X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

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the x ruler
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Post by the x ruler »

HOORAY I found a working download for the ship tables :3
For anyone not willing to go back 30 odd pages:
http://www.mediafire.com/download/37y93 ... Edited.zip
cain'blood
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Post by cain'blood »

looking for a unbroken to xtended 2.0 the ones listed either have been closed or stop 1/2 way through, thanks in advance
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X2-Illuminatus
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Post by X2-Illuminatus »

The Onedrive link provided by Informer and linked in the first post's Downloads list is the only working download link at the moment. If you have problems with the download stopping halfway through, try using a download manager and see whether that makes a difference.
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Vercingetorix
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[XTC] Arrow and Aran

Post by Vercingetorix »

Hey fellow X players,

I'm currently playing XTC 2.2a AP version and I am trying to collect all the ships there are at some point :)

Does anyone happen to know if and where the Arrow can be found? I searched the net but could not find any information about it other than the patchnotes stating the rebalance of Starburst and Arrow stats, so I assume it's in the game. I have an entry in the ingame encyclopedia about the Xperimental shuttle, so this should exist somewhere^^ About the Aran I also could not find hard facts, does it exist or do I have to script it in if I want to have it? The Starburst I do have thanks to my game start.


Any help would greatly be appreciated! :)

Vercingetorix


Edit: Merged XTC topic, as per S&M posting rules. X2-Illuminatus
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Killjaeden
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Post by Killjaeden »

I dont remember the arrow beeing available somewhere...
Not sure about the aran. If Aldrin doesnt sell it, then probably it's not available either. The Xperimental flies around in space, i think marked as USC (been a long time)
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Vercingetorix
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Post by Vercingetorix »

Ok, thx for the help! :)

Aldrin doesn't sell an Aran, so I'll count it out too.
Xperimental is flagged as Argon, saw one a few days ago in Boron space^^
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Retrox
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Post by Retrox »

Does anyone have an idea how to improve the actions of the enemy races (pirates and yaki mostly, as the xenon do almost nothing. and lets forget the khaak too...). Is there a way to let the pirates do patrols with capital ships in race territory and to make the yaki patrols stronger? my yaki always only sent a m1, ~5 m3/4 and sometimes an m6 or m7. that seems rather useless, as the m1 has not enought m3/m4 to be able to fight other capitals.
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Pares
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Terran/Goner TL, New Hampshire Shipyard, Goner Reputation

Post by Pares »

Hi! After a looong time I started up TC again, this time with XTC. I have to say that it's an amazing mod. Even on normal difficulty, it's a lot harder to make money, mainly because there is no repair laser :D I like it. Everything was working fine, until I managed to collect enough credits to buy my first station, then the frustration began.

The problem:

Obviously I'm playing with the latest version of TC and XTC. No other modifications. Terran start. The problem began when I tried to hire a TL. Obviously I have a very good reputation with the Terrans, so I was a little dumbfounded when I realized, that there were no Terran TLs to be found anywhere. Then I read here in the mod's topic that the Terran Kobes where replaced with Goner Oziases (but why??? :x).
But of course my reputation with the Goners is not so good (Goner Agnostic, that means they won't even talk to me). Ok, than I thought I go to the Teladis and hire one of their TL's (not one of those new mobile factories, just the regular TL's), because I have good reputation with them. So I finally found an Albatross, and guess what: when I told the captain to dock at the New Hampshire Shipyard, the Teladi TL just ignored my order, just stood there and did nothing (it executed all of my other commands, it even flew to New Hampshire, it just wouldn't dock).
So I figured that most probably it's because only Terran (and Goner?) TL's can dock at Terran shipyards (which I could understand), but since there are no Terran TL's to hire (sorry to say this, don't want anyone to offend, but it's just plain stupid), I must hire one of the Goner Oziases.
I didn't find any Goner missions so far to improve my reputation with them (because why would it be so easy?), I tried selling wares to their (only) Trading Outpost in Bean. I sold lots of goods already, but it only raised my reputation with them by only 1% (yes, one percent). So I thought that there got to be a better way to improve my reputation with them. Then I began to improve my reputation with the other Human races. I thought that maybe the Goners didn't want to talk to me because the Argons and Aldrians were angry at me, so the last few hours I was working on improving my reputation with them, they are friendly now, but so far nothing, Goner reputation is still at 1%, and still no Goner missions.

