[MOD] Terran Conflict plots 2.2a for Albion Prelude 3.1

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Moonrat
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Post by Moonrat »

whyme wrote:Notes:
- I used XRMi as base. Thanks Moonrat.
No problem... saved me from having to do it... :)

If this appears to function OK, is it Ok if I can put a link from the IEX OP to your download with the usual grateful references?
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whyme
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Post by whyme »

Moonrat wrote:No problem... saved me from having to do it... :)

If this appears to function OK, is it Ok if I can put a link from the IEX OP to your download with the usual grateful references?
Give me 2 days for check all plots... and, yes, you can put link.
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Moonrat
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Terran Conflict plots 2.2a for Albion Prelude 3.1

Post by Moonrat »

Thanks. I'm currently starting to work on the next version of IEX and will at some point have to rollout the changes to all of the various maps... yours included. Just let me know when you're ready, thanks for taking the time making the TCAP for the XRM (IEX) map, I'm sure lots of people will be grateful. The MediaFire count for the last XRMi has a download count of 2500 (!) but LUV only about (370) but that's probably because XRMi has been around much longer.

When EGOSOFT release the next patch, if there are any map changes then that'll mean work for everyone... :roll:
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BlackArchon
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Post by BlackArchon »

Moonrat, have you seen the exploding sectors in one of Willfe's LU streams some weeks ago? This may not encourage people to try IE/IEX with LU.
He flew in a certain sector and BOOM, everything in it (including him) exploded.
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Moonrat
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Post by Moonrat »

BlackArchon wrote:Moonrat, have you seen the exploding sectors in one of Willfe's LU streams some weeks ago? This may not encourage people to try IE/IEX with LU.
He flew in a certain sector and BOOM, everything in it (including him) exploded.
Errr... no. If people find issues then they need to post it in the IEX thread, as it's probably not an LU issue per sae. I will then gladly then fix it. :)

EDIT : I've had a quick look and cannot easily find the Willfe's post mentioned above, can someone please post the link on the IEX thread please.
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Pierre'70
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Post by Pierre'70 »

I've tried whyme's updated fix for this posted above (thanks by the way!), and while it seems to be working properly in terms of sector changes, I've noticed that the Argon and Terrans seem to be at war with each other. There's constant fighting in the AP war sectors - should this be the case? I have used this in the past (when it was compatible with XRM) and I'm sure I don't remember this.

Have I misremembered, or have I installed it wrong? I followed whyme's directions closely.
Viliae
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Post by Viliae »

Hi Pierre'70
You also need XRM No War Pack, because war in XRM are regulated by jobs.
Pierre'70
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Post by Pierre'70 »

Thanks for the help Viliae, looks like I'm starting a new game!
-XeNoN-
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Re: Terran Conflict plots 2.2a for Albion Prelude 3.1

Post by -XeNoN- »

Moonrat wrote:Thanks. I'm currently starting to work on the next version of IEX and will at some point have to rollout the changes to all of the various maps... yours included. Just let me know when you're ready, thanks for taking the time making the TCAP for the XRM (IEX) map, I'm sure lots of people will be grateful. The MediaFire count for the last XRMi has a download count of 2500 (!) but LUV only about (370) but that's probably because XRMi has been around much longer.

When EGOSOFT release the next patch, if there are any map changes then that'll mean work for everyone... :roll:
W8 ego should release new patch for X3 AP? :O
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Moonrat
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Re: Terran Conflict plots 2.2a for Albion Prelude 3.1

Post by Moonrat »

NighTragE wrote:W8 ego should release new patch for X3 AP? :O
See this topic - X3TC / X3AP Patch 2015
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mati140
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Post by mati140 »

whyme wrote:Hi.
At first - my english is bad, sry for this.
Moonrat wrote:On the XRM / IEX / TCAP mix... the latest XRMi release has already merged IE/IEX into the XRM map file and so what I think is needed is a XRMi (TCAP) cat/dat file in place of (or superseding) my XRMi cat/dat. You have my permission to use XRMi as a base (with the appropriate credit to IEX and back link) and so in theory all you need to do is work out which sectors you want to include or exclude for TCAP... Obviously dropping sectors from XRMi is easy but if you need a "missing" sector's IEX loveliness try looking at what the XRMi TC map has for that.

Hope that helps... :)
Compability patch for XRM+IEX+TCAP

Download:
XRMi-TCAP

Install order:
01-04 Egosoft
05 IE
06 IEX
07 XRM 1
08 XRM 2
09 TCAP (from this topic)
10 XRMi-TCAP (from this post)

Notes:
- I used XRMi as base. Thanks Moonrat.
- New game required!
- For XRM 1.30d and TC 2.2 AP 3.1 only !!!
- Gamestarts from TCAP only.
- Changes on galaxy map you can see here.
- The "New Home" sector has moved (Mgrophiya on map).
- "Extra sectors" from TCAP disabled.
- you can do what you want with this files without my permission.
There are some problems with this... Even though I installed XRM no war script and disabled the XRM war at the start of the game, terrans and argons are still shooting each other, which makes the TC plots pretty much unplayable.

