Is this game worth getting?

General discussions about X Rebirth.

Moderator: Moderators for English X Forum

User avatar
Nikola515
Posts: 3193
Joined: Fri, 4. May 12, 07:40
x4

Post by Nikola515 »

Only if it is on sale ;) The reason why im saying this is because this game is still unfinished in my opinion. Especially empire building and economy (we still dont have sink for missiles in game :( ). Another thing is limited sinks for economy and r******* manager AI is another problem in game. Lack of freedom and control of your assets is main problem for me . And we all know that XR is not X3 but for sandbox and empire building game tools to contol your assets are needed to play game and that's something XR dont have....
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....
User avatar
Gligli
Posts: 1026
Joined: Fri, 2. Nov 07, 14:11
x3ap

Post by Gligli »

... And some, still wants it more complicated :)

wrt commerce and building, I only build for supply the needs of the PNJ's... I never stop building. As my PC can't really fight already...

I can find a link to a french guy that made 10x what i could never think to achieve with my method. Craziness that force him to organise himself with procedures and tables of duty, etc... Finally, for a first shot, we could imagine less wide possibilities...
On se rend vers la connaissance avec circonspection.
c.a.d, avec un immense respect et la peur au ventre.
User avatar
Nikola515
Posts: 3193
Joined: Fri, 4. May 12, 07:40
x4

Post by Nikola515 »

Complicated?????

I think you are missing a point here ;) Tools like telling your ship to buy/sell only one item (assigning ships to stations to do jobs just like in X3) is not complicate but necessary to play game like this.... Do to manager who is too stupid to buy or sell items necessary to run it's station only way to fix this is manual trading. To me and other players that is more complicated than teling a ship or station what to do ;) X3 management was much superior than this crap and less complicated and they needed les micromanaging... To run one statiom in XR is ok but if you have 40 and around 160ships like me than you will have problems ;)
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....
dfm5000
Posts: 272
Joined: Fri, 12. Oct 12, 20:40

Post by dfm5000 »

How many times can this question be asked?
http://steamcommunity.com/app/2870/disc ... _deleted=1
A5PECT
Posts: 6190
Joined: Sun, 3. Sep 06, 02:31
x4

Post by A5PECT »

I'm pretty sure you could sell a game for zero dollars and you'd still have someone out there asking whether or not it's worth it.
User avatar
yoyolll
Posts: 597
Joined: Fri, 29. Nov 13, 18:38

Post by yoyolll »

oliverjanda wrote:
yoyolll wrote:Whether you like the game or not is your own opinion. That includes a lot (not all - some are unbiased and objective) of the non-professional critics. I'm just pointing out that if OP is going by reviews, he should be aware that it didn't get a much better reaction during the last free weekend. And he should also know that the game is only receiving minor patches now, since they are developing the sequel.
I read through the newest reviews on the free weekend because I could not understand why X:R 3.xx would get so many bad critics. (I expected a huge boost in recommendations)
I came to the conclusion that one half was from people that were still angry from the disastrous release. The other half came from people whose complaint was that its not x3 with better graphics...
Or maybe, just maybe, the negative reviews are because the game is in a poor condition and has an overall low quality of development, and it's not because of some sort of conspiracy involving a mass gathering of people who bought the game nearly two years ago coming back to give their negative reviews just now (since you can only do one review per game on steam).
Intel Pentium II 233 Mhz
128 MB ram
i740 8 mb @ 220 Mhz
20gb HDD
dfm5000
Posts: 272
Joined: Fri, 12. Oct 12, 20:40

Post by dfm5000 »

A5PECT wrote:I'm pretty sure you could sell a game for zero dollars and you'd still have someone out there asking whether or not it's worth it.
Ofc but you know if I'm unsure about a game I head to YouTube or twitch.tv and actually watch the gameplay.

Like I already know I'm going to love the hell out of Fallout 4 and Just Cause 3.

