

Moderator: Moderators for English X Forum
Or maybe, just maybe, the negative reviews are because the game is in a poor condition and has an overall low quality of development, and it's not because of some sort of conspiracy involving a mass gathering of people who bought the game nearly two years ago coming back to give their negative reviews just now (since you can only do one review per game on steam).oliverjanda wrote:I read through the newest reviews on the free weekend because I could not understand why X:R 3.xx would get so many bad critics. (I expected a huge boost in recommendations)yoyolll wrote:Whether you like the game or not is your own opinion. That includes a lot (not all - some are unbiased and objective) of the non-professional critics. I'm just pointing out that if OP is going by reviews, he should be aware that it didn't get a much better reaction during the last free weekend. And he should also know that the game is only receiving minor patches now, since they are developing the sequel.
I came to the conclusion that one half was from people that were still angry from the disastrous release. The other half came from people whose complaint was that its not x3 with better graphics...
Ofc but you know if I'm unsure about a game I head to YouTube or twitch.tv and actually watch the gameplay.A5PECT wrote:I'm pretty sure you could sell a game for zero dollars and you'd still have someone out there asking whether or not it's worth it.
In fact that don't need translation...riddou wrote:J'ai enfin fin le gros œuvre de mon empire : 150 bases sur 3 systèmes et 6 secteurs (89 AL, 14 DV et 47 OL). Et coté défense +- 250 arawn, 100 taranis.![]()
Maybe... but my impressions led me to my above conclusion...dfm5000 wrote:Ofc but you know if I'm unsure about a game I head to YouTube or twitch.tv and actually watch the gameplay.A5PECT wrote:I'm pretty sure you could sell a game for zero dollars and you'd still have someone out there asking whether or not it's worth it.
Like I already know I'm going to love the hell out of Fallout 4 and Just Cause 3.
Still not going to pre-order them though.
They've made a great modding sandbox with X:R's engine. Although using XML for everything makes the code look quite ugly, the XML patch system is a huge boon for compatibility. In what other game can a mod surgically add and replace instructions in AI scripts?BlackRain wrote:I am loving the game, but it certainly could use many more features which I am hoping will be added. I like the game, though, and mods for it add a lot.
Thats because the enjoyment you gain from the use of your time is also something people should value, i'd gladly pay 50 bucks for some of the free games i've played because they are that enjoyable, and i've also told people not to bother with free games because they're trash.A5PECT wrote:I'm pretty sure you could sell a game for zero dollars and you'd still have someone out there asking whether or not it's worth it.
You can build 1000 stations or have 1000 ships.... But that dont change fact that we dont have UI to run them effectively. Another example of this is escort for our ships that cant use drone right or escorting ships wont jump or defend them (until it is too late). Try trading in TOGligli wrote:I don't create the link because of lack of activity in the french forum...
But I translate what someone could make for an empire BEFORE starting to mod the game:In fact that don't need translation...riddou wrote:J'ai enfin fin le gros œuvre de mon empire : 150 bases sur 3 systèmes et 6 secteurs (89 AL, 14 DV et 47 OL). Et coté défense +- 250 arawn, 100 taranis.![]()
I'm not saying that it's easy but feasible.
All of what you say is pretty much all working with mods, though. Only exception is a better UI, but they can all be managed pretty well with what we have. Not that it is an excuse not to have had better management tools and such.Nikola515 wrote:You can build 1000 stations or have 1000 ships.... But that dont change fact that we dont have UI to run them effectively. Another example of this is escort for our ships that cant use drone right or escorting ships wont jump or defend them (until it is too late). Try trading in TOGligli wrote:I don't create the link because of lack of activity in the french forum...
But I translate what someone could make for an empire BEFORE starting to mod the game:In fact that don't need translation...riddou wrote:J'ai enfin fin le gros œuvre de mon empire : 150 bases sur 3 systèmes et 6 secteurs (89 AL, 14 DV et 47 OL). Et coté défense +- 250 arawn, 100 taranis.![]()
I'm not saying that it's easy but feasible.Even a blind man can see that this game is still unfinished and needs work on it....
But that's what X-games have always been about; the developers make just enough game for modders to be interested in modding for and we end up with things like the stock market.Nikola515 wrote:I agree... Mods are making game much better but game it self (vanilla ) is stil unfinished and almost impossible to play/enjoy without mods(just my opinion ). So paying full price for game just so you can make it playable with mods is not is not something i would recommend to OPI personally think that XR should be playable without mods just like X3 games.
Surprised anyone still plays X3 without at least using CAG & CLS mods. Although it has it's issues still prefer station management in XR to trying to manage trade in early versions of the previous games before CAG & CLS were implemented for each new game. Remember in particular how different the TC Hub plot became after I could throw CAG & CLS traders at the task, rather than having to rely solely on vanilla mk1 & mk2 traders.Nikola515 wrote:X3 games can be played and enjoyed without any mods at all. I am actually playing AP with XRM mod right now but it is not that much different than vanila. For example XR management suck bad in vanila... So if you want it work better you need mod. In X3 management worked pretty good so there was no need for that on first place. My point is mods should be used to change playing experience not fix bugs or bad scripting
I didn't say that we don't need it. I say you can do without.Nikola515 wrote:You can build 1000 stations or have 1000 ships.... But that dont change fact that we dont have UI to run them effectively.
I do... And without Phoenix... Don't you? Again... feasible...Nikola515 wrote:Another example of this is escort for our ships that cant use drone right or escorting ships wont jump or defend them (until it is too late). Try trading in TO
Yeah. And that's not the question.Nikola515 wrote:Even a blind man can see that this game is still unfinished and needs work on it...
Assigning best buy/sell options work fine for me. CAG & CLS are good (i use them too) but game still works pretty good without them. That was my point.... Even with vanilla trading is working and we didn't need mods to run our economy. But XR in other hand is horrible (vanilla ). Especially when manager wont buy stuff that it needs or it won't sell stuff that it is full of and demand is high.GCU Grey Area wrote:Surprised anyone still plays X3 without at least using CAG & CLS mods. Although it has it's issues still prefer station management in XR to trying to manage trade in early versions of the previous games before CAG & CLS were implemented for each new game. Remember in particular how different the TC Hub plot became after I could throw CAG & CLS traders at the task, rather than having to rely solely on vanilla mk1 & mk2 traders.Nikola515 wrote:X3 games can be played and enjoyed without any mods at all. I am actually playing AP with XRM mod right now but it is not that much different than vanila. For example XR management suck bad in vanila... So if you want it work better you need mod. In X3 management worked pretty good so there was no need for that on first place. My point is mods should be used to change playing experience not fix bugs or bad scripting