so iv heard patch 2.5 is out for devnet5 or somthing!!!! (Now With Changelog!)

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mohammadm55
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Post by mohammadm55 »

Graaf wrote:Average release time is 1 month, but considering that the summer holiday is starting this can get postponed by up to 4 weeks.

But I bet they are aiming to release before Gamescom.

OMFG you are my savior, thank you for that man.
MAUCorp
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Post by MAUCorp »

2 stations per zone they are not.
2 complexes; each a collection of many many stations.

Small detail, huge implications to the frustrations you imply.

The lack of resources (RMP) are deliberate (IMHO) in order to simulate necessary demand for a considerably important narrative function. Scarcity of resources is exactly the point to whats happening in DeVries. Its Gameplay in neon. Its the reason. The challenge. Don't edit it in. We really don't need to. Actually play through the problem :) Think. Its essentially the bread and butter of the game we paid for and yet so readily dismiss (understandably due to a lack of confidence associated with the buggy release).

Also, you mind unveiling what other name you've used in these forums? Your syntax is familiar and I have a fondness for transparency.
mohammadm55
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Post by mohammadm55 »

MAUCorp wrote:2 stations per zone they are not.
2 complexes; each a collection of many many stations.

Small detail, huge implications to the frustrations you imply.

The lack of resources (RMP) are deliberate (IMHO) in order to simulate necessary demand for a considerably important narrative function. Scarcity of resources is exactly the point to whats happening in DeVries. Its Gameplay in neon. Its the reason. The challenge. Don't edit it in. We really don't need to. Actually play through the problem :) Think. Its essentially the bread and butter of the game we paid for and yet so readily dismiss (understandably due to a lack of confidence associated with the buggy release).

Also, you mind unveiling what other name you've used in these forums? Your syntax is familiar and I have a fondness for transparency.
never go full retard plz.

1.what do you mean not edit in reinforced metal, when its the building block of the stations and when the game doesn't sell it at all?

2.idk only other name i could have used here was mohammadm5 on x3 forum.

3. station complex still only produces 1 ware for sale and no, 2 station complexes are not enough when you have over 60 stations you can build and you have to spread them in to at least 30 zones and at minimum that's 3 whole sectors. idk about you but aint nobody got time for that.

:evil: :evil: :evil: :evil:
MAUCorp
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Post by MAUCorp »

1. The game does sell RMP. From several locations. We are given many tools to achieve outcomes. Buying is only one. And PMC rep is a bit more work but actually conceivable, managable.

2. If you say so.

3. I'm having trouble understanding your point. Why do you want to make everything?
mohammadm55
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Post by mohammadm55 »

MAUCorp wrote:1. The game does sell RMP. From several locations. We are given many tools to achieve outcomes. Buying is only one. And PMC rep is a bit more work but actually conceivable, managable.

2. If you say so.

3. I'm having trouble understanding your point. Why do you want to make everything?
1. http://roguey.co.uk/xrebirth/wares/ware-105/producers/

none of these stations sell it in my game for what ever reason.
and my pmc rep is 25

<faction id="player">
<relations>
<relation faction="nolimits" relation="-0.0032"/>
<relation faction="reivers" relation="-0.25"/>
<relation faction="argongovernment" relation="0.0032"/>
<relation faction="xenon" relation="-0.5"/>
<relation faction="familyryak" relation="-0.0032"/>
<relation faction="friend" relation="0.5"/>
<relation faction="enemy" relation="-0.5"/>
<relation faction="canteran" relation="0.0032"/>
<relation faction="criminal" relation="-0.5"/>
<relation faction="sovereignsyndicate" relation="-0.5"/>
<relation faction="hereticvanguards" relation="-0.5"/>
<booster faction="plutarch" relation="0.43392" time="203658.633"/>
<booster faction="heartofalbion" relation="0.0005" time="1354.885"/>
<booster faction="beryll" relation="0.0346498" time="127368.249"/>
<booster faction="leddaindustrial" relation="0.126374" time="156061.284"/>
<booster faction="wholesomefoods" relation="0.0576185" time="46679.209"/>
<booster faction="nolimits" relation="0.0196186" time="42307.045"/>
<booster faction="albionenergy" relation="0.267446" time="204112.868"/>
<booster faction="reivers" relation="-0.372468" time="141409.281"/>
<booster faction="argongovernment" relation="0.126865" time="323361.107"/>
<booster faction="jonferson" relation="0.0988301" time="292892.715"/>
<booster faction="aquarius" relation="0.0944196" time="323225.519"/>
<booster faction="chow" relation="0.0663551" time="294032.707"/>
<booster faction="frantonpharma" relation="0.0005" time="175447.568"/>
<booster faction="xenon" relation="-0.844463" time="298202.812"/>
<booster faction="canteran" relation="0.0570989" time="256715.969"/>
<booster faction="sonraenergy" relation="0.0161253" time="324380.12"/>


3. i don't get you, why don't you want to make everything? i mean the reason i do is because i like to make maximum profit and the best way to do that is to have monopoly over everything. i mean the game is based on fight trade build think.

fight works perfectly

trade works at 60-80%

build works 50%

think works at about 1000%, you have to over think everything because there is literally no guide out there.
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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths »

In my plot complete game (done without mods or edits), I do not have supply issues with RMP either. I have the plot station complete, one station almost complete, and a third in the pipeline.

