X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Stargazzer811
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Post by Stargazzer811 »

Thanks for getting back to me. The download worked and the mod has appeared to have installed fine however it doesn't show up in the Select Mod Package tab. Is this supposed to happen or have I missed something. I copied all the files and moved them into the proper location with the rest of the X3 files in the program files tab.
Stargazzer811
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Joined: Sat, 15. Feb 14, 18:24

Post by Stargazzer811 »

Sorry double posting but...

I tried my old saves and I went into one and my ship blew up instantly, and the other didn't even load. Should I just uninstall the whole game the reinstall it?
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jack775544
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Post by jack775544 »

Nothing should show up in the select mod package tab. Simply open the game installation with the mod installed, and it should run.
XTC is completely incompatible with non-XTC saves (and if you have a save from the old 1.2 build of XTC it is also not compatible). This is since the changes in XTC (such as a new map, ships being completely rebalanced ect.) make it impossible to transfer old saves across.
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.
Stargazzer811
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Joined: Sat, 15. Feb 14, 18:24

Post by Stargazzer811 »

Thanks for getting back with me. I read that some changes were to be made to the main menu when you installed the mod but I haven't seen those. I will play through the mod however and let you know if anything comes up.

As a side note, I am running Cadius' X-Tra Ships and Station and it DOES NOT appear to be causing any compatibility issues. I have both the full version and the Ships Only version, which I tested yesterday. I will test the full version today and see if any issues arise.
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jack775544
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Post by jack775544 »

Stargazzer811 wrote:Thanks for getting back with me. I read that some changes were to be made to the main menu when you installed the mod but I haven't seen those. I will play through the mod however and let you know if anything comes up.

As a side note, I am running Cadius' X-Tra Ships and Station and it DOES NOT appear to be causing any compatibility issues. I have both the full version and the Ships Only version, which I tested yesterday. I will test the full version today and see if any issues arise.
Not recommended at all.
On the surface it may look like it is working, however both mods are inherently incompatible since they both add ships into the game. I do believe there is a mod that merges the xtra ship pack safely though so have a look around the forum.
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.
Stargazzer811
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Joined: Sat, 15. Feb 14, 18:24

Post by Stargazzer811 »

I have slowly found this out. Also I want to make a complaint :x

First off, the ships that are supposedly in XTC do not show up in the scripts. If that's purposeful, I don't understand why but ok.

Second, anytime I spawn a ship using the scripts, anywhere, several Terran Mjollir's spawn as well and begin to destroy it. In one case, when I spawned a cap ship, a Osaka jumped in as well, IN TELADI SPACE. This is not EVE, X3 does not have concord, so tell me what the hell is going on.

Please and Thank You :evil:
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jack775544
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Post by jack775544 »

Uninstall xtra ship pack and start a new game and the XTC ships should reappear in scripts. The xtra pack you installed overwrote all if the XTC ships, however, removing the xtra cat/dat will revert the changes. You need to start a new game as X3 doesn't like it when you remove ship mods (critical errors in game at best, complete save incompatibility at worst.

As for the ships destroying anything you spawned, I have no idea.
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.
Stargazzer811
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Joined: Sat, 15. Feb 14, 18:24

Post by Stargazzer811 »

Thanks again for your help.

I was hoping you could answer the latter question, as I just went through Paranid space and chose to destroy a station only to have an ENTIRE USC carrier group jump in and kill me, and I mean ENTIRE, Tokyo, two Osaka's, several Katana's, and many ATF and USC fighters.

I understand if you do not know, I guess this is the mod creators way of keeping ppl honest, though honesty is not always the best policy, and more so in X3, since it has a script editor after all.
Stargazzer811
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Post by Stargazzer811 »

Sorry double posting again, but...

I uninstalled Xtra and the ships failed to show up, in fact, just about every piece of this mod has failed to appear, meaning I either installed it wrong, which I doubt, or this mod is actually crap.

I know not how I messed up the install if I even did. I transferred the files to the proper location from Program (x86) to Program where the rest of the dat/cat files and game files are.

The only other thing I can think is that AWRM is messing with it somehow.

