http://steamcommunity.com/sharedfiles/f ... =578457960
http://www.nexusmods.com/xrebirth/mods/513/?
This pack provides some redesigned ships and the CV from the plot all buyable in DeVries and Albion.
Adds pirate fighters to DV and AL shipyard.
Adds Shipyards to DeVries CV that will only work properly if you have a shipyard mod installed.
I repeat: Their function depends 100% on a third-party shipyard mod like Blackrain´s "player shipyards" or "CWIR" or eMYNOCK´s "player shipyards and enhancements" which is a derivate of BR´s mod.
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While making this I had some close looks at mods from:
- aladinaleks
- Lander1979
- BlackRain
- Marvin Martian
- Exavier724
I reproduced some things they did. So many thanks for your inspiring mods!
I used some of them in my games and had a great time!

Thanks to unitrader and alexalsp at the egosoft forum for answering some silly questions, w.evans for infos about MICT and Marvin Martian for info on compatibility to his carrier-mod and giving a hint on how to solve problems with drone-movement.
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This mod is originally written in german.
Translation into russian language by aladinalex aka. alexalsp. (since I added some things, there are englisch placeholders)
Translation into english language by reaperxvii.
If someone wants to provide a translation into another language, feel free to contact me.
Tested with Version 4.0.
Use at your own risk.
Incompatible with STB2199_DeVries_MOD.
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XL-ships:
- Cerberus: A variant of the Sucellus (introduced as Inazuma by aladinaleks in one of his mods ( http://steamcommunity.com/sharedfiles/f ... =515266755 ), but very different).
- compatibility with MICT by w.evans (is recognized as long-range ship)
- new main weapon
- 30 new VC/MG-turrets
- 6 laser-beam-turrets
- 2 swarm-missile-turrets
- hull: 3.400k
- shields: mk3
- speed: 96
- Kukri: Variant of the Scaldis freighter
- 16 new VC/MG-turrets
- 2 new HV/PR-turrets
- 3 mining-turrets
- hull: 2.100k
- shields: mk3
- speed: 76
- Titan: Variant of the Arawn carrier (full compatibility with marvin martian´s carrier mod)
- 72 new VC/MG-turrets
- 22 laser-beam-turrets
- 6 swarm-missile-turrets
- 3 HIVI/MA-turrets
- hull: 7.500k
- shields: mk3
- speed: 76
- CV (plot)
- no changes
- can only build integrative URV-forge
- CV (DV)
- no changes
- can build shipyards (see note above!)
- can build Canteran Ringstation
- can build Solar Energetics
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L-ships:
- Karion: Variant of the Lepton freighter
- new VC/MG-turrets
- new HV/PR-turrets
- hull: 950k
- shields: mk3
- speed: 132
- Ragnarok: Variant of the Stromvok destroyer
- 14 new VC/MG-turrets
- 2 swarm-missile turrets
- 1 HIVI/MA-turret
- hull: 2.000k
- shields: mk3
- speed: 110
- Onil gas/minerals mkII
- new VC/MG-turrets
- hull: 850k
- shields: mk2
- speed: no changes
- Ragnarar
- Stromvok + 1 HIVI/MA-turret (like Ragnarok)
- Stratos freighters: Variants of the Styrvok freighters with more hull
- 8 new VC/MG-turrets
- hull: 1250k - 1600k
- shields: mk3
- speed: 110
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M-ships
-Cannibal: Variant of the Golem fighter
- 4 new Vulcan-MGs
- 2 torpedo launchers (nova-drones!!!)
- hull: 96k
- shields: 82k
- speed: 320
S-ships
-Warmonger: Variant of the Hesus fighter
- 2 new Vulcan-MGs
- 4 missile launchers (guided)
- hull: 45k
- shields: 55k
- speed: 386
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Turrets
- VC/MG: Damage: About 2500/s. Short-range anti-fighter-turret.
- HV/PR: Damage: About 7600/s. Mid range anti-fighter-turret. Can maybe deal with L-ships.
Main weapon Cerberus
- HPG: Damage 30000/s. Fast firing plasma-gun.
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I recommend using MICT by w.evans.
If you use MOCT, I suggest you don´t use supp1 and supp3, because it is intended that the Cerberus is stronger and more cost intensive than the Sucellus.
I also recommend using Carrier & MoreCarriers by Marvin Martian.
I really like the ship-packs by aladinaleks which are very well done especially his "Redesign Ships" mod.
Please excuse my english and my poor translation.
Hope you have fun with this.

Feel free to comment, but don´t expect fast answers... ...I´m a little short on time these days.[/url]