equivalent of the, Are we there yet? That does not contribute nothing in terms of things to consider in the Patch.

Those are suggestions by the community, I do not see any committee in that thread.

Being a bit blunt, in one sense we want Dev feedback because we are nosy and cannot wait till official release to know, what it is in the game or patch or DLC. Then in another, we want Dev feedback in the sense of "Tell me what you are doing" "So I can tell you how to do it", that obviously is not going to go down too well.

My point regarding useful feedback, in that it is based over something that already has been released and done by a lot of people, and because of that, makes it easier for feedback to go back and forward between Players and Devs as it is about specific subjects, bugs, balancing, feedback on new features, like in the Public Beta.

this is a very bad thinking in terms of software development... trust me, im doing it since 1989 and we all saw how it works out... games are not that much different than commercial programmes. the dev has an idea about the problem, the users have an other, the dev knows how to do it, but without taking the users ideas on account only the dev will us it, it will be useless to the user. and this is exactly what happened to x rebirth. ego gets our USEFUL feedback since ages. true we gave it for x2, x3 etc but if they would listen, from those they would know what direction is what the "users" want to see. if they go all the way against it saying our vision is different then at the end only they will play their own game.

just go to x3 forums. what is all around? even more sectors, even more missions, even more ships, even more kind of weapons, even more modules, even more automated services etc etc etc... what did they make? even less sectors, even less missions, even less (1) ships, even less weapons, even less modules, even less automated services (well, they have automated what they shouldnt and cant), this is not about listening. and we dont want feedback from the devs for what you say, we give our ideas, we give feedback, it all takes our time and effort, we would like to hear if it has got to them or not, if they consider some of it or not... if we get nothing, some ppl start complaining, most just leaves.we complaining few stays around waiting for the miracle that something happens because we would want a spacesim that plays well so much... but it seems we are just wasting our time.
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Post by Graaf »

The Q wrote:Well, 8 months is better than 18 months. (Not sure why the post from June doesn't count though. :gruebel:)
Because like Bernd's OP it isn't actually telling us anything. Just more "possibilities" and "considerations".
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Post by Snafu_X3 »

bambikaka wrote:Being a bit blunt, in one sense we want Dev feedback because we are nosy and cannot wait till official release to know, what it is in the game or patch or DLC. Then in another, we want Dev feedback in the sense of "Tell me what you are doing" "So I can tell you how to do it", that obviously is not going to go down too well.
I totally agree. However DEVs are still watching over us, no matter how much influence can be applied (look at CBJ/Lino's contributions in the last month or so)
My point regarding useful feedback[...] I'm doing it since 1989 and we all saw how it works out... games are not that much different than commercial programmes. the dev has an idea about the problem, the users have an other, the dev knows how to do it, but without taking the users ideas on account only the dev will us it
This is precisely the point! Devs have a direction, whichever way they're focussed. Management (& I use that term in its loosest possible sense, when dealing with teams this tiny) has to focus upon the 'bigger picture'.. ie keep them focussed upon the pieces that will make the whole. (This is usually where critical design changes prove problematical & come to light, eg lack of 'radar' in X:R v1.x)

The Publisher (eg DeepSilver in the case of many X games; Sony in the case of No Man's Sky, + other many examples) also has to take at least some blame for pushing something that wasn't ready for release (in the opinions of the ppl who actually did the work, + the delays in releasing hardcopy, for those of us who went that route) & more importantly /pressuring/ that release date!

In X we're accustomed to release dates for <whatever> being pushed back. Unless it's game-breaking (ie CTD) we expect an 'immediate' fix to take 2-3 days; a 'critical' fix to take 2-3 weeks; an 'important' fix to take 2-3 months & any other changes can happen ad-hoc. This is not satisfactory for the user (us), but how would you change the situation with only 20 ppl? :( There are still surprise updates (/not/ the DLCs!) however.. & this shows their commitment to what they've produced
just go to x3 forums. what is all around? even more sectors, even more missions, even more ships, even more kind of weapons, even more modules, even more automated services etc etc etc... what did they make? even less sectors, even less missions, even less (1) ships, even less weapons, even less modules, even less automated services
What would be the point? Once <player> has got everything they need or want, why continue? IME that's why most players quit X3 & start again: they want a challenge! It may be a different challenge, or it may be the same start, but the /whole/ point of the game is the building from the lowest to the highest (if you survive that long..)

Did you ever play SimCity, before EA ruined it with Sims? What was the point of that game? An open-ended city sim, with no goal, no tutorial (the game-provided ones I worked through were laughable even compared to ES standards), & then you were stuck on your own with no idea what to prioritise, what you needed, what increasing something would cause problems somewhere else, etc.. etc etc



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Post by Warnoise »

also has to take at least some blame for pushing something that wasn't ready for release
i disagree. When they sign the contract, they have already agreed on the release date. The publisher pushes because he wants his money, it is the dev fault for not keeping their promise.
I use that term in its loosest possible sense, when dealing with teams this tiny
You know, a team of 20+ employees (that is excluding contractors) is not a small team. I am talking here about a dev studio that is working on 1 project a time of course. So the excuse of "small team" doesn't justify anything.

It is clear they released Xrebirth to test the new engine and to fund the release of the "real" game which is the one coming after X-rebirth. The funny part is, X-rebirth is their most sold game. So their plan went to the perfection. They threw in a couple of DLC's and patches to not make it obvious. But considering the game is still very buggy and feeling incomplete after 3 years shows that X-rebirth has never been their main focus.

We are just a bunch of testers who paid to get a glimpse of the "real" X4 that will come next.
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Post by bambikaka »

Warnoise wrote:We are just a bunch of testers who paid to get a glimpse of the "real" X4 that will come next.
i wish you are right

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