Also, some gamestarts put you in Xenon sector 103 which looks more like a barren and useless version of Argon Prime. Any ideas about that?
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jack775544
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Post by jack775544 »

I haven't played on the 2.2 patch for this mod but my 2.0 install works perfectly fine, so I think the problem is with your end (And 2.2 didn't change anything critical for the mods operation).
AWRM is incompatible as well, due to both mods messing with the same files.
I recommend a clean install of X3TC and then install XTC on top of it. I know it is a pain, however you should try to add any sort of balancing mods on top of XTC, as you will get issues like you are having right now.
The general rule for this mod is that scripts and only scripts will be compatible, and even then quite a few scripts will break the game anyway.
Try XTC vanilla anyway before adding anything more, you might be surprised with the outcome.

And to get Xenon Sector 103 I am pretty sure that is where you are located for the custom start. Due to the universe expansion mechanic the custom start option is not compatible, however it is impossible to remove it from the list of starts, or edit what the game does for that start (Argon Prime, Buster, 4 IRE's IIRC). So if the sector was removed, then selecting Custom Start would crash the game, so putting you in a placeholder sector is the next best thing.
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.
Stargazzer811
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Joined: Sat, 15. Feb 14, 18:24

Post by Stargazzer811 »

Indeed it would. Removing ARWM is cakewalk so I can do that and out it with my saved Xtra stuff.

Getting a fresh reinstall of X3tc will be had because I installed via disk and just happen to be moving in a little over two weeks, but I think I know where it is so that will give me a project for a day.

The problem may just be a bad install so we shall see.

Cheers
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Killjaeden
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Post by Killjaeden »

the problem with the terran ships spawning and targeting you is very old, nobody was able to reproduce it and it remained ellusive all the time. Very few people have it, which makes it basically impossible to fix.
I'm not entirely sure but iirc this issue also sometimes happened in a modded vanilla x3tc...
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Stargazzer811
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Post by Stargazzer811 »

Ah I see. That's why no one on the XTC team fixed it, because it can't be pinned down. Ok, that makes sense I guess. I will dig out my copy of X3 and do a full reinstall after I wipe it from the hard disk. Maybe that will by chance solve that issue.

I am slightly upset by all this because I have been oogling over this mod since the first time I saw it. But as they say, all things in balance, all things in time.
GEdward
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Post by GEdward »

Hi everyone, I'm new to XTC and really enjoying it so far. I just have a quick question:
Is the OTAS Elite from XTM in the game and if so, how do you get it? I can't seem to find it in the OTAS Shipyard and I couldn't find anything on the internet.
Stargazzer811
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Post by Stargazzer811 »

You are referring to the Venti heavy fighter. It is in XTC, at least it was when I poorly installed my version.
shadowblayde
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Post by shadowblayde »

Hi.

I am trying to change the background of Tormented Sun so that it does not fry my brain. I have the galaxy editor from shadow and have got rid of the sun but it is still really red. I even tried copying the background from Veiled Memories but this does not change anything.

How do I make it less red ?

Thanks,

SB
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Killjaeden
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Post by Killjaeden »

changes to the universe map are only applied after a new gamestart unfortunately. So if you start a new game you should see your changes.
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shadowblayde
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Post by shadowblayde »

I started a new game after changing the background using Doubleshadow's galaxy editor but Tormented Sun's background doesn't change. It is still red. I can add and remove stars and planets though.

What is strange is that the gates in the galaxy editor are all going to somewhere but when I actually o to that sector using a custom game start, the gates out of Tormented Sun only lead to Tormented Sun. And none of the factories in the galaxy editor work. Is this something to do with the galaxy sector expansion thing ?

SB
Mechanis
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Post by Mechanis »

in a word: Yes.

XTC's expansion script links up gates manually via script (presumably the similar to the old Jumppack script) so if the expansion state isn't set to the point at which that sector opens, the gates won't go anywhere. personally, I wash that they'd made said script a little more immersion-friendly by having deactivated gates and swapping 'em out for ones with the wormhole once they come online, but I'm not a scripter so I've no idea how hard that would be to do Vs their current system.

HOWEVER!

you can set the expansion state manually via the script editor, and presumably write a gamestart script that auto-sets said state to have Tormented Sun open by default.

edit: also, if you're using the actual 'custom start' be aware that it DOES NOT WORK WHATSOEVER in XTC.
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Schultski
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Post by Schultski »

Direct downloads as listed in the first post don't work...
Any other available direct downloads to use?


Thanks in advance,
Schultski Rheindland
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Matsuhiko Takagawa / Schultski Rheindland

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Push the little 'REBOOT' button on your PC, that should do it...
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