No problem... saved me from having to do it...whyme wrote:Notes:
- I used XRMi as base. Thanks Moonrat.

If this appears to function OK, is it Ok if I can put a link from the IEX OP to your download with the usual grateful references?
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No problem... saved me from having to do it...whyme wrote:Notes:
- I used XRMi as base. Thanks Moonrat.
Errr... no. If people find issues then they need to post it in the IEX thread, as it's probably not an LU issue per sae. I will then gladly then fix it.BlackArchon wrote:Moonrat, have you seen the exploding sectors in one of Willfe's LU streams some weeks ago? This may not encourage people to try IE/IEX with LU.
He flew in a certain sector and BOOM, everything in it (including him) exploded.
W8 ego should release new patch for X3 AP?Moonrat wrote:Thanks. I'm currently starting to work on the next version of IEX and will at some point have to rollout the changes to all of the various maps... yours included. Just let me know when you're ready, thanks for taking the time making the TCAP for the XRM (IEX) map, I'm sure lots of people will be grateful. The MediaFire count for the last XRMi has a download count of 2500 (!) but LUV only about (370) but that's probably because XRMi has been around much longer.
When EGOSOFT release the next patch, if there are any map changes then that'll mean work for everyone...
See this topic - X3TC / X3AP Patch 2015NighTragE wrote:W8 ego should release new patch for X3 AP?
There are some problems with this... Even though I installed XRM no war script and disabled the XRM war at the start of the game, terrans and argons are still shooting each other, which makes the TC plots pretty much unplayable.whyme wrote:Hi.
At first - my english is bad, sry for this.
Compability patch for XRM+IEX+TCAPMoonrat wrote:On the XRM / IEX / TCAP mix... the latest XRMi release has already merged IE/IEX into the XRM map file and so what I think is needed is a XRMi (TCAP) cat/dat file in place of (or superseding) my XRMi cat/dat. You have my permission to use XRMi as a base (with the appropriate credit to IEX and back link) and so in theory all you need to do is work out which sectors you want to include or exclude for TCAP... Obviously dropping sectors from XRMi is easy but if you need a "missing" sector's IEX loveliness try looking at what the XRMi TC map has for that.
Hope that helps...
Download:
XRMi-TCAP
Install order:
01-04 Egosoft
05 IE
06 IEX
07 XRM 1
08 XRM 2
09 TCAP (from this topic)
10 XRMi-TCAP (from this post)
Notes:
- I used XRMi as base. Thanks Moonrat.
- New game required!
- For XRM 1.30d and TC 2.2 AP 3.1 only !!!
- Gamestarts from TCAP only.
- Changes on galaxy map you can see here.
- The "New Home" sector has moved (Mgrophiya on map).
- "Extra sectors" from TCAP disabled.
- you can do what you want with this files without my permission.
Issue I'm having with that cat order is the names of the XRM-added systems reverted/changed to Unknown <map - position>. Not even sure which cat is doing this, except maybe the last on (obviously?) for XRMI-TCAP.mati140 wrote:There are some problems with this... Even though I installed XRM no war script and disabled the XRM war at the start of the game, terrans and argons are still shooting each other, which makes the TC plots pretty much unplayable.whyme wrote:Hi.
At first - my english is bad, sry for this.
Compability patch for XRM+IEX+TCAPMoonrat wrote:On the XRM / IEX / TCAP mix... the latest XRMi release has already merged IE/IEX into the XRM map file and so what I think is needed is a XRMi (TCAP) cat/dat file in place of (or superseding) my XRMi cat/dat. You have my permission to use XRMi as a base (with the appropriate credit to IEX and back link) and so in theory all you need to do is work out which sectors you want to include or exclude for TCAP... Obviously dropping sectors from XRMi is easy but if you need a "missing" sector's IEX loveliness try looking at what the XRMi TC map has for that.
Hope that helps...
Download:
XRMi-TCAP
Install order:
01-04 Egosoft
05 IE
06 IEX
07 XRM 1
08 XRM 2
09 TCAP (from this topic)
10 XRMi-TCAP (from this post)
Notes:
- I used XRMi as base. Thanks Moonrat.
- New game required!
- For XRM 1.30d and TC 2.2 AP 3.1 only !!!
- Gamestarts from TCAP only.
- Changes on galaxy map you can see here.
- The "New Home" sector has moved (Mgrophiya on map).
- "Extra sectors" from TCAP disabled.
- you can do what you want with this files without my permission.
Maybe check what this guy did - from what I understand he integrated TCAP into XRM war (no war patch is was not necessary anymore) and even integrated the stock X3:AP campaign back into the game (XRM disables it by default as it conflicts with the XRM war).
But I would be OK if I went with it's parent mod - the original X-Missions?Viliae wrote:HelloNo, it's not.Dave Allen wrote:I'm a newbie and creating my first installation.
I want to know if the latest version of this mod is compatible with the latest version of X-missions Reloaded (XM-R)?(..)
XM-R works (correctly) only with "Litcube Universe".
No, they do not spawn in Vanilla TC. They were added with X3AP update 3.0 iirc, and allow you to find the mentioned wares with a very small chance in the UFJD sector. Thus allowing you to overtune your ships, or in case of the PAL, equip ships with that weapon. Apart from that they do not have any impact on the game.siddham wrote:These random special wares you mention - do they spawn in vanilla TC?
The Unfocussed Jump Drive (UFJD) is a special piece of equipment, which you get as a plot reward and which lets you jump to a special random generated sector. See also this FAQ article for reference.siddham wrote:What are these unfocused jumps?
The Shady Business Plot is part of the vanilla X3AP game, and a part of it plays within the UFJD sector. Hence why differences between the vanilla and mod version of said file mentioned by SirNukes may have an impact on the plot too.siddham wrote:Also according to the description on page one of this thread the Shady Business plots are in this mod ??