[X3LU] X-Missions Reloaded (XM-R) v1.59b
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Small bug report for "Mineral Trip":
Mission asked me to scan 2 asteroids and to return to the station's sector to upload the data. Mission required me to scan all 6 asteroids (whilst saying "Scan 1 asteroids") and the mission completed remotely.
The way the mission worked out seems better than the description so I guess that maybe the initial description and counter on the PMA that are out-of-date. Nice mission regardless.
Mission asked me to scan 2 asteroids and to return to the station's sector to upload the data. Mission required me to scan all 6 asteroids (whilst saying "Scan 1 asteroids") and the mission completed remotely.
The way the mission worked out seems better than the description so I guess that maybe the initial description and counter on the PMA that are out-of-date. Nice mission regardless.
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I'm having an annoying bug(?) with the Bridge mission. I cant get the final sector to turn blue! I have wiped out everything pirate-ey in the sector and there's an assault fleet in the sector, but it wont take over the sector an finish the mission.
If this mission doesn't finish then there's gonna be a constant stream of station-destroying pirates coming in every hour.
Is there a way to abort missions?
http://images.akamai.steamusercontent.c ... C2BA56EFD/
Ok, It finally completed. Weirdly enough about 10 minutes after my satellite there was destroyed by xenon and I had no other ships in that sector.
If this mission doesn't finish then there's gonna be a constant stream of station-destroying pirates coming in every hour.

Is there a way to abort missions?
http://images.akamai.steamusercontent.c ... C2BA56EFD/
Ok, It finally completed. Weirdly enough about 10 minutes after my satellite there was destroyed by xenon and I had no other ships in that sector.
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As for how 'hard' it was, It wasn't too bad, but in all honesty was more time consuming than 'hard'. Although I was running an Osaka M2, and a Kavasir, a Kariudo, and a Colecanth M7.
There was a few things though:
1- Attacks came from north of Brenan's Triumph. instead of Originating and coming from the final sector, which was weird.
2- Placing several large orbital weapons platforms right by the said gate and if the counterforce comes in OOS the weapons platforms do barely anything if at all, requiring me to be IS during the beginning of those waves.
3- I wish there was more enemy pirates to fight (other than counterforce) instead of dealing with a bazillion pirate bases. Pirate bases are really boring to fight against and take forever even with all the firepower I was packing!
I think it would be way more interesting if each of the pirate sectors had a patrol force assigned to it that got more severe on the later sectors, and had a few less pirate bases to remove.
4- If you are going to keep the counterforce originating at brennan's triumph, it would be cool if you could take the pirate sectors above it, like a sidequest, that would force the counterforce to spawn in the 5th sector.
Overall though it was a fun mission.
There was a few things though:
1- Attacks came from north of Brenan's Triumph. instead of Originating and coming from the final sector, which was weird.
2- Placing several large orbital weapons platforms right by the said gate and if the counterforce comes in OOS the weapons platforms do barely anything if at all, requiring me to be IS during the beginning of those waves.
3- I wish there was more enemy pirates to fight (other than counterforce) instead of dealing with a bazillion pirate bases. Pirate bases are really boring to fight against and take forever even with all the firepower I was packing!
I think it would be way more interesting if each of the pirate sectors had a patrol force assigned to it that got more severe on the later sectors, and had a few less pirate bases to remove.
4- If you are going to keep the counterforce originating at brennan's triumph, it would be cool if you could take the pirate sectors above it, like a sidequest, that would force the counterforce to spawn in the 5th sector.
Overall though it was a fun mission.

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1- The problem is that you are not forced to capture the sector in a specific order (left to right). You can take the final one before every others, leading to strange behavior if pirates were to come from this one. It's hard to spawn ships from nowhere in a coherent way. Impossible maybe 
3- Using M8s and big missiles, it doesn't take that much time, IMO. But yeah, it would probably need a revamp.

3- Using M8s and big missiles, it doesn't take that much time, IMO. But yeah, it would probably need a revamp.
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Many combat missions does not validate if a player owned ship (but not the player himself) destroys the targets. Yaki plot won't start for me as well, I get the message to dock at shipyard. then nothing happens when I do dock.
Also, surgical strike missions do not mark ships properly. Pushing the smart assist button doesn't do anything. Randomly killing ships in the sector also doesn't do anything.
Also, surgical strike missions do not mark ships properly. Pushing the smart assist button doesn't do anything. Randomly killing ships in the sector also doesn't do anything.
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The script checks if the mission's target exists, so it can be destroyed by anything. You got something wrong. Or be more specific, what missions exactly ?
When you dock you need to go to your additional commands and open your PMA.
The smart target button, in surgical strike missions, only targets the sector if I remember correctly. Targets are in orange, it's not about killing random ships.
When you dock you need to go to your additional commands and open your PMA.
The smart target button, in surgical strike missions, only targets the sector if I remember correctly. Targets are in orange, it's not about killing random ships.