In my FreePlay game, I'd started building a Refueling Station but getting enough RMP together was proving a challenge (RMP was being produced and sold but the demand for it was VERY high).

In mohammadm55's game, it is possible that there are some random factors in supply chains that could possibly be screwing with the trading of resources in the supply chain for RMP (e.g. Xenon Ks/Is killing AI trade ships). There are other possible self-inflicted causes as well. Without a game save, it would be impossible to say for certain what is the root cause of mohammadm55's situation.
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JClosed
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Post by JClosed »

Well - editing your save file is, in my humble opinion, not really the smartest thing to do. The economy balance is already very fragile, and adding wares or tinkering with the save file to change amounts can disturb that balance until the game becomes unplayable. It can also have other unpredictable side effects.

The problem with economy simulations is that there are many factors that can influence the balance. Egosoft is working hard to get the economy within reasonable borders, so it wont spin out of control. By adding or changing amounts of wares, it is possible the economy spins out of control, or just come to an complete standstill.

Personally I prefer to play the game "as is", thus without save editing or mods (well - apart from the Isha mod to change the way she looks). If something does not work or strange things are happening I am certain it was not an result of bad going mods or game edits.

Just my 2 cents..
MAUCorp
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Post by MAUCorp »

Totally agree Roger.

@mohammadm55
Spoiler
Show
Try searching the storage of stations that use RMP in their manufacturing cycles. Hack the storage. As of 2.2 you'll even get AI tradeships coming by to restock.
But as far as building everything goes, go for it. Its your game enjoy it as you see fit.
I dont want to make everything cause I'm trying to live in the economic ecosystem egosoft designed. And my kids won't let me play as much as I'd actually like. Otherwise, I'd probably make everything too eventually.[/spoiler]

EDIT: FUBARed my spoiler tags. Also really interesting take on it, Jclosed.
GCU Grey Area
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Post by GCU Grey Area »

No issues with availability of building materials from NPC factories in my game either (aside from rep).

For example, just checked my ship's trade menu & right now PMC factories have a combined total of over 48k RMP in stock which I could theoretically buy (if I didn't prefer to wait nearby for one of their freighters to load up, then nick the freighter instead - works out cheaper that way). Same with all the other stuff needed to build stations (bio-optics, reactors, FFPs, etc) - plenty available to buy if I really wanted to, I just generally prefer not to have to pay for it if I don't have to (more fun too).

Also have to agree with JClosed regarding mods & save edits, game still has too many rough edges in my view to use such things - too high a risk of unforeseen consequences. Anyway wouldn't be able to whinge about bugs in the beta forum if I used them in my game. Don't have anything against using mods per se (had great fun with them in the old games), just don't consider XR to be quite ready for them at the moment.
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YorrickVander
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Post by YorrickVander »

It's nice to see the debate hot up again as another patch draws near. Whatever's in it we'll have to wait to see, how long that wait is we will know when it's over due to CBJs post in public beta. And then probably bitch about as soon as it's released anyway :lol:

And mohammadm55 - you really need to look harder if you cant buy RMP. Failing that there's a mod that adds and extra RMP station in albion...


EDIT : Don't forget to turn your extensions off every new patch kids, cos a lot of your frustrations actually stem from mods that no longer work :P
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Archaeosis
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Post by Archaeosis »

MAUCorp wrote:2 stations per zone they are not.
2 complexes; each a collection of many many stations.

Small detail, huge implications to the frustrations you imply.

The lack of resources (RMP) are deliberate (IMHO) in order to simulate necessary demand for a considerably important narrative function. Scarcity of resources is exactly the point to whats happening in DeVries. Its Gameplay in neon. Its the reason. The challenge. Don't edit it in. We really don't need to. Actually play through the problem :) Think. Its essentially the bread and butter of the game we paid for and yet so readily dismiss (understandably due to a lack of confidence associated with the buggy release).

Also, you mind unveiling what other name you've used in these forums? Your syntax is familiar and I have a fondness for transparency.
Actually, I find that two fully-expanded stations per zone is a stifling limit, and of course I understand that each has multiple production lines. Why do you seem to assume people aren't taking that into account?

