[Request] Removing Nebula Textures

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TailsDeveraux
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[Request] Removing Nebula Textures

Post by TailsDeveraux »

Yes, they're beautiful, yes, I love them, but comparing my FPS in sectors that have them, and sectors that don't, they eat about half my frames. Anyone know what I could do to remove them?
Idenwen
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Post by Idenwen »

Would love to see a mod that removes them. Not because of FPS but for sightseeing and nicer space.
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Observe
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Re: [Request] Removing Nebula Textures

Post by Observe »

TailsDeveraux wrote:Yes, they're beautiful, yes, I love them, but comparing my FPS in sectors that have them, and sectors that don't, they eat about half my frames. Anyone know what I could do to remove them?
I don't have access to my files atm, but as I recall, nebulae are defined at the cluster and at the zone levels. Therefore, you'll find nebulae clouds present in the maps/zone xml file as well as the assets/cluster cluster xml (there is one for each cluster). If you decide to make a mod for this, be sure to use the patch method in your dlc extensions folder. :)
Tom130
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Post by Tom130 »

Is this the "no Fog" request? If yes, I want it too.
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Hrimthur2008
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Post by Hrimthur2008 »

Please! :)
Nebogloee
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Post by Nebogloee »

This is next on my hit list. Tonight after work.
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Hrimthur2008
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Post by Hrimthur2008 »

I'll keep fingers crossed, and hope you make it.
Realspace
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Post by Realspace »

do you mean local clouds or the backgrounds? I don't think backgrounds would change a lot for FPS, anyway I for sure am going to replace some in my mod, as soon as I can make the engine use the old X3 .BOD files..any guess if it is possible to convert them? :D
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Hrimthur2008
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Post by Hrimthur2008 »

Realspace wrote:do you mean local clouds or the backgrounds? I don't think backgrounds would change a lot for FPS, anyway I for sure am going to replace some in my mod, as soon as I can make the engine use the old X3 .BOD files..any guess if it is possible to convert them? :D
I mean the local clouds ;)
just want to see the background and internal better.

The engine seems quite unstable, but the hope dies last ;)
Tom130
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Post by Tom130 »

Yea, those "local clouds" or with other words "fog around the ship" sucks. Its unrealistic and drops my fps a lot.

Would be great to get this mod :D
Realspace
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Post by Realspace »

Agree very unrealistic but add some differences to the game. I'd say they are too small and probably too dense, somehow they make sense where there are fragments of the planet, roids, etc.
I'm not going to change the local fog for the moment, sorry, only backgrounds
Nebogloee
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Post by Nebogloee »

I have been looking into the fog. I may be able to make some changes to the masks, but they may effect more than the nebula fog. The gotcha is that it may take a bunch of edits to the zone/sector configurations. Either way, this is high on my priority list.
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enenra
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Post by enenra »

I may have a bruteforce solution. I didn't go over the zones. I removed the object references from the fog macros. It's much less work this way but not quite as elegant since the fog entries will still be there, just not visible.

Could someone test this for me?

https://dl.dropboxusercontent.com/u/233 ... g_V0.1.zip
Nebucatnetzer
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Post by Nebucatnetzer »

Yes it works.
However the background is now very light-colored.
Here two screenshots for comparison.
https://dl.dropboxusercontent.com/u/216 ... _00002.jpg
https://dl.dropboxusercontent.com/u/216 ... _00003.jpg
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Hrimthur2008
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Post by Hrimthur2008 »

enenra wrote:I may have a bruteforce solution. I didn't go over the zones. I removed the object references from the fog macros. It's much less work this way but not quite as elegant since the fog entries will still be there, just not visible.

Could someone test this for me?

https://dl.dropboxusercontent.com/u/233 ... g_V0.1.zip
Hello Enenra.

Thanks you for spending time on it. The clouds are gone so far...but.
There is one more thing that prevents clear view.
The engine seems to generate gray veil, in distance, over the whole image.
Maybe you can find the way to fix that too. Thank you so far for remove the clouds.

On the Pics you can see the closer I get the less the gray veil.

http://s1.directupload.net/images/131119/psp6msbv.jpg

http://s1.directupload.net/images/131119/rnvp52o3.jpg

http://s7.directupload.net/images/131119/skokm53z.jpg

http://s14.directupload.net/images/131119/t7xuxxin.jpg

Regards.
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enenra
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Post by enenra »

Hrimthur2008 wrote:
enenra wrote:I may have a bruteforce solution. I didn't go over the zones. I removed the object references from the fog macros. It's much less work this way but not quite as elegant since the fog entries will still be there, just not visible.

Could someone test this for me?

https://dl.dropboxusercontent.com/u/233 ... g_V0.1.zip
Hello Enenra.

Thanks you for spending time on it. The clouds are gone so far...but.
There is one more thing that prevents clear view.
The engine seems to generate gray veil, in distance, over the whole image.
Maybe you can find the way to fix that too. Thank you so far for remove the clouds.

On the Pics you can see the closer I get the less the gray veil.

http://s1.directupload.net/images/131119/psp6msbv.jpg

http://s1.directupload.net/images/131119/rnvp52o3.jpg

http://s7.directupload.net/images/131119/skokm53z.jpg

http://s14.directupload.net/images/131119/t7xuxxin.jpg

Regards.
Is that just where the fog was previously or everywhere?
Nebucatnetzer
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Post by Nebucatnetzer »

It's only on places where you would normally see fog.

Areas without fog, like this:
https://dl.dropboxusercontent.com/u/216 ... _00004.jpg
Look still good.
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enenra
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Post by enenra »

Nebucatnetzer wrote:It's only on places where you would normally see fog.

Areas without fog, like this:
https://dl.dropboxusercontent.com/u/216 ... _00004.jpg
Look still good.
Good to know! I'm going to look into it but it's good enough for a first version so I'm going to create a new topic for it. :)

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