I read the manual, there is nothing written on this matter, I found similar questions on the internet, but no answers.

Too long, didn't read version:
As a Terran, I wan't to hire a TL, but the Terran TL's are nonexistent, other (Teladi) race's TL's won't dock at the Terran Shipyard, Goners are angry at me, and there is no way to improve my reputation with them.


I really appreciate any answers and solutions, because at this point, I either finish the game, keep playing without building stations, or I hack my reputation with the Goners, which I really don't want, and consider only as a last resort.

PS: I just don't understand that as a Terran why are the Goners so angry at me, that I can't even hire their TL? If there is no obvious and straightforward way to improve reputations with the Goners (even as a Terran, which is absurd), plus other race's TL's can't dock at the Terran Shipyard, then why would you replace all the Terran TL's with Goner TL's? It's like sabotaging the game, I don't see any logical explanation for this.

The mod is great, but this small "feature" (or bug?) ruins it for me.
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Post by Scoob »

You could just write a small script to adjust your reputation with the Goners, setting it to how you feel it should be for your start-up conditions.

I've not played XTC for ages, I did play the AP version for a while and found it to be working quite well. I added a few additional mods and, with Requiemfang, quite extensively rebalance the ships hull strengths for longer battles. Anyway, are there really no Atmospheric Lifters availble for hire in Terran space? I don't recall that being a problem myself, but then it has been a very long time since I played.

Btw: I highly recommend giving Litcubes mod a look, I'm having a great time with it currently, having not played AP in a very long time.

Scoob.
Pares
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Post by Pares »

Even if there was an Atmospheric Lifter somewhere, I don't think it could dock at any of the stations...

I wrote a script to increase my reputation with the Goners to 0. I just can't imagine what the creators of this otherwise amazing mod were thinking when they replaced the Terran TL's with an other faction's TL, with which you can't even improve your reputation (and even more absurdly, as a Terran you start with a negative reputation with the Goners...)?! Even though it isn't written down anywhere, but it seems that a race's TL can dock only to that same race's Shipyard, so why did they decide to sabotage the Terrans like this? :?
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Killjaeden
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Post by Killjaeden »

Goners sided with Aldrin and the other races in the cold war they are having. (which is the scenario of the mod) Therefore terrans aren't liked by anybody else.
Atmospheric Lifters are too large to be safely dockable due to their ridiculous design. You can dock them manually at your own risk, but that requires ownership.

I don't think anyone thought of this problem (hiring TLs as Terran-only player) during creation. If you had come 2 years ago i would have fixed that :/
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Pares
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Post by Pares »

Killjaeden wrote:Goners sided with Aldrin and the other races in the cold war they are having. (which is the scenario of the mod) Therefore terrans aren't liked by anybody else.
Atmospheric Lifters are too large to be safely dockable due to their ridiculous design. You can dock them manually at your own risk, but that requires ownership.

I don't think anyone thought of this problem (hiring TLs as Terran-only player) during creation. If you had come 2 years ago i would have fixed that :/
It's not a major problem, it can be easily fixed by setting the Terran player's default reputation with the Goners just a little bit higher to Skeptic (or 0).

The problem is more frustrating from a role playing perspective: If the Goners sided with the Aldrians and the Argons, then why do they have their TLs flying around in Terran space, when the Terrans can't even hire their ships? And since there is no Goner territory or missions that I am aware of (please correct my if I am mistaken), there is practically no chance that you can improve your Goner reputation, like you can do in the case of the other races. I'm not that far into the game, no plot missions yet, so there maybe something that I missed.
But I don't see any reason as to why the Terrans shouldn't have their own TL's like the other races do, and why should they depend on a not friendly race for transporting their stations...

Anyway, the problem is solved, and regardless of this little inconsistency I like the mod very much so far.

But the Commonwealth will feel the wrath of the Terrans for this attempted sabotage :twisted:
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Re: Terran/Goner TL, New Hampshire Shipyard, Goner Reputation

Post by zazie »

Pares wrote:I didn't find any Goner missions so far to improve my reputation with them (because why would it be so easy?), I tried selling wares to their (only) Trading Outpost in Bean. I sold lots of goods already, but it only raised my reputation with them by only 1% (yes, one percent).

