joelR wrote:
Well so far so good. It does need a little tweaking in regards to those funky names but its moving in the right direction.
Indeed. But for now I really need to take a little break. Been doing little else than coding on this script for the last 2 months and have to refresh my way of thinking to find a solution for the names too. Right now I'm a bit too stuck in my way. While the wing numbering options isn't implemented, you could still number the fighter aspect and include wings (by attach) . That should work for a temporary solution.
As for names, using opposites of each other works really well.
2 Aspects in particular uses opposites. Frigate and Salvage aspect. Take notes from those and customize as you see fit.
I made TCAN highly configurable for this reason: You can select what you want. And if you're keen on using numbering, using the aspect "common" name (previously "example" name) as a common base with numbers and perhaps the homebase unique name/number/common name or combination thereof.
I want to narrow down the namesets as much as possible so I can squeeze in more - or perhaps start using the custom namesets. I do believe 100 namesets are more than enough, if not too much.
One Hundred Arrays of names. That's a friggin' lot!
Egosoft got 2 arrays per race for their name gen.
So I want these in the names:
Cuddly stuff. Nothing is worse than a cute rogue.. or?
"Demon Panda"?
"Hell Kitty"?
Fish, with "Angry" nameset.. makes you wonder - is that fish.. dangerous?
"The Howling Cod"
"The Furious Halibut"
"The Ravaging Herring"
Normal people names (of the more uncommon sort) with "holy" set.
"Holy Edgar"
"Saint Mathilda"
"Blessed Bart"
Is there a limit to this?
I mean, I can't add things like "punk a$$ mofo" to my script. That's what the custom namesets are for.
Anyway - got to go find inspiration for the next bout.