Maybe check what this guy did: http://forum.egosoft.com/viewtopic.php?t=353528 - from what I understand he integrated TCAP into XRM war (no war patch is was not necessary anymore) and even integrated the stock X3:AP campaign back into the game (XRM disables it by default as it conflicts with the XRM war).[/url]
Last edited by mati140 on Tue, 3. Nov 15, 23:06, edited 1 time in total.
AuGuR
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Post by AuGuR »

mati140 wrote:
whyme wrote:Hi.
At first - my english is bad, sry for this.
Moonrat wrote:On the XRM / IEX / TCAP mix... the latest XRMi release has already merged IE/IEX into the XRM map file and so what I think is needed is a XRMi (TCAP) cat/dat file in place of (or superseding) my XRMi cat/dat. You have my permission to use XRMi as a base (with the appropriate credit to IEX and back link) and so in theory all you need to do is work out which sectors you want to include or exclude for TCAP... Obviously dropping sectors from XRMi is easy but if you need a "missing" sector's IEX loveliness try looking at what the XRMi TC map has for that.

Hope that helps... :)
Compability patch for XRM+IEX+TCAP

Download:
XRMi-TCAP

Install order:
01-04 Egosoft
05 IE
06 IEX
07 XRM 1
08 XRM 2
09 TCAP (from this topic)
10 XRMi-TCAP (from this post)

Notes:
- I used XRMi as base. Thanks Moonrat.
- New game required!
- For XRM 1.30d and TC 2.2 AP 3.1 only !!!
- Gamestarts from TCAP only.
- Changes on galaxy map you can see here.
- The "New Home" sector has moved (Mgrophiya on map).
- "Extra sectors" from TCAP disabled.
- you can do what you want with this files without my permission.
There are some problems with this... Even though I installed XRM no war script and disabled the XRM war at the start of the game, terrans and argons are still shooting each other, which makes the TC plots pretty much unplayable.

Maybe check what this guy did - from what I understand he integrated TCAP into XRM war (no war patch is was not necessary anymore) and even integrated the stock X3:AP campaign back into the game (XRM disables it by default as it conflicts with the XRM war).
Issue I'm having with that cat order is the names of the XRM-added systems reverted/changed to Unknown <map - position>. Not even sure which cat is doing this, except maybe the last on (obviously?) for XRMI-TCAP.

If anything, would I have to edit the map to get the names back or?
Dave Allen
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Post by Dave Allen »

I'm a newbie and creating my first installation.

I want to know if the latest version of this mod is compatible with the latest version of X-missions Reloaded (XM-R)? A friend brought up the possibility of a conflict because of the random quest acquisition mechanic in XM-R.

And I'm false patching both, so what should be the install order?

I am NOT using XRM.
Viliae
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Post by Viliae »

Hello
Dave Allen wrote:I'm a newbie and creating my first installation.

I want to know if the latest version of this mod is compatible with the latest version of X-missions Reloaded (XM-R)?(..)
No, it's not.

XM-R works (correctly) only with "Litcube Universe".
Dave Allen
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Post by Dave Allen »

Viliae wrote:Hello
Dave Allen wrote:I'm a newbie and creating my first installation.

I want to know if the latest version of this mod is compatible with the latest version of X-missions Reloaded (XM-R)?(..)
No, it's not.

XM-R works (correctly) only with "Litcube Universe".
But I would be OK if I went with it's parent mod - the original X-Missions?
fireanddream
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Post by fireanddream »

Awesome, I'm about to start AP and a LOT of people recommended playing TC plots in AP.

Couple of things I'll be really glad to know before starting a vanilla game with the mod:
1) Had a script altering the requirements of hub plot, would it work for the mod?

2) Now I can pay credits for microchips! Details to follow? I'd die to know where and how.
RomanRichter
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Post by RomanRichter »

Many Thanks for this mod!

So mod is finished and fully stable at this moment? :)
SirNukes
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Post by SirNukes »

I have been enjoying this mod, but I recently noticed an oddity with unfocused jumps. Apologies if this has already been mentioned earlier in the thread.

In the addon/director/3.08 Sector Management.xml file, it appears the code for spawning random special wares (engine tunings, rudder tunings, or phased array laser cannons) is missing. The relevant code in the unmodded game is in the 04 cat, at lines 248-265. I have copied those lines into this mod for my own game as a quick fix.

Also, I don't know if it is an issue, but I noticed the vanilla unfocused jump sector code has references to the Shady Business plot that are missing from this mod. And the vanilla script has much more elaborate code for picking sector graphics (lighting, suns, planets, etc.).
siddham
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Post by siddham »

I wish I understood what you wrote
Does this code you say is missing have any serious impact on the game?
These random special wares you mention - do they spawn in vanilla TC?
What are these unfocused jumps?
Also according to the description on page one of this thread the Shady Business plots are in this mod ??
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X2-Illuminatus
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Post by X2-Illuminatus »

siddham wrote:These random special wares you mention - do they spawn in vanilla TC?
No, they do not spawn in Vanilla TC. They were added with X3AP update 3.0 iirc, and allow you to find the mentioned wares with a very small chance in the UFJD sector. Thus allowing you to overtune your ships, or in case of the PAL, equip ships with that weapon. Apart from that they do not have any impact on the game.
siddham wrote:What are these unfocused jumps?
The Unfocussed Jump Drive (UFJD) is a special piece of equipment, which you get as a plot reward and which lets you jump to a special random generated sector. See also this FAQ article for reference.
siddham wrote:Also according to the description on page one of this thread the Shady Business plots are in this mod ??
The Shady Business Plot is part of the vanilla X3AP game, and a part of it plays within the UFJD sector. Hence why differences between the vanilla and mod version of said file mentioned by SirNukes may have an impact on the plot too.
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