[SCRIPT][AP/TC] Improved Races 2.0 v1.08 (6'th-June-12)

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Stratonev
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Post by Stratonev »

You mean that my game is a different language as english? It is english.
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X2-Illuminatus
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Post by X2-Illuminatus »

If you are playing X3TC, which version are you running? Some of the custom menu commands were added with later versions. So if you're using an older version, there might be some odd results like the ones you described.
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Stratonev
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Post by Stratonev »

I have updated from 3.1 to 3.2 as we speak. Its still not working properly.
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Jack08
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Post by Jack08 »

Stratonev wrote:I have updated from 3.1 to 3.2 as we speak. Its still not working properly.
Try getting the rar download from the main post and doing a manual install and see if that makes any difference - If you did use a rar file, make absolutely sure that you put the files in the right place.

scripts in X3TC/scripts, and t (text) in X3TC/t

To be honest ive never seen an error like that before, its got me kinda confused as ive made all the menu arrays manually and that's always worked in the passed
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Stratonev
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Post by Stratonev »

Thats why i didn't find anything about it on google!

And yes, i did that as well. I might just reinstall x3tc and hope for the best then. Really wonder why it does that :S


EDIT!!!!!!!!!!:
I reinstalled, patched, made sure the X3 folder isn't ''read only''

Now i am in a new game. But the AL Menu is greyed out. I installed IR using the rar version. How can i manually run the script?

EDIT2:!!!!!!!!!

I fixed it. Nevermind! Thanks for the help guys :)
NewbieNewbieBoy
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Post by NewbieNewbieBoy »

:evil:
There is one thing that totally ruins my experience of this otherwise fantastic mod:

Why do I have to PAY 35 million credits when I hand over a sector to another race?

I cleared out Xenon Sector 347, where an AI TS gets destroyed at literally every minute, and handed it to the Teladi, and yet I get PUNISHED for taking care of what constituted the biggest military and financial threat the Teladi faced.

I think this is an oversight that should be corrected: it makes as much sense as a general having to pay his government when he succeeds in his endeavours, and it strongly discourages me in actually participating in what this mod offers.

At the very least, could you please tell me if I could modify a value in one of the files to eliminate this "victory fee"?
Larxyz
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Post by Larxyz »

hmm, true, being paid for turning over sectors would be a nice addition :)
thought having to pay to turn it over only makes logical sense, if the recieving race really dont want the sector :D
hmmm, you do get quite a few stations for 35 mil.

just pondering :D
aleks2098
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Post by aleks2098 »

What doest this bug mean???

Known Bugs


taking over sectors for allies isn't fully programmed, the eco booster wont run on them sectors yet
Calgor Grim
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Post by Calgor Grim »

aleks2098 wrote:What doest this bug mean???

Known Bugs


taking over sectors for allies isn't fully programmed, the eco booster wont run on them sectors yet
When you can claim a sector, it is possible to claim a sector on behalf of another faction. So I could attack a sector, wipe everything out and give it to someone else.

There is also a concept called Eco Booster which I believe ports a TL ship from the new sector owner to build some NPC facilities to give that sector some economy.

Sounds like the eco booster isnt fully working?
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Jack08
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Post by Jack08 »

Sounds like the eco booster isnt fully working?
They will come, in time - the glitch itself is that they don't come immediately.
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Calgor Grim
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Post by Calgor Grim »

Jack08 wrote:
Sounds like the eco booster isnt fully working?
They will come, in time - the glitch itself is that they don't come immediately.
Wait thats the glitch? I was thinking it was just Terran red tape.
aleks2098
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Post by aleks2098 »

how we should add hotfix if we are using plugin installer on Albion Project?

I mean this file:

http://forum.egosoft.com/viewtopic.php? ... 61#3873561

should we copy it to proper script directory? But should we do something after it? Or not?

Or is this hotfix already included in current mod?
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Jack08
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Post by Jack08 »

aleks2098 wrote:how we should add hotfix if we are using plugin installer on Albion Project?

I mean this file:

http://forum.egosoft.com/viewtopic.php? ... 61#3873561

should we copy it to proper script directory? But should we do something after it? Or not?

Or is this hotfix already included in current mod?
The hotfix is no longer nessasary, ive removed it from the OP.
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aleks2098
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Post by aleks2098 »

ok. thanks for answer.

i have some question about the mod (i will probably repeat something what was already explained - but i didnt find it). i asked these questions in other topic but maybe here is better:

http://forum.egosoft.com/viewtopic.php? ... 57#3959357
if we will install IR20 by plugin installer, how we can get into mod configuration during the game?

http://forum.egosoft.com/viewtopic.php?t=319529

(as we see image of this config menu). I also remember that when i played it last time i could enter to some information "board" what are the current relations between all races... but now i dont remember how did it do it...


c) War between Argon and Terrans - doest IR changes anything in this war? As i remember i didnt play a long time in X3AP - as i found that there was no fine mods then - so i played mostly in TC. But this war between Terrans and Argon is something new - but can it change during the game because of IR 2.0? In X3TC relations between races changed for sure (im not sure if i played then in IR - but i suppose yes)

As i remember when i played TC mod that created dynamic space - so relations between races changed during time...

I dont want to shoot to my brothers humans during all game . Humans should be brothers Smile

d) war sectors - are they stable during game? or not?
Ps - i tried to do anything to enter into IR settings menu - but i cant... - i enabled script editor by changing in pilot menu my name to "Thereshallbewings"(i supoose its not needed, but never mind), game was started from plugin installer as "modified version" (IR is shown as installed script)

In game menu -> gameplay menu i clicked on "artificial life settings" - 2 scripts shown to be installed: Pirate Guild 3 and ECS: Extended Communication System. In controls -> interface menu - > i see in the bottom "Extensions" and 2 options for keys: ECs: Extended Comm. System and Plugin configuration. I binded keys to them - key that is binded to plugin configurations works.