Still not going to pre-order them though.
User avatar
Gligli
Posts: 1026
Joined: Fri, 2. Nov 07, 14:11
x3ap

Post by Gligli »

I don't create the link because of lack of activity in the french forum...
But I translate what someone could make for an empire BEFORE starting to mod the game:
riddou wrote:J'ai enfin fin le gros œuvre de mon empire : 150 bases sur 3 systèmes et 6 secteurs (89 AL, 14 DV et 47 OL). Et coté défense +- 250 arawn, 100 taranis. 8)
In fact that don't need translation... :roll:
I'm not saying that it's easy but feasible.
On se rend vers la connaissance avec circonspection.
c.a.d, avec un immense respect et la peur au ventre.
oliverjanda
Posts: 309
Joined: Sun, 14. Feb 10, 17:47
xr

Post by oliverjanda »

dfm5000 wrote:
A5PECT wrote:I'm pretty sure you could sell a game for zero dollars and you'd still have someone out there asking whether or not it's worth it.
Ofc but you know if I'm unsure about a game I head to YouTube or twitch.tv and actually watch the gameplay.

Like I already know I'm going to love the hell out of Fallout 4 and Just Cause 3.

Still not going to pre-order them though.
Maybe... but my impressions led me to my above conclusion...
BlackRain
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 7465
Joined: Mon, 15. Dec 03, 18:53
x4

Post by BlackRain »

I am loving the game, but it certainly could use many more features which I am hoping will be added. I like the game, though, and mods for it add a lot.
User avatar
MegaJohnny
Posts: 2235
Joined: Wed, 4. Jun 08, 22:30
x4

Post by MegaJohnny »

BlackRain wrote:I am loving the game, but it certainly could use many more features which I am hoping will be added. I like the game, though, and mods for it add a lot.
They've made a great modding sandbox with X:R's engine. Although using XML for everything makes the code look quite ugly, the XML patch system is a huge boon for compatibility. In what other game can a mod surgically add and replace instructions in AI scripts?
Paladin-Solo
Posts: 336
Joined: Sun, 9. Aug 09, 19:16

Post by Paladin-Solo »

A5PECT wrote:I'm pretty sure you could sell a game for zero dollars and you'd still have someone out there asking whether or not it's worth it.
Thats because the enjoyment you gain from the use of your time is also something people should value, i'd gladly pay 50 bucks for some of the free games i've played because they are that enjoyable, and i've also told people not to bother with free games because they're trash.
User avatar
Nikola515
Posts: 3193
Joined: Fri, 4. May 12, 07:40
x4

Post by Nikola515 »

Gligli wrote:I don't create the link because of lack of activity in the french forum...
But I translate what someone could make for an empire BEFORE starting to mod the game:
riddou wrote:J'ai enfin fin le gros œuvre de mon empire : 150 bases sur 3 systèmes et 6 secteurs (89 AL, 14 DV et 47 OL). Et coté défense +- 250 arawn, 100 taranis. 8)
In fact that don't need translation... :roll:
I'm not saying that it's easy but feasible.
You can build 1000 stations or have 1000 ships.... But that dont change fact that we dont have UI to run them effectively. Another example of this is escort for our ships that cant use drone right or escorting ships wont jump or defend them (until it is too late). Try trading in TO ;) Even a blind man can see that this game is still unfinished and needs work on it....
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....
BlackRain
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 7465
Joined: Mon, 15. Dec 03, 18:53
x4

Post by BlackRain »

Nikola515 wrote:
Gligli wrote:I don't create the link because of lack of activity in the french forum...
But I translate what someone could make for an empire BEFORE starting to mod the game:
riddou wrote:J'ai enfin fin le gros œuvre de mon empire : 150 bases sur 3 systèmes et 6 secteurs (89 AL, 14 DV et 47 OL). Et coté défense +- 250 arawn, 100 taranis. 8)
In fact that don't need translation... :roll:
I'm not saying that it's easy but feasible.
You can build 1000 stations or have 1000 ships.... But that dont change fact that we dont have UI to run them effectively. Another example of this is escort for our ships that cant use drone right or escorting ships wont jump or defend them (until it is too late). Try trading in TO ;) Even a blind man can see that this game is still unfinished and needs work on it....
All of what you say is pretty much all working with mods, though. Only exception is a better UI, but they can all be managed pretty well with what we have. Not that it is an excuse not to have had better management tools and such.
User avatar
Nikola515
Posts: 3193
Joined: Fri, 4. May 12, 07:40
x4

Post by Nikola515 »

I agree... Mods are making game much better but game it self (vanilla ) is stil unfinished and almost impossible to play/enjoy without mods(just my opinion ). So paying full price for game just so you can make it playable with mods is not is not something i would recommend to OP ;) I personally think that XR should be playable without mods just like X3 games.
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....
dfm5000
Posts: 272
Joined: Fri, 12. Oct 12, 20:40

Post by dfm5000 »

Nikola515 wrote:I agree... Mods are making game much better but game it self (vanilla ) is stil unfinished and almost impossible to play/enjoy without mods(just my opinion ). So paying full price for game just so you can make it playable with mods is not is not something i would recommend to OP ;) I personally think that XR should be playable without mods just like X3 games.
But that's what X-games have always been about; the developers make just enough game for modders to be interested in modding for and we end up with things like the stock market.

