Litcube's Universe

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Joubarbe
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Post by Joubarbe »

That being said, I think I misread for a reason. It says "searching for buy" when trying to buy and "searching for sale", not "for sell" when trying to sell. Maybe it's me with my terribe english, but wouldn't it be more accurate to say "sell" instead of "sale" ? When you're searching for sales, that means you want to buy, no ?

...
:)
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Litcube
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Post by Litcube »

Joubarbe wrote:That being said, I think I misread for a reason. It says "searching for buy" when trying to buy and "searching for sale", not "for sell" when trying to sell. Maybe it's me with my terribe english, but wouldn't it be more accurate to say "sell" instead of "sale" ? When you're searching for sales, that means you want to buy, no ?

...
:)
I think you're right. Those tags should be clearer.
Alan Phipps
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Post by Alan Phipps »

'Finding place to buy' and 'Finding place to sell' would be clearer.
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PlasticineDog
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Post by PlasticineDog »

I hope I haven't just been a humongous idiot here and missed an important something, but I've done everything I can to solve this myself and have had no luck.

I'm having some issues with my game since updating to 1.1.3. Ever since the update my game started crashing quite frequently, I've not had a single crash in LU until this point. I installed the update exactly the same way I did with all the previous ones. I read through the changelogs and as I understand, an EI was not necessary for the update, so I didn't bother to do one. At first anyway. Since the game was crashing all the time, though, I decided to do an EI to be safe. The export took far longer than it did the last time, probably about half an hour or more. And when I tried to import, it gave me this message: "Import ****** up. "End object" expected. Got: 108 instead of subindex: 34651 loops: 395"

The next logical step would be to make a clean install and use my exported file, but I can't be sure that the file isn't corrupt.
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Litcube
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Post by Litcube »

Send me your export xml
Joubarbe
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Post by Joubarbe »

You said there's no ammo in LU, but there's still Mass Driver Ammunition to sell. Is this intended ? Impossible to remove ? You should indicate that these are no longer needed if so.
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Litcube
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Post by Litcube »

Joubarbe wrote:You said there's no ammo in LU, but there's still Mass Driver Ammunition to sell. Is this intended ? Impossible to remove ? You should indicate that these are no longer needed if so.
Those will be converted soon


@PlasticineDog: Stand by, bud. Got your export, and I'm working on it now. That is one impressive empire! As soon as I fix this issue, I'll have a patch out. So that could be within the hour.
swatti
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Post by swatti »

FEATURE REQUEST/S:

Boarding made better

I'l just leave this to the master himself to ficure but boarding could use a bit of an improvement.
It takes VERY long time to get into it and boarding early M6s could help ppl move up in the world a bit faster.

Integrate marine repairs

Cause, awasome. Make those monkeys do the hard work! Perhaps in a LU-way...
Repairing ships is "not fun" and in vanilla stupidly expensive. Regardless of price its still slow.

Integrate Missile Safety

"incoming missile!" *massive boom!* Where did all my new friends go?
Threres atleast one script that works like a charm. Very, VERY good for fighter survival.

EDIT:

Yes, a personal request. Mass Driver and Energy Bolt Chaingun... MOAR FIRE-RATE!! Like, LOTS more.
Can accuracy be lowered? Would fit the "concept"

Since all other guns fire so slowly, atleast some should "stand out" a bit. Of cource lower the damage to compensate. Im hoping for low but steady DPS-gun to use a defence gun in smaller ships.

The one of (very few) things re-birth did right was the awasome hails of bullets cap-ships spewd out.
Since it was both good looking and awasome, they removed it. I miss it.
Last edited by swatti on Thu, 5. Jun 14, 20:26, edited 1 time in total.
Joubarbe
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Post by Joubarbe »

Seriously swatti... There are scripts to do that. Download them or make them yourself. This is how magic X3 is. That's also why I've made "Hack To Board".
swatti
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Post by swatti »

Im trying to get by using as little mods as possible. At some point they are bound to mess eachother up... Its happened before.

Only script i was able to make was the "money cheat" - After several tries it even worked. "il leave this to the pros"
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Litcube
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Post by Litcube »

I get what swatti is saying.. The less you have to use non LUV, the less issues you're likely to run into, and the more likely I'll be able to fix bugs.

I also get what Jou is saying, of course.

Boarding: I think boarding is ok for now, unless you have specific items you'd like to discuss.

Marine Repairs: My honest opinion: Cheese.

Missile safety: There already is. If you want to be immune to missiles, buy an M7M, load it with mosquito, and get it to protect you. Having a system that automatically protects you by virtue of simply installing a script that does it with no gameplay investment is, again my honest/humble opinion, cheese.

