X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Darkwolf7
Posts: 138
Joined: Wed, 22. Sep 10, 19:51

Post by Darkwolf7 »

Wanted to report a bug I've been having assassination mission when the target is killed by the computer or I had a accidental crash with it the target becomes invalid.

This is not a bug but just a observations I wish you could have removed the long spear spire from the heavy hydra I know it wasn't your build but the ship would look so much better without it
This reminds me of a story
i was............
KRM398
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Joined: Wed, 6. Nov 02, 20:31
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Post by KRM398 »

many ships had big spires or beams sticking out the front, and back too, it nev er made sense to me, it was like they were unfinished or something.
Raider480
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Post by Raider480 »

KRM398 wrote:many ships had big spires or beams sticking out the front, and back too, it nev er made sense to me, it was like they were unfinished or something.
On a tangentially related topic, is the Terran Nagoya (M7M) still using the model of an enlarged Claymore? I though maybe it was just a complication of running it on Linux (like missing music).
Darkwolf7
Posts: 138
Joined: Wed, 22. Sep 10, 19:51

Post by Darkwolf7 »

Okay I don't mean to be a whiner but I've ran into a rather interesting bug on assassination missions or go kill this guy for me missions the mission objective turns to invalid once the target has been killed by whatever means and I can't complete the mission am I doing something wrong or is their a issue here

I've been avoiding these particular missions but I wish I could do them as they get to be big money

Another thing freighters ignore my Mega bogas factory even though I have undercut all the business's by making a cheap convenient source of freight right near 3 XL bofu and two M's who starve for resources constantly
This reminds me of a story
i was............
KRM398
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Post by KRM398 »

Dark, I've seen that before both the missions being invalid and the trading, remember that in XTC many factories dont even own ships, they wait on you to come to them so the factories that are near you are waiting for you to deliver. It was a thing the trading moders liked, I think but cant verify, anyways buy a few freighters and make deliveries, and you'll sell out.
Raider480
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Post by Raider480 »

KRM398 wrote:[...]they wait on you to come to them so the factories that are near you are waiting for you to deliver. It was a thing the trading moders liked, I think but cant verify, anyways buy a few freighters and make deliveries, and you'll sell out.
Is this true? What is the point in removing the actual _trader_ ships but leaving NPC trader factories? Just a middle finger to any players that want to make a profit off factories like the AI, rather than mass selling closed loop production?
KRM398
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Post by KRM398 »

I just have one freighter with the order: 'sell at best price' and forget it. Its not a big deal, just costs you one more ship per factory. :P
KRM398
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Post by KRM398 »

ok found a weird thing today, completely by accident. Theres some software I use for hacking and claiming enemy ships. It makes 'bad ships' behave so they dont go on attacking friendly targets after their in your name. This software works well, but by accident today, while flying towards Sirus Prime, I was doing some business with my other ships. I hit the hot key by mistake. It eliminated the east gate completely. Or more exactly, it became a old lost freighter, just idling along with no purpose. Its marked 'east gate' but the ring is gone and it now wanders aimlessly. I tried hacking it to return it to normal, no go, I tried killing it, then it would reappear as a new gate there, nope, didnt work either. But for people who want to change the universe completely, then this works. I now have to go through Gemini to go west out of Sirus Prime, even logging off and back on doesn't fix it, its just gone. :oops:
Darkwolf7
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Joined: Wed, 22. Sep 10, 19:51

Post by Darkwolf7 »

You need to use the script editor to generate a new gate and reconnect it with the other system

So your saying I need to return to the station to get my money for the kill order
This reminds me of a story
i was............
KRM398
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Post by KRM398 »

Thanks for the info Dark but dont know a thing about the script editor, so, will live with it. It was my mistake and I'm an adult, most of the time, so just let it go.The invalid kills we get sometimes seem to wipe out the mission, tried getting my money for it..its just gone, they say it was an illegal kill, same as when some npc kills them first. :wink:
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Killjaeden
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Post by Killjaeden »

KRM398 wrote:remember that in XTC many factories dont even own ships, they wait on you to come to them so the factories that are near you are waiting for you to deliver. It was a thing the trading moders liked, I think but cant verify, anyways buy a few freighters and make deliveries, and you'll sell out.
this is BS
all the free traders dont belong to any station and if all free traders are busy you get no customers. simple. unchanged from vanilla.
Is this true?
No it's not!
[ external image ]
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Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
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Zondaro
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Post by Zondaro »

Hey,

i bet you heard that alot so i try to be precisely so you may be able to help me.
I just downloaded the "X-Tended_-_Terran_Conflict_2.0" File cause the mod looked awesome !
So i went to Steam redownloaded X3 TC and started it.
I deleted all old files before so i got a clean installation of X3 TC 3.2c after i checked it (german version).