I feel like you're making excuses for the awful implementation of the economy. You seem to be saying that if you think there are problems you're not thinking enough. This rather ignores the fact that the economy is actually horribly broken on a basic, functional level.

If you want to see the broken AI, the bugs where wares are reserved but never traded (which starves the economy), and the fact that stations never make any meaningful profit as some sort of "high difficulty", feel free. I think most people would rather Egosoft fix these crippling issues instead.
JClosed
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Post by JClosed »

YorrickVander wrote:It's nice to see the debate hot up again as another patch draws near. Whatever's in it we'll have to wait to see, how long that wait is we will know when it's over due to CBJs post in public beta. And then probably bitch about as soon as it's released anyway :lol:

And mohammadm55 - you really need to look harder if you cant buy RMP. Failing that there's a mod that adds and extra RMP station in albion...


EDIT : Don't forget to turn your extensions off every new patch kids, cos a lot of your frustrations actually stem from mods that no longer work :P
It is possible that saved games files become "contaminated" by previous mods. In that case an simple "turn mod off" will not help very much. On the contrary - it is possible that save files that have pointers or data that are depending on, or pointing to, missing mods wreck havoc in the patched game.

That is one of the reasons I just want an "vanilla" game. It would be embarrassing if I would start complaining about an not functioning game if at the end it was caused by an missing mod or corrupted/modified save file.

I am an "slow pace" player, so I do not need mods to speed up the game play. For me in the previous X series it was far to easy to get an up and running huge production station that spew out big amounts of money (like buying an financially huge successful factory for the price of a few vans, and without any work put in to build it up). Now you have to work hard to get things going and your margins are small, just as it should be. Not longer an "walk in the park", but more of an challenge.

But that's an personal opinion of course.
jeroll3d
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Post by jeroll3d »

confirmed

Patch will be released someday, sometime. :lol:

What is certain, with the same quality of patches from all previous games from Egosoft. :)
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YorrickVander
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Post by YorrickVander »

Save files indeed can be contaminated. But, in my opinion at least, that's less damaging than an active mod that breaks critical features. Tomato tomato :P

Edit : to be fair, if you run a game modded, you really have no basis to whine if changes to the vanilla game break your save anyway. You knew the risks when you installed the player made mod.
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DaddyMonster
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Post by DaddyMonster »

Are there no leaks yet as to the contents of next patch even though we apparently know it's christened 2.5?

Agree with the point about messing with the xml - only if you have to - on a basic level that's just not playing the game and if it could be tweeked to fix so easily to good effect they'd have done it already. Here's hoping 2.5 addresses that, at least in part.
fallenwizard
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Post by fallenwizard »

Are there no leaks yet as to the contents of next patch even though we apparently know it's christened 2.5?
No, because we level 5 guys get in real legal trouble if we do that. Also there is a sense of pride of working for Egosoft, at least for me.
Last edited by fallenwizard on Sat, 26. Jul 14, 16:29, edited 3 times in total.
bmtv0957
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Post by bmtv0957 »

DaddyMonster wrote:Are there no leaks yet as to the contents of next patch even though we apparently know it's christened 2.5?

That's only a rumour. People are just assuming because it's taking quite a bit longer than the usual updates that it will be a huge patch and jump us to 2.5. But, more likely, the dev team have been on holiday because it's that time of year. We'll probably get a 2.3 patch in 2 or 3 weeks. Sad, I know. :(


I'm trying to avoid getting hyped up for a huge patch because I don't want to be crushed emotionally if it doesn't happen. :P
mohammadm55
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Post by mohammadm55 »

ok, so i do understand the reason that reinforced metal isnt in my game is because of a bug and if i start a new game it will probably go away, but im to invested in the save file i have. and as long as mods + save file editing makes a way around it i have no problem with keep playing.

i have built my self a construction stations with 2 plate foundry's. but the road block i have hit is how can i sell the goods that the stations make. do the ships assigned to the manager do that? or do the other stations have to come and buy it them self? or is there anyway i can do it my self manually?
or will a trading mod like yorricks go around and sell my stations goods?

road blocks like this piss the **** out of me because there should be an official guide for stuff like this but there isn't. :cry: :cry: :cry:
LoveToDie
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Post by LoveToDie »

All i'm looking for is the ability to destroy stations permanently!

I have a save file with 12 stations and 6 Carriers ready to mess up Plutarch and own my own galaxy!
LoveToDie
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Post by LoveToDie »

Oh and this annoy, Construction of a station not completing after you give it all the original mats. I mean if you're gonna require more stuff after the initial build parameters then at least stop making me have to come back to the construction vehicle to load them into my trading computer!

:evil:
Last edited by LoveToDie on Sat, 26. Jul 14, 22:58, edited 1 time in total.

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