They wouldn't all be procedurally generated. Skyrim didn't have all procedural missions. There were faction questlines as well as personal quests from NPCs in addition to the main questline.j-h wrote:Isn't for example Skyrim a good example why procedurally created missions is a bad idea? The Witcher 3 has handcrafted quests and it really shows and feels but of course required lots of work.Slashman wrote:You mean like have the game generate them on the fly procedurally?
That would be interesting. I'm all for more points of interest.
In a space game, I think it would make more sense for procedural missions if the content structure was there so interesting missions could be created.