X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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Thanks for getting back to me. The download worked and the mod has appeared to have installed fine however it doesn't show up in the Select Mod Package tab. Is this supposed to happen or have I missed something. I copied all the files and moved them into the proper location with the rest of the X3 files in the program files tab.
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Nothing should show up in the select mod package tab. Simply open the game installation with the mod installed, and it should run.
XTC is completely incompatible with non-XTC saves (and if you have a save from the old 1.2 build of XTC it is also not compatible). This is since the changes in XTC (such as a new map, ships being completely rebalanced ect.) make it impossible to transfer old saves across.
XTC is completely incompatible with non-XTC saves (and if you have a save from the old 1.2 build of XTC it is also not compatible). This is since the changes in XTC (such as a new map, ships being completely rebalanced ect.) make it impossible to transfer old saves across.
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.
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Thanks for getting back with me. I read that some changes were to be made to the main menu when you installed the mod but I haven't seen those. I will play through the mod however and let you know if anything comes up.
As a side note, I am running Cadius' X-Tra Ships and Station and it DOES NOT appear to be causing any compatibility issues. I have both the full version and the Ships Only version, which I tested yesterday. I will test the full version today and see if any issues arise.
As a side note, I am running Cadius' X-Tra Ships and Station and it DOES NOT appear to be causing any compatibility issues. I have both the full version and the Ships Only version, which I tested yesterday. I will test the full version today and see if any issues arise.
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Not recommended at all.Stargazzer811 wrote:Thanks for getting back with me. I read that some changes were to be made to the main menu when you installed the mod but I haven't seen those. I will play through the mod however and let you know if anything comes up.
As a side note, I am running Cadius' X-Tra Ships and Station and it DOES NOT appear to be causing any compatibility issues. I have both the full version and the Ships Only version, which I tested yesterday. I will test the full version today and see if any issues arise.
On the surface it may look like it is working, however both mods are inherently incompatible since they both add ships into the game. I do believe there is a mod that merges the xtra ship pack safely though so have a look around the forum.
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.
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I have slowly found this out. Also I want to make a complaint
First off, the ships that are supposedly in XTC do not show up in the scripts. If that's purposeful, I don't understand why but ok.
Second, anytime I spawn a ship using the scripts, anywhere, several Terran Mjollir's spawn as well and begin to destroy it. In one case, when I spawned a cap ship, a Osaka jumped in as well, IN TELADI SPACE. This is not EVE, X3 does not have concord, so tell me what the hell is going on.
Please and Thank You

First off, the ships that are supposedly in XTC do not show up in the scripts. If that's purposeful, I don't understand why but ok.
Second, anytime I spawn a ship using the scripts, anywhere, several Terran Mjollir's spawn as well and begin to destroy it. In one case, when I spawned a cap ship, a Osaka jumped in as well, IN TELADI SPACE. This is not EVE, X3 does not have concord, so tell me what the hell is going on.
Please and Thank You