There is a way to improve your reputation with the Goners as long as you can dock at the Goner Trading Station in Bean (and as you have sold assets to them, you already can dock): let a fleet of fast M5 (or M4) trade with the Goners. Goner reputation is linked to the number of trade operations, not the sum of traded goods. Meaning: the more trading interactions the better for your reputation.

What I did is:
I put Ore Mines L on the two Ore-Asteroids in Bean and linked them with a Complex Construction Kit. A CAG is doing the main work for buying EC; the Ore is sold @127 cr and a lot of AI-freighters come to buy.
But I have a fleet of M5 (mainly Pirate Kestrels), all with several Mosquito Missiles on board, homebased to the Oreplex, equipped with Trading SW and the Trading extension. You can give them now the order: Manual Trade, select the Goner Trading Station, choose Energy, then select your oreplex - and confirm that the ship should do such trading runs 'for ever' .
Be aware though: the price at your station must be higher than the selling price at the Goner Trading station (e.g. 17 and 16 cr).
Now send a ship of yours full of ECs at the Goner Trading station for refuelling it with EC - or install a CLS-freighter delivering a certain quantity of EC regularly at the Goner Trading station. Basically every M5 is taking only 1 EC per run. But I want them to interact, not to provide the Oreplex with EC :D

I do not have the figures but you can "boost" :roll: your Goner reputation by approx. 100 "points" per IG-day. That's not a lot, but a viable way to improve your reputation at all. And it's by far faster than just delivering ressources to the Goners.
Later, after having reached Level 5 the Goners will start offering missions.
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Killjaeden
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Post by Killjaeden »

If the Goners sided with the Aldrians and the Argons, then why do they have their TLs flying around in Terran space, when the Terrans can't even hire their ships?
The goners just fly around the universe, preaching. Their TL are not station builders (not sure if their TL can even transport ST wares). The goner ship is like those factory ships who roam around the univers doing non-gameplay fluff stuff, adding life to the universe.
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Godlike_PL
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Post by Godlike_PL »

Hey,

Thanks for the great mod! I would like to ask what's current status of the project as I was busy for some months and I didnt followed it. X Rebirth is still unplayable and very bad compared to XTC or X3AP. Do you plan to release something more or this is the final version?

Regards
Pares
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Re: Terran/Goner TL, New Hampshire Shipyard, Goner Reputation

Post by Pares »

zazie wrote:
Pares wrote:I didn't find any Goner missions so far to improve my reputation with them (because why would it be so easy?), I tried selling wares to their (only) Trading Outpost in Bean. I sold lots of goods already, but it only raised my reputation with them by only 1% (yes, one percent).

There is a way to improve your reputation with the Goners as long as you can dock at the Goner Trading Station in Bean (and as you have sold assets to them, you already can dock): let a fleet of fast M5 (or M4) trade with the Goners. Goner reputation is linked to the number of trade operations, not the sum of traded goods. Meaning: the more trading interactions the better for your reputation.

What I did is:
I put Ore Mines L on the two Ore-Asteroids in Bean and linked them with a Complex Construction Kit. A CAG is doing the main work for buying EC; the Ore is sold @127 cr and a lot of AI-freighters come to buy.
But I have a fleet of M5 (mainly Pirate Kestrels), all with several Mosquito Missiles on board, homebased to the Oreplex, equipped with Trading SW and the Trading extension. You can give them now the order: Manual Trade, select the Goner Trading Station, choose Energy, then select your oreplex - and confirm that the ship should do such trading runs 'for ever' .
Be aware though: the price at your station must be higher than the selling price at the Goner Trading station (e.g. 17 and 16 cr).
Now send a ship of yours full of ECs at the Goner Trading station for refuelling it with EC - or install a CLS-freighter delivering a certain quantity of EC regularly at the Goner Trading station. Basically every M5 is taking only 1 EC per run. But I want them to interact, not to provide the Oreplex with EC :D

I do not have the figures but you can "boost" :roll: your Goner reputation by approx. 100 "points" per IG-day. That's not a lot, but a viable way to improve your reputation at all. And it's by far faster than just delivering ressources to the Goners.
Later, after having reached Level 5 the Goners will start offering missions.
Wow, that seems like an extremely tedious and expensive way to improve my reputation with them. I already "cheated" my reputation to 0, so I can at least hire their TL's. I didn't want to be friends with them anyway, I just wanted to build some Terran stations. But thanks for the information, I will use this method next time I want to improve my Goner reputation (which won't be anytime soon).
Last edited by Pares on Thu, 21. Jan 16, 13:46, edited 1 time in total.
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Post by Pares »

