Graaf wrote:Average release time is 1 month, but considering that the summer holiday is starting this can get postponed by up to 4 weeks.
But I bet they are aiming to release before Gamescom.
OMFG you are my savior, thank you for that man.
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never go full retard plz.MAUCorp wrote:2 stations per zone they are not.
2 complexes; each a collection of many many stations.
Small detail, huge implications to the frustrations you imply.
The lack of resources (RMP) are deliberate (IMHO) in order to simulate necessary demand for a considerably important narrative function. Scarcity of resources is exactly the point to whats happening in DeVries. Its Gameplay in neon. Its the reason. The challenge. Don't edit it in. We really don't need to. Actually play through the problemThink. Its essentially the bread and butter of the game we paid for and yet so readily dismiss (understandably due to a lack of confidence associated with the buggy release).
Also, you mind unveiling what other name you've used in these forums? Your syntax is familiar and I have a fondness for transparency.
1. http://roguey.co.uk/xrebirth/wares/ware-105/producers/MAUCorp wrote:1. The game does sell RMP. From several locations. We are given many tools to achieve outcomes. Buying is only one. And PMC rep is a bit more work but actually conceivable, managable.
2. If you say so.
3. I'm having trouble understanding your point. Why do you want to make everything?
Actually, I find that two fully-expanded stations per zone is a stifling limit, and of course I understand that each has multiple production lines. Why do you seem to assume people aren't taking that into account?MAUCorp wrote:2 stations per zone they are not.
2 complexes; each a collection of many many stations.
Small detail, huge implications to the frustrations you imply.
The lack of resources (RMP) are deliberate (IMHO) in order to simulate necessary demand for a considerably important narrative function. Scarcity of resources is exactly the point to whats happening in DeVries. Its Gameplay in neon. Its the reason. The challenge. Don't edit it in. We really don't need to. Actually play through the problemThink. Its essentially the bread and butter of the game we paid for and yet so readily dismiss (understandably due to a lack of confidence associated with the buggy release).
Also, you mind unveiling what other name you've used in these forums? Your syntax is familiar and I have a fondness for transparency.
It is possible that saved games files become "contaminated" by previous mods. In that case an simple "turn mod off" will not help very much. On the contrary - it is possible that save files that have pointers or data that are depending on, or pointing to, missing mods wreck havoc in the patched game.YorrickVander wrote:It's nice to see the debate hot up again as another patch draws near. Whatever's in it we'll have to wait to see, how long that wait is we will know when it's over due to CBJs post in public beta. And then probably bitch about as soon as it's released anyway![]()
And mohammadm55 - you really need to look harder if you cant buy RMP. Failing that there's a mod that adds and extra RMP station in albion...
EDIT : Don't forget to turn your extensions off every new patch kids, cos a lot of your frustrations actually stem from mods that no longer work
No, because we level 5 guys get in real legal trouble if we do that. Also there is a sense of pride of working for Egosoft, at least for me.Are there no leaks yet as to the contents of next patch even though we apparently know it's christened 2.5?
DaddyMonster wrote:Are there no leaks yet as to the contents of next patch even though we apparently know it's christened 2.5?