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Uninstall xtra ship pack and start a new game and the XTC ships should reappear in scripts. The xtra pack you installed overwrote all if the XTC ships, however, removing the xtra cat/dat will revert the changes. You need to start a new game as X3 doesn't like it when you remove ship mods (critical errors in game at best, complete save incompatibility at worst.
As for the ships destroying anything you spawned, I have no idea.
As for the ships destroying anything you spawned, I have no idea.
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.
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Thanks again for your help.
I was hoping you could answer the latter question, as I just went through Paranid space and chose to destroy a station only to have an ENTIRE USC carrier group jump in and kill me, and I mean ENTIRE, Tokyo, two Osaka's, several Katana's, and many ATF and USC fighters.
I understand if you do not know, I guess this is the mod creators way of keeping ppl honest, though honesty is not always the best policy, and more so in X3, since it has a script editor after all.
I was hoping you could answer the latter question, as I just went through Paranid space and chose to destroy a station only to have an ENTIRE USC carrier group jump in and kill me, and I mean ENTIRE, Tokyo, two Osaka's, several Katana's, and many ATF and USC fighters.
I understand if you do not know, I guess this is the mod creators way of keeping ppl honest, though honesty is not always the best policy, and more so in X3, since it has a script editor after all.
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Sorry double posting again, but...
I uninstalled Xtra and the ships failed to show up, in fact, just about every piece of this mod has failed to appear, meaning I either installed it wrong, which I doubt, or this mod is actually crap.
I know not how I messed up the install if I even did. I transferred the files to the proper location from Program (x86) to Program where the rest of the dat/cat files and game files are.
The only other thing I can think is that AWRM is messing with it somehow.
Also, some gamestarts put you in Xenon sector 103 which looks more like a barren and useless version of Argon Prime. Any ideas about that?
I uninstalled Xtra and the ships failed to show up, in fact, just about every piece of this mod has failed to appear, meaning I either installed it wrong, which I doubt, or this mod is actually crap.
I know not how I messed up the install if I even did. I transferred the files to the proper location from Program (x86) to Program where the rest of the dat/cat files and game files are.
The only other thing I can think is that AWRM is messing with it somehow.
Also, some gamestarts put you in Xenon sector 103 which looks more like a barren and useless version of Argon Prime. Any ideas about that?
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I haven't played on the 2.2 patch for this mod but my 2.0 install works perfectly fine, so I think the problem is with your end (And 2.2 didn't change anything critical for the mods operation).
AWRM is incompatible as well, due to both mods messing with the same files.
I recommend a clean install of X3TC and then install XTC on top of it. I know it is a pain, however you should try to add any sort of balancing mods on top of XTC, as you will get issues like you are having right now.
The general rule for this mod is that scripts and only scripts will be compatible, and even then quite a few scripts will break the game anyway.
Try XTC vanilla anyway before adding anything more, you might be surprised with the outcome.
And to get Xenon Sector 103 I am pretty sure that is where you are located for the custom start. Due to the universe expansion mechanic the custom start option is not compatible, however it is impossible to remove it from the list of starts, or edit what the game does for that start (Argon Prime, Buster, 4 IRE's IIRC). So if the sector was removed, then selecting Custom Start would crash the game, so putting you in a placeholder sector is the next best thing.
AWRM is incompatible as well, due to both mods messing with the same files.
I recommend a clean install of X3TC and then install XTC on top of it. I know it is a pain, however you should try to add any sort of balancing mods on top of XTC, as you will get issues like you are having right now.
The general rule for this mod is that scripts and only scripts will be compatible, and even then quite a few scripts will break the game anyway.
Try XTC vanilla anyway before adding anything more, you might be surprised with the outcome.
And to get Xenon Sector 103 I am pretty sure that is where you are located for the custom start. Due to the universe expansion mechanic the custom start option is not compatible, however it is impossible to remove it from the list of starts, or edit what the game does for that start (Argon Prime, Buster, 4 IRE's IIRC). So if the sector was removed, then selecting Custom Start would crash the game, so putting you in a placeholder sector is the next best thing.
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.
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Indeed it would. Removing ARWM is cakewalk so I can do that and out it with my saved Xtra stuff.
Getting a fresh reinstall of X3tc will be had because I installed via disk and just happen to be moving in a little over two weeks, but I think I know where it is so that will give me a project for a day.
The problem may just be a bad install so we shall see.
Cheers
Getting a fresh reinstall of X3tc will be had because I installed via disk and just happen to be moving in a little over two weeks, but I think I know where it is so that will give me a project for a day.
The problem may just be a bad install so we shall see.
Cheers
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the problem with the terran ships spawning and targeting you is very old, nobody was able to reproduce it and it remained ellusive all the time. Very few people have it, which makes it basically impossible to fix.
I'm not entirely sure but iirc this issue also sometimes happened in a modded vanilla x3tc...
I'm not entirely sure but iirc this issue also sometimes happened in a modded vanilla x3tc...
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X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:

