1) Add more player ships and get rid of this player inventory crap....
Also player should be able to fly all ships up to M6 that are over 100 to 200m long just like in X3 and not those M4/M3 that are in XR .
Why remove it - just leave inventory trading there.
Increase price of goods, but make them more scarce (so it's less spammy, more flying).
I like that you said "up to M6".
I agree with that - piloting capital ships is BS.
2) All capitals ships should have UI similar to Homeworld where we can click and tell ships where to go all over the universe (good for exploring Wink ). They should use jumpdrive to jump to other systems and boost fuel to boost around sectors . We should have Cap. Bridge (it is too much work so they should reuse same bridge as long it is same race)... And we should be able to take control of turrets too.
Ever played Castlestrike? It's a cheap-RTS, but has some great mechanics.
If you have units highlighted, and you click the right mouse button on map, they will walk there.
If you double-click the right-mouse button, they will sprint.
This may apply to Egosoft's next game, one-click means normal flight, double-click means boosting.
But, ships should stop the boosters/not engage them if there's an obstacle in way, one that's too close.
3)I think they should reuse all stations and how they work but give it X3 style controls Wink I like concept of XR economy but I don't like stupid manager AI and how we cant control or tell it what to do.
Why not just leave the manager be there, and add more commands/restrictions to him?
Highways should be gone and sectors/zones can be detected by long range scanner similar to ED.
+1
6) Random event's that happen in universe like meteor shower or sun flare that damage systems/planets.
Not a very good idea IMO.
7) Exploration similar to ED where we can detect signals with long range radars and see what happens.
Generally, I think that Egosoft should take a close look at ED, and re-use their travelling system. It's much better.
Ware sinks - I think that they should add Atmospheric lifters to the game - those would, eventually, buy goods and transport them to planets.
Or planetary trading centers, which would buy unlimited amount of wares and would slowly transport them to the planet surface.
Planets are the biggest consumers/producers of wares, almost unlimited sinks, and I think that it would be very realistic if they applied them to the game.
8.) Bring back bulletin board
I would also like to see some long-termed jobs. Employement, contracts or something.
* If they do plan to add more ships again due to overwhelming whining (waaaaa waaa X4 this, X4 that, once they get what they want they will complain they want what they had back Evil or Very Mad ). I just hope they keep the list tight and the stats very controlled, it can become a mess as it was with X3 latest iterations (Teladi Kestrel M5, 500+ and rear turret? screwing all teladi scheme of ships just because some xtended dev wanted to have a fast super cheap/cheat m5 in the game).
+1, no need to have more ships than X2 had.
I would like to see the game running on high FPS at weaker rigs.
No matter how good X4 is going to be - I just won't buy it unless it runs fine on my laptop (or I will buy it in a few years - once I get full access to my desktop, I'll probably buy a beast PC at that time aswell).