Killjaeden wrote:
If the Goners sided with the Aldrians and the Argons, then why do they have their TLs flying around in Terran space, when the Terrans can't even hire their ships?
The goners just fly around the universe, preaching. Their TL are not station builders (not sure if their TL can even transport ST wares). The goner ship is like those factory ships who roam around the univers doing non-gameplay fluff stuff, adding life to the universe.
Their TL's are station builders, in fact their TL's are the only ones, that can transport and build Terran stations, since other race's TL's can't even dock at the Terran Shipyard. This is the root of the problem. There are no Terran TL's anywhere, and only the Goner TL's (the Ozias) can be used for station building if you want to build Terran stations.

I checked both Terran game starts, the "A new career" (ANC) and the "Beyond the Frontier" (BTF). In ANC you start with 0 (around 53 points I think) reputation with the Goners, which is OK, there is no problem if you play with this game start, because you can hire the Goner TL's. But in the case of BTF (which I started), you start with a -1 reputation (or -100 points) with the Goners, and this reputation is too low for hiring their TL's.

I think this may be an accidental typo, because in BTF of all the races the player has the lowest starting reputation with the Goners (-100). The Argons, Aldrians, Terrans, Borons and the Teladi start with +100, the other races start with 0 (yes, even the Xenon, Khaak, Yaki and the Pirates have 0 starting reputation with the Goners)... So the Goners hate the player the most...
:roll:

I didn't check the other race's game starts, I am assuming they don't have this error, so it seems only the "Beyond the Frontier" game start is affected.
Pares
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Post by Pares »

I'm back and I have a question again :D

My combat rank is "specialist", and I completed a "very hard" sector patrol mission in Korell for 1 million credits, which was actually very easy. There were two pirate M5s, one M6 and one M7. I easily eliminated the M5s, and let the USC do the rest of the job. After 10 minutes the mission is completed, and I get 1 million credits for almost nothing. So I moved on to the next sector, Helicon, and I saw that they are offering almost the same "very hard" mission for the same amount of credits. I accepted it of course.

But this time it's really "very hard", and it's getting ridiculous. The same 4 ships - two M5s and one M6 and one M7 - just keep spawning in the sector. I already killed dozens of M5s, but with my M4 Kha'ak Interceptor, I can't do anything against M6+ ships.

Fortunately the USC responded several times, and killed some M6s and M7s. There was even a Kha'ak invasion, which actually came in handy, I managed to lead the Kha'ak and the Pirate forces against each other, so it was an amazing death match between the 3 sides (Terran vs Pirate vs Kha'ak), I've never seen anything like this before.

But it was just a temporary solution, because the pirates just keep on spawning, and the situation is getting out of hand. Helicon became a war zone, and there are already so many pirate ships in the sector, that it would need some M2s or several M7s to clear them out. And my only combat ship is the Kha'ak Interceptor (which is absolutely fantastic against anything below M3).

So my question is that is this normal? It looks like that there is no end to the spawning of the pirate ships. It's clear that I can't deal with them alone, and it looks like the USC can't deal with them either, because lately they are just sending in a few Shamshirs along with a few M3s and M4s, which obviously don't stand a chance. Can I leave the sector and let the USC deal with the pirates some day, or will the mission fail if I just leave the sector to its fate?

Here is how the situation looks (not all of the pirate ships are shown, there are actually at least two more M7s and some lesser ships...)

http://imgur.com/tAOSPca

So what can I do?

Update: I had to play for a few hours, the mission is completed now. A Tokyo (which got destroyed), an Osaka, a Nagoya and dozens of other M6 and smaller ships were needed to clean the sector. Fortunately the pirates stopped jumping into the sector after a while. The battles were amazing tough :D
RenaudN
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Post by RenaudN »

How do I download this mod? none of the original links for downloading it seem to be functioning anymore :( I found the newer version is 2.1 and a 2.2 patch but none of those seems to be functioning anymore either. Please let me know where I can find an active download for this wonderful mod!
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Post by X2-Illuminatus »

In the first post of this thread, a working Onedrive link (provided by Informer) can be found. Follow it and you should be able to download all XTC specific installation and patch files.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten

Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)

Neuauflage der fünf X-Romane als Taschenbuch

The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!

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