X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:

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Ah I see. That's why no one on the XTC team fixed it, because it can't be pinned down. Ok, that makes sense I guess. I will dig out my copy of X3 and do a full reinstall after I wipe it from the hard disk. Maybe that will by chance solve that issue.
I am slightly upset by all this because I have been oogling over this mod since the first time I saw it. But as they say, all things in balance, all things in time.
I am slightly upset by all this because I have been oogling over this mod since the first time I saw it. But as they say, all things in balance, all things in time.
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Hi.
I am trying to change the background of Tormented Sun so that it does not fry my brain. I have the galaxy editor from shadow and have got rid of the sun but it is still really red. I even tried copying the background from Veiled Memories but this does not change anything.
How do I make it less red ?
Thanks,
SB
I am trying to change the background of Tormented Sun so that it does not fry my brain. I have the galaxy editor from shadow and have got rid of the sun but it is still really red. I even tried copying the background from Veiled Memories but this does not change anything.
How do I make it less red ?
Thanks,
SB
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changes to the universe map are only applied after a new gamestart unfortunately. So if you start a new game you should see your changes.
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X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:

X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:

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I started a new game after changing the background using Doubleshadow's galaxy editor but Tormented Sun's background doesn't change. It is still red. I can add and remove stars and planets though.
What is strange is that the gates in the galaxy editor are all going to somewhere but when I actually o to that sector using a custom game start, the gates out of Tormented Sun only lead to Tormented Sun. And none of the factories in the galaxy editor work. Is this something to do with the galaxy sector expansion thing ?
SB
What is strange is that the gates in the galaxy editor are all going to somewhere but when I actually o to that sector using a custom game start, the gates out of Tormented Sun only lead to Tormented Sun. And none of the factories in the galaxy editor work. Is this something to do with the galaxy sector expansion thing ?
SB
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in a word: Yes.
XTC's expansion script links up gates manually via script (presumably the similar to the old Jumppack script) so if the expansion state isn't set to the point at which that sector opens, the gates won't go anywhere. personally, I wash that they'd made said script a little more immersion-friendly by having deactivated gates and swapping 'em out for ones with the wormhole once they come online, but I'm not a scripter so I've no idea how hard that would be to do Vs their current system.
HOWEVER!
you can set the expansion state manually via the script editor, and presumably write a gamestart script that auto-sets said state to have Tormented Sun open by default.
edit: also, if you're using the actual 'custom start' be aware that it DOES NOT WORK WHATSOEVER in XTC.
XTC's expansion script links up gates manually via script (presumably the similar to the old Jumppack script) so if the expansion state isn't set to the point at which that sector opens, the gates won't go anywhere. personally, I wash that they'd made said script a little more immersion-friendly by having deactivated gates and swapping 'em out for ones with the wormhole once they come online, but I'm not a scripter so I've no idea how hard that would be to do Vs their current system.
HOWEVER!
you can set the expansion state manually via the script editor, and presumably write a gamestart script that auto-sets said state to have Tormented Sun open by default.
edit: also, if you're using the actual 'custom start' be aware that it DOES NOT WORK WHATSOEVER in XTC.
A tinker
And maker of models
And maker of models
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Direct downloads as listed in the first post don't work...
Any other available direct downloads to use?
Thanks in advance,
Schultski Rheindland
Any other available direct downloads to use?
Thanks in advance,
Schultski Rheindland
[=] Matsu-Taka [=]
Matsuhiko Takagawa / Schultski Rheindland
Know how to best the X-Universe by one shot?
Push the little 'REBOOT' button on your PC, that should do it...
Try it... it works for me... believe it... it works...
Matsuhiko Takagawa / Schultski Rheindland
Know how to best the X-Universe by one shot?
Push the little 'REBOOT' button on your PC, that should do it...
Try it... it works for me... believe it... it works...