If and when X4 finally happens, I want these:
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A working game! I know Egosoft is infamous for releasing completely broken stuff and fixing it up later, but how about breaking "tradition" and putting out a game that is not an unplayable, broken mess on release? Not feature complete or final, but just....functional.
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Let me fly other ships! This was and remains my main beef with Rebirth. I played R, TC and AP to death, and I got used to having....options. If I wanna fly a tiny interceptor, I wanna do that. If I wanna fly a fighter, a trader, or a corvette, wanna do that! I had an incredible amount of fun just equipping a M6 and mining asteroids for hours, listening to some chill tunes, watching the stars twinkle in the distance as my laser unearths precious minerals from the floating rocks. Or trudging along from one end of the universe to other with my trade ship, watching ships fly by, be scanned for contraband (which they'll never find thanks to my cargo shielding XD), the occasional quarrel with pirates.... But even if I only wanted to fight other ships, I had a huge selection of ships to do that with. I want that back! Period.
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Let me captain capital ships! This is a tricky one, and I understand most people hate this. I don't want to pilot those huge beasts myself either. BUT! I want to
captain capital ships. Let me dock, sit in the captain's chair, give me a HUD with a map and necessary controls, and let me issue orders from on board, like a real captain! Red alert, all hands battlestations!
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FUNCTIONAL controls and HUD Can't emphasize this enough! I know the HUD, menus and controls of R and TC wasn't exactly easy to get used to, but no one expected that either. These are simulation games, and it's not only okay to have so many controls and menus upon menus, but it's kinda expected. One thing earlier games did right was the freely mappable controls, shortcuts and fast reaction times. With a few quick keypresses I could access EVERYTHING I wanted in a pinch, and didn't have to fight through a thousand radial menus and animations just to see my friggin cargo hold. Granted, I almost needed a second keyboard with all the mods installed, but that was part of the process and the....fun. Also, with today's monitors and resolutions, there is a HUGE amount of screen real-estate than can be utilized. Let me arrange my HUD as I want to, displays, gravidar, cargo screen, etc. It shouldn't be an unreachable goal by today's standards. Screw animated panels and eye-candy! When it comes to displaying information, I want that information to be instant, clear, concise and readily available, and I want to be able to issue commands by pressing keys or selecting from a list, and not wading through labyrinthine radial bullsh!ts. You can make all this look appealing, but for the love of everything, make it FUNCTIONAL first and don't make the eye candy actively hinder or obstruct everything else!
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FUNCTIONAL interaction and automation For me, one of the best features of the X games was the automation. Everything was run by softwares, and I could buy and upgrade said softwares to make a network of systems that did the menial tasks, freeing my time up to do other things, BUT left the option for me to do it myself if and when I so desired. It was complicated, yes, but it was also a robust and freely expandable system. One thing is mining mentioned above. With a couple of mods I could equip and set up a large mining operation that basically ran itself, but if I wanted, I could do it myself also. Same goes for trading (Trading Software MKIII), logistics (CA, CLS, etc) exploration and combat. With a few mods, I could set up entire automated fleets with carriers and supply chain that managed themselves and fought effectively on their own, but I could give orders to individual ships or fly them myself when I wanted. And NO TALKING TO NPCs! It was all software, as it is pretty much expected in a game taking place far in the future in space. Even the factories and complexes were automated, I just placed the stations, set all the sliders, knobs and gizmos to the right position, and it just worked. Didn't need to jump through thousands of hoops to land, search for, sweet talk, transport and promote NPCs to do it. Don't make me do that ever again. If I want to talk to NPCs, I wanna do that OVER THE FRIGGIN COMS! It was simply mind boggling how in Rebirth they flat out forgot the friggin phone existed.
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A living, breathing universe! I read a lot of comments regarding this, and many people want X4 to be a procedurally generated sandbox. Not me! I want a finite, well made, lived in universe, that feels alive! The problem with procedurally generated stuff is, that it feels bleak and empty. Don't get me wrong, I really like the excitement of exploration, but the X series is about stories, starring you, and your deeds in an existing universe. Therefore, I'd like a finite, but well made universe, where stuff happens. Nothing beats human touch when making a really good playground for stories, and X3's map was just that, a canvas for yet unwritten stories. I can even accept the old map that was divided into sectors (with significantly shorter loading times and much bigger sectors), or one big contiguous one (like in Evochron Mercenary). I want to see nice looking, well built places of interests, groups of stations, space phenomena, I wanna scour the universe for hidden stuff and bear witness to the universe going about it's business when I'm not actively intervening
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A working economy! The previous X games were really great space trading sims....that is until the space economy collapsed or ground to a halt for one reason or another, on it's own. I want GoD to be smart this time around, and keep the economy alive even during an intergalactic war! One beef I had with previous X games was that no matter how much I traded or how big of an empire I built, it made no difference to the in-game economy. The surplus just went into imaginary sinkholes, while GoD removed stations en masse regardless. I understand there were technical limitations that prevented a real simulation before, but that was 10 years ago. This time I want the economy to REALLY work. React to events, have shortages or abundance when appropriate and where it's appropriate, and let me fill these holes with my supply chain if and when I find them (or create them), and USE the supply chain instead of just creating stuff out of thin air or sending them down an imaginary sink. If I cut off a number of shipments to a faction's factories (or destroy them), I want to see them get weaker, or vice versa. If a large number of ships are destroyed in a war, I want those factories and shipyards to be like a beehive of freight haulers, scrambling to replace those lost ships, etc.
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Stations, not space hunks! Get rid of this "space city" BS, and continue the station/complex style from TC/AP, and let me build my stations wherever I damn well please! I really liked this system of expandable complexes and freely variable setups I could do, it was an X universe staple and it really suited the game. It was fun, challenging, the easy to do, hard to master golden rule. It was easy to plop down a station in the middle of nowhere, but it was a real challenge to build an actually balanced, self-sustained complex that produced a profit, along with the supply chain of freighters and defense wings. I really want that back!
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OPTIONAL: A good story campaign As much as I love great, immersive stories and characters, there is a time and place for those, and not necessarily in a simulation game. Don't get me wrong, I kind of enjoyed the story missions in the previous X games, but completing those was mostly just a means to an end, to unlock certain areas or earn rewards, like unique ships, the HUB, the PHQ or my own sector. While the stories were kind of interesting the first time around, it was only just a tedious chore to do them again whenever I ran a new start. Not to mention some of the missions in the chain were a nightmare to complete because of bugs and game mechanics going apesh!t. Having a "short and sweet" storyline to serve as a tutorial, to introduce different gameplay elements and backstory to the universe is great, but anything beyond that is unnecessary and could even be detrimental when it serves to lock away otherwise pretty important content. Challenges (like the HUB), short missions and optional side-quests are great, but shoehorning in a grandiose, quasi-mandatory storyline is unnecessary. I'd rather have the devs spend their time on polishing the universe itself.
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OPTIONAL: Multiplayer support And NO, I DO NOT mean MMO! Just the simple option to maybe play with friends. Either the option to run a dedicated server with a persistent universe, where we can ally to adventure together, build an empire together, or fight each other, etc. Or a P2P sort of "drop-in" style multiplayer, when we can visit each other's universes, help out with stuff, maybe fight it out, etc. I definitely don't want an MMO, there are many other games for that. I want X4 to be a personal sandbox where I can write my own story, just like before....but now maybe with friends