Now i installed the X-Tended package into this fresh installed X3 TC folder and started X3 TC via Steam.
Everything seemed to have worked Xtended made new backgrounds. I got new starts to choose and the game loaded proplerly.
But when i got into the game i immediatly recieved a message wich only contained "ReadTextXXXX-XXX" messages.

When i opened the map many ships appeared like this "ReadText1000-334 Barrakuda"
So i closed the game wen't to this forum and installed "X-Tended_-_Terran_Conflict_Patch_V2-1"
Unfortunatly it didn't seemed to have changed anything :/

so i request your help to be able to play this awesome looking mod

greets

Zondaro
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Killjaeden
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Post by Killjaeden »

go into the game folder, open "lang.dat" with notepad and change 49 to 44, save
this will change the german version to english. Remember that there also is a patch 2.1
[ external image ]
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Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
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darkstar one
Posts: 103
Joined: Wed, 12. Dec 07, 17:44
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Post by darkstar one »

hello again , loving the content of the patch, real cool :)

a bug to point out, when doing assasination missions , if the target bails or u ram any of his guards and they die it comes up as kill invalid and the mission is un-complete-able, im not sure if this is already known so i thought id put it up just to be safe :)


ok i got myself a wharf, and got my self a Acinonyx which i found had bailed, thats one awesome ship so i went to reverse engineer it ,my wharf wont says their is no ships that can be reverse engineered, yet its landed on the wharf, is there a way to "Make it reverse engineerable" since my rep with the split is way low for buying more and i want a fleet of acinonyx LOL

also found the verdandi, a really nice ship, unpurchasable. Just wondering , can that one be reverse engineered too, or has it got the same blocker on it as my acynonix has ?

so the burning question is, is there some way of making the above mentioned ships reverse engineerable , cos i really like the salvage->reverse engineer->build aspect of the mod, really cool feature :) :) :)

even if it means a bit of modding provided its not too hard i could do it myself , my modding skills have improved a little bit since playing reunion

many thanks, :)

Darkstar
You've got the flying skills of a large asteroid
Darkwolf7
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Joined: Wed, 22. Sep 10, 19:51

Post by Darkwolf7 »

They finally traded with me one hell of a busy universe for 2 in game days to go buy and they pass up really cheap bogas when the bofo factory is paying top dollar for the and their r five factorys in the sector doing the same but o well just let's me make more money

I used the script editor to peak at some of the ships the Ragnarok resembling the old Valhalla has less shields then the new Valhalla. Question dose the xeon I take the place of the deca because I may have to script some CPU ships in then

oh do corporations do anything other then exist because I was hoping to work for some of them

I had a complement to give but can't remember it now :(
This reminds me of a story
i was............
dreamer2008
Posts: 287
Joined: Sat, 24. Dec 11, 11:14
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Post by dreamer2008 »

Thank you for this great mod!

I just want to ask what races have plots? Because I started as a pirate and I plan to have as enemies the Argon, Boron and Terran, but I wouldn't want to miss out on important plots.

Also, do the pirates have their own plot?
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Killjaeden
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Post by Killjaeden »

dreamer2008 wrote:Also, do the pirates have their own plot?
yes

to experience all plots you need to be in good standing with Argon, Boron, Paranid, Split and Terran

Here are all plots with their requirements
[ external image ]
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dreamer2008
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Post by dreamer2008 »

Thank you for the reply and the link. It seems that I have a lot of work to do :D
Darkwolf7
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Joined: Wed, 22. Sep 10, 19:51

Post by Darkwolf7 »

Is their a way to force a plot to continue because the paranoid plot that starts in 611 won't continue
This reminds me of a story
i was............
150147
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Joined: Mon, 31. Mar 08, 13:50
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Post by 150147 »

Darkwolf7 wrote:Is their a way to force a plot to continue because the paranoid plot that starts in 611 won't continue
This problem should have been sorted with the patch! It certainly works for me with the patch installed but now I can not pick up the Split Loyalties plot and the Enemy at the Gate stops after dropping the jump beacon.

Do you have the patch installed and have you met the same problems as me?

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