Fix ships with missing docking ports, please! [Q&A GTS-6]

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Fenris159
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Joined: Tue, 19. Nov 13, 08:02

Fix ships with missing docking ports, please! [Q&A GTS-6]

Post by Fenris159 »

I tried to board a Gangrene Chaser, finished successfully however at the end Yisha mentions a new commander will be brought on board before we can use it. I wait.... and wait... nothing.

So if the commander is not going to get on board and it just sits there green, holding all my marines. How did the developers plan for us to take these ships if at all?

Another thing I don't get is why we would destroy the jump drive, why not just hack it? once you disable the ship it can't jump or boost to stations for repairs. I would understand taking out half the engines for lost mobility.

Anyway does anyone know a way to mod the save file to bypass this issue in the mean time? Somebody needs to make a mod that changes the boarding procedure.
Zothen
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Fix ships with missing docking ports, please!

Post by Zothen »

Theres no way to get an engineer, captain or any other crew on board a Fedhelm, because the docking port was forgotten (no, its not too small).

This significantly reduces the usability of the Fedhelm (no engi to repair, no def officer to use drones, etc).
(Also discussed here (german) http://forum.egosoft.com/viewtopic.php?p=4218963)

This also seem to apply to other ships as reported here:
http://forum.egosoft.com/viewtopic.php?t=352040

Did anybody of you find more ships that should be dockable but arent?
csaba
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Re: Fix ships with missing docking ports, please!

Post by csaba »

Zothen wrote:Theres no way to get an engineer, captain or any other crew on board a Fedhelm, because the docking port was forgotten (no, its not too small).

This significantly reduces the usability of the Fedhelm (no engi to repair, no def officer to use drones, etc).
(Also discussed here (german) http://forum.egosoft.com/viewtopic.php?p=4218963)

This also seem to apply to other ships as reported here:
http://forum.egosoft.com/viewtopic.php?t=352040

Did anybody of you find more ships that should be dockable but arent?
hmm I don't really think every last ship needs docks and all sorta personnel. I use a Fedhelm to mine some ore. Of course I'd get pissed if it gets damaged and then it can't be repaired. So something has to be done.

Also it needs an option to cancel follow when it contacts you that it finished mining and will come to you. Something like: "Don't come damnit I'm in middle of a battle!!!!"
Barec_Gesh
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Post by Barec_Gesh »

this i would like to know as well as i captured a arawn and it has no docking port so i cant get my experienced marine officer back
CBJ
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EGOSOFT
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Post by CBJ »

We're working on it. The Xenon ship may not necessarily be changed, but others should be.
Barec_Gesh
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Post by Barec_Gesh »

ok thank you
CBJ
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Post by CBJ »

Hm, I may have misread which ships were being referred to. I will have to get back to you on this.

Edit: Confirmed that Fedhelm is one of those where the docking ability will be restored.
Zothen
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Post by Zothen »

CBJ wrote:
Lise wrote:That sounds like a bad joke CBJ...
Well spotted. Clearly it's not quite right as it is; I just rather liked the idea that they vanished without trace.
Not sure why you are a moderator or something, but somebody should have told you that irony often doesnt work well in written form. But feel free to make jokes on our bill.

And thanks for the update. Looking forward.
Pimpace
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Post by Pimpace »

Docking port is a problem since last (I think 1.14) patch guys. After this patch my construction vessel "lost" its docking port, so I'm unable to dock. I think their changes has impact the save file structure, so maybe we should start over a new campaign/free play after each patch. (or maybe if not after all patch, but when they change save file structure, or the method game handling these type of data)
Ruges
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Post by Ruges »

CBJ wrote: I just rather liked the idea that they vanished without trace.
Could be a good start of a quest.
theslay
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Post by theslay »

Nibel wrote:
CBJ wrote: Well spotted. Clearly it's not quite right as it is; I just rather liked the idea that they vanished without trace.
new way to fix a bug: make them think,that it's intended. :lol:
"It's not a bug, it's a feature" is actually quite an old tactic :wink:
Norsk
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Post by Norsk »

CBJ wrote:
Lise wrote:That sounds like a bad joke CBJ...
Well spotted. Clearly it's not quite right as it is; I just rather liked the idea that they vanished without trace.
http://static.neatoshop.com/images/prod ... jpg?v=1935
waddymc
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xr

Post by waddymc »

Can confirm the docking port missing on some arawn too.

Just capped one and no docking icon, cant click on ship at all, just green square confirming it belongs to me but no dock icon at front.
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Sincerity
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Re: Fix ships with missing docking ports, please! [Q&A GTS-6]

Post by Sincerity »

ioae wrote:Xenon K captured. Any idea how I can repair it? Or is this a bug wherein the capital ship is missing a landing platform? Can't assign captain or anything. :( If this is not a bug, please feel free to move it from here.
You can fix it, by editing save, and adding port by youself.
LastChime
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Post by LastChime »

Fedhelm has none for sure, I've checked multiples.

I couldn't find one on the Hermod I saw but I haven't seen many so I'll try to keep an eye out, as I initially thought the Sequana had none, but it's just in an odd spot and you have to be very close for it to pop up.
kardgar
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Re: Fix ships with missing docking ports, please! [Q&A GTS-6]

Post by kardgar »

Sincerity wrote:
ioae wrote:Xenon K captured. Any idea how I can repair it? Or is this a bug wherein the capital ship is missing a landing platform? Can't assign captain or anything. :( If this is not a bug, please feel free to move it from here.
You can fix it, by editing save, and adding port by youself.
Do you know the command string to add and or look for to correct this? I have an Arawn without a dockingbay
SyberSmoke
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Post by SyberSmoke »

As a suggestion to the Devs, Obviously Capturing a K is possible. So what if instead of needing a captain, the marines turn off the AGI, apply a patch (As explained then went bonkers due to a bad update), and a new subsystem that shackles the AGI's capabilities. May be as an in port alteration?
wargoat
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Re: Fix ships with missing docking ports, please! [Q&A GTS-6]

Post by wargoat »

Sincerity wrote: You can fix it, by editing save, and adding port by youself.
Any idea how to do this? would love to get some ports on the ships i capped recently.

I am adding to the list of ships that when i Board and Capture they don't have a Dock(1.15)
Heavy Sul
Balor
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Sincerity
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Post by Sincerity »

It`s easy =)

Warning spoilers, bla bla!
Spoiler
Show
Just look for string in your regular ship(with dock) like this:

Code: Select all

<connection connection="connection_dock_p01" macro="connection_dock_p01">
then copy from this string to

Code: Select all

</connection>
and paste it to "connections" section.
Screen:
Spoiler
Show
press me! i`m open in new window, or tab

Starting, and ending of needed code selected with breakpoints(blue dots)
For seeng text press Ctrl+A
Skay24
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Re: Fix ships with missing docking ports, please! [Q&A GTS-6]

Post by Skay24 »

wargoat wrote:
Sincerity wrote: You can fix it, by editing save, and adding port by youself.
Any idea how to do this? would love to get some ports on the ships i capped recently.

I am adding to the list of ships that when i Board and Capture they don't have a Dock(1.15)
Heavy Sul
Balor
I play now with the new patch and the Heavy Sul has dock in front.
Balor has a landing spot between the bridge and antenna ( black circle).
If that helps.

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