That's exactly what's going on, you need to copy the LIFE bits out of my conversation_AP.xml file and insert them into your mod's conversation.xml file. I have added a readme.txt file to the new version which I will upload shortly, (0.62a).PDouma39 wrote:Great, the only issue I have with this mod is the com-system, it won't show when I com some newsagent at the trade-stations or whatever station they are in, the only options there are: show me the shipyard or equipmentdock or surrender.
But I think that is due to the mod: TC plots for AP I use, this mod calls upon its own conversations t-file, therefore other conversations t-files are not called upon I guess.
I maybe mistaken by this last one but I think that is the little issue here, as I see it this mod is working great.
That's the NPC's levelling up, K=Kills, L=Levels...as they level up they receive benefits, like full shield/laser loads, resupply of missiles and speed and rudder tunings until they hit 50% above base speed by level 10.PDouma39 wrote:Edit: another thing I noticed throughout my X-universe some ships have extra name extensions, like the Argon One:K1 L0, most ships have Betty pronounce them correctly by their name, but not the Argon One anymore, at least with this strange extension(:K1 L0), must be something to do with this mod, never had that before
CheersLarxyz wrote:FIrst thing first, this mod is awsome!

It's not difficult really, just a little nasty when other mods have modified the conversation.xml file, you also need to know the md pretty well to get good use out of it.Larxyz wrote:This is acctually the first mod i've seen that modifies the comm menu... is that more difficult that modifying the command menus for ships?
No worries, it's trivial to put in, I'll add it for the next version, (0.62a).Larxyz wrote:Anyway, Can You make a toggle for displaying the k3L1 thing..., i relise that is the kills and the level of the ship... but i would like to have it as a toggle... if you dont mind?
Yup another simple change, look for it in 0.62a.Kadatherion wrote:Just now began giving it a try, and it sure looks VERY interesting. From this first quick look I second the request of making the K/L tag toggleable, and I'd also suggest to tweak the news to highlight (by color coding relevant string variables) the sector and races involved.
I'll have to find out what's going on with this one, from memory I just used global arrays for all the config parameters and because of the way the X3 engine saves it's entire state, those arrays should be getting saved and loaded correctly with your save files. I'll check this one out, but it probably won't be in 0.62a unless it is trivial to fix.Kadatherion wrote:There also seems to be a rather "serious" issue of the config settings reverting to their defaults every time a game is loaded (possibly related to the popup appearing each time?). This happens both in 0.57a and the still not mentioned here but downloadable 0.60a, in a freshly started new game.