I could never play Albion prelude without mods, it's a snore fest. Before 6.0 broke my game I had 60 mods in X-rebirth.
User avatar
Nikola515
Posts: 3193
Joined: Fri, 4. May 12, 07:40
x4

Post by Nikola515 »

X3 games can be played and enjoyed without any mods at all. I am actually playing AP with XRM mod right now but it is not that much different than vanila. For example XR management suck bad in vanila... So if you want it work better you need mod. In X3 management worked pretty good so there was no need for that on first place. My point is mods should be used to change playing experience not fix bugs or bad scripting ;)
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....
GCU Grey Area
Posts: 8348
Joined: Sat, 14. Feb 04, 23:07
x4

Post by GCU Grey Area »

Nikola515 wrote:X3 games can be played and enjoyed without any mods at all. I am actually playing AP with XRM mod right now but it is not that much different than vanila. For example XR management suck bad in vanila... So if you want it work better you need mod. In X3 management worked pretty good so there was no need for that on first place. My point is mods should be used to change playing experience not fix bugs or bad scripting ;)
Surprised anyone still plays X3 without at least using CAG & CLS mods. Although it has it's issues still prefer station management in XR to trying to manage trade in early versions of the previous games before CAG & CLS were implemented for each new game. Remember in particular how different the TC Hub plot became after I could throw CAG & CLS traders at the task, rather than having to rely solely on vanilla mk1 & mk2 traders.
User avatar
Gligli
Posts: 1026
Joined: Fri, 2. Nov 07, 14:11
x3ap

Post by Gligli »

Nikola515 wrote:You can build 1000 stations or have 1000 ships.... But that dont change fact that we dont have UI to run them effectively.
I didn't say that we don't need it. I say you can do without.
Nikola515 wrote:Another example of this is escort for our ships that cant use drone right or escorting ships wont jump or defend them (until it is too late). Try trading in TO ;)
I do... And without Phoenix... Don't you? Again... feasible...
Nikola515 wrote:Even a blind man can see that this game is still unfinished and needs work on it...
Yeah. And that's not the question.
Wrt mods, I play without.
And *Surprise* I didn't board any vessel with RMP inside... I didn't whine because I couldn't find some...
Shall I continue with argument saying that most of people don't know what they are talking about?
Or if it is better to listen others point of view instead of making his own BY your own?

This game worth it or YOU don't... And that's an insult for no-one... we are all different.
On se rend vers la connaissance avec circonspection.
c.a.d, avec un immense respect et la peur au ventre.
User avatar
Nikola515
Posts: 3193
Joined: Fri, 4. May 12, 07:40
x4

Post by Nikola515 »

GCU Grey Area wrote:
Nikola515 wrote:X3 games can be played and enjoyed without any mods at all. I am actually playing AP with XRM mod right now but it is not that much different than vanila. For example XR management suck bad in vanila... So if you want it work better you need mod. In X3 management worked pretty good so there was no need for that on first place. My point is mods should be used to change playing experience not fix bugs or bad scripting ;)
Surprised anyone still plays X3 without at least using CAG & CLS mods. Although it has it's issues still prefer station management in XR to trying to manage trade in early versions of the previous games before CAG & CLS were implemented for each new game. Remember in particular how different the TC Hub plot became after I could throw CAG & CLS traders at the task, rather than having to rely solely on vanilla mk1 & mk2 traders.
Assigning best buy/sell options work fine for me. CAG & CLS are good (i use them too) but game still works pretty good without them. That was my point.... Even with vanilla trading is working and we didn't need mods to run our economy. But XR in other hand is horrible (vanilla ). Especially when manager wont buy stuff that it needs or it won't sell stuff that it is full of and demand is high.
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....

Return to “X Rebirth Universe”