Every "benefit" you attain in LU has been tuned to require an investment. I felt you should have to work to attain power. Power, in a lot of forum users eyes, comes in the form of ships. My ship is bigger, so I have more power. I'm trying to create an environment where there's other forms of power.

Some examples:

The ability to jump to sector center:
investment: jumpgate quantifier

The ability to defeat missiles:
investment: M7M

The ability to auto-swap turret weapons:
investment: Fleet diversity

The ability to repair:
investment: HQ and wares, MLCC assistance

The ability to auto trade:
player property present in sectors (satellites)

The ability to train marines in combat:
A TL, payment, sidearms
topkiddy
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Post by topkiddy »

Litcube wrote:
@topkiddy: Nope. Collect marine is vanilla. Do we have a demand to LUize it?
It would be good if it could behave like the ware collector as when I set a TP to collect ejected marines it fannies around not collecting a bean whilst my highly trained marines become nice space debris.
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Jack08
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Post by Jack08 »

swatti wrote:Yes, a personal request. Mass Driver and Energy Bolt Chaingun... MOAR FIRE-RATE!! Like, LOTS more.
Can accuracy be lowered? Would fit the "concept"
If you want this, your going to have to do it yourself, as its likely not going to make it into LUV.

The reason for this is because how the fire rates in LU are balanced, they are not balanced deliberately to be slow, but rather to improve performance.

Its a concept i came up with a while ago that Litcube liked, called BIP - Bullet In-flight Potential - The higher the refire rates or lifetimes of the weapons, the higher the count of potential bullets in flight at any one time. As X is a single threaded game, this become an issue very quickly in large scale combat, and the ballistics engine can bog down majorly. The refire rates are as they are for this exact reason, to maintain high frame-rates in fleet combat, something that LU is designed around.
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Joubarbe
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Post by Joubarbe »

Improving performance has made combats smarter. That's good.

IIRC you just have to use X3 Editor to change fire rates. No scripts. No headaches.
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Litcube
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Post by Litcube »

Jack08 wrote:Its a concept i came up with a while ago that Litcube liked, called BIP - Bullet In-flight Potential

Exactly. If you look in the tools section, download the editors, and open the weapon balance, you'll see a column on BIP. Range, speed, ROF, all pivot on BIP.

(the tool can also exports to TLasers/TBullets, an all in one weapons editor)
Drockt1
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Post by Drockt1 »

Also id like to make a suggestion for my fellow boarding fanatics(since someone asked to change boarding) I think Xtended went the wrong route with the instant teleport and made boarding to cheesy so other then making marines actually fly correctly at the target in space there isn't alot that can be done.

I personally love boarding and it works sometimes.. and sometimes it doesn't. Ive watched marines fly around.. and around a ship never able to board at all. Sometimes I even wonder if bounce was working on the marines as they seemed to bounce off the ship. But sometimes it works and you will cap a few m6s with alot of reloads this way.

If you are serious about boarding Bline for boarding pods ASAP. You do NOT need a m7m to do this. There are quite a few m6s in LU's universe that can do this including the super powerful OTAS( 12 front gun m6 and the split 12 front gun Tempestine(this ones cheaper at 22mil, less shielding though).. They take other m6s SOO easy making for a quick stream of money. It can even take full on capital ships.

Admittedly its kinda annoying, but you can have a TS(pref one of the super strong ones like the nomad), within 9km of you and the cap ship you are attempting to take. You fire 2 boarding pods and quickly transfer 8 more marines to your ship and fire 2 more. Transfer 5 more marines this time and fire 1 more boarding pod. If you do it fast enough they will all be fighting by deck 1 and you will suffer no loss's.

I also do mode my game with x3 editor 2. I add boarding pod firing ability to the crappy pirate Carrak. That way you can even boarding with a fighting m7(but the trade off is that thing sucks). This doesn't really make fighting easier but it sure is more convenient to press the boarding pod button 4 times and not have to transfer marines ;)

At this point you can normally afford a legit m7m for boarding.
Last edited by Drockt1 on Thu, 5. Jun 14, 21:40, edited 1 time in total.
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Litcube
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Post by Litcube »

Added to wiki GUI changes:

* Main weapon HUD shows current cockpit view
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Litcube
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Post by Litcube »

V1.1.4
Patch released.

Change log

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Tahlmorra
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Post by Tahlmorra »

Litcube wrote:Missile safety: There already is. If you want to be immune to missiles, buy an M7M, load it with mosquito, and get it to protect you. Having a system that automatically protects you by virtue of simply installing a script that does it with no gameplay investment is, again my honest/humble opinion, cheese.
Hey, Litcube, I think you may have misunderstood what he was talking about (this is what I think he meant). Not sure if you consider this an appropriate addition, but I have seen a lot of fighters pop when my lasers detonate their just launched missiles.
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Litcube
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Post by Litcube »

V1.1.5
Patch released.

Change log

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