But when i choose first plugin by hot keys - nothing happen. I tried to choose keys - and nothing happens still...

So i have no idea how to enter to IR 2.0 settings menu...
Joshua the Bear
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Post by Joshua the Bear »

Oef. I have detected a fairly major bug in TC: Everytime a xenon ship spawns for plot purposes, it is DIW, making it very easy pickings and not posing a threat at all. I assume this is due to the script trying to integrate the xenon into the hivemind?

I am using low cpu mode.
Larxyz
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Post by Larxyz »

it is DIW, making it very easy pickings and not posing a threat at all. I assume this is due to the script trying to integrate the xenon into the hivemind?
Ohhh, are we seeing the birth of a new Xenon race? incompatible with the old one? :D

Can confirm this thought:
newly spawned xenon tend to be confused.
It does say thought that in IR2.0 xenons arnt finnished yet.

/besty
aleks2098
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Improved races 2.0 - some questions

Post by aleks2098 »

Played game: Albion Prelude + IR 2.0 + mod that removes war between Argons and Terrans and restores TC plots

1) how we can check relations between races? Is there anything like that like relations between them?

b) is there any logic with invasions / sector attacks that are conducted by other races? I flew by my small fighter from sol system to Black Hole Sun - where i expected to find some new opportunities as system is close to Xenon system. When i entered Xenon system i just found Split raiding group attacking Xeonon system. Splits were good - but finally Xenon wiped them out. I took 2-3 empty m3 that were floating around battle zone and ran away. When i entered Black Hole Sun i spotted that Terran ships are heading to Xenon sector.

Brillant - i though. After fierce battle Zenons called more response ships and defended sector again...

I took some m3s during this time again and when i was again in Black Hole Sun i spotted another Terran invasion group.

Suddenly this gropu - that was going the same course as previous one changed course and attacked Argnons...

I have no idea - maybe it was a plan.

But it reminded me about questions i wanted to ask:

1) is there any logic in attacks that are conducted in IR 2.0? Or everybody attacks everybody with expectation "maybe we will capture sometjing"

2) is there any "bacground economy" of each rase? I mean - if one race will make some invasions which will be repelled - and if this race will loose many ships - does it mean that this race will be weakened? I mean that such race will have less ships and response fleets of such race will be weaker?

If one race will conquer more systems - does it mean that such "economy" of such race will be stronger etc? Is there anything like a number of possible ships that can be deployed?

c) if we will build a lot of installations in sectors of particular race - lets say Terran - will it have any impact on power of this race (is such power exists of course)

thanks for any answers...
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X2-Illuminatus
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Post by X2-Illuminatus »

Questions about a script should always be asked in the script's thread.


*Merged*
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Jack08
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Post by Jack08 »

First of all; Sorry for the extreamly slow response, been very busy recently - and sorry if i missed your question/post in the past.
aleks2098 wrote: So i have no idea how to enter to IR 2.0 settings menu...
Jack08 wrote:Install with Plugin Manager
Start a New Game, or Load an Existing Game
Activate The Script Editor
Save the Game, then Load the Game
IMPORTANT: Dont forget to bind the IR Comm System Hotkey, and Configure the plugin (or it wont do anything )
I have hilighted in bold the step you have missed.
aleks2098 wrote: 1) how we can check relations between races? Is there anything like that like relations between them?
After you follow the install steps detailed above correctly - open the IR configuration menu and go to the Hot war editor
aleks2098 wrote: b) is there any logic with invasions / sector attacks that are conducted by other races?
\
1) is there any logic in attacks that are conducted in IR 2.0? Or everybody attacks everybody with expectation "maybe we will capture sometjing"
Yes, there is an intelligence behind target selection and invasion.
aleks2098 wrote: 2) is there any "bacground economy" of each rase? I mean - if one race will make some invasions which will be repelled - and if this race will loose many ships - does it mean that this race will be weakened? I mean that such race will have less ships and response fleets of such race will be weaker?
The economy of IR is measured in Tokens and Time; Its complex to go into detail and i cant fully remember the specifics (ive been busy working on XTL and ive forgotten alot of IR's workings :D)
aleks2098 wrote: c) if we will build a lot of installations in sectors of particular race - lets say Terran - will it have any impact on power of this race (is such power exists of course)
No.
Joshua the Bear wrote:Oef. I have detected a fairly major bug in TC: Everytime a xenon ship spawns for plot purposes, it is DIW, making it very easy pickings and not posing a threat at all. I assume this is due to the script trying to integrate the xenon into the hivemind?

I am using low cpu mode.
IR will not in any way effect any ship that it has not spawned itself, it should not effect mission ships at all.
NewbieNewbieBoy wrote::evil:
There is one thing that totally ruins my experience of this otherwise fantastic mod:

Why do I have to PAY 35 million credits when I hand over a sector to another race?

I cleared out Xenon Sector 347, where an AI TS gets destroyed at literally every minute, and handed it to the Teladi, and yet I get PUNISHED for taking care of what constituted the biggest military and financial threat the Teladi faced.

I think this is an oversight that should be corrected: it makes as much sense as a general having to pay his government when he succeeds in his endeavours, and it strongly discourages me in actually participating in what this mod offers.

At the very least, could you please tell me if I could modify a value in one of the files to eliminate this "victory fee"?
The reason you have to pay to handover a sector is to stem and exploit - If you didn't have to, you could go to any sector where there are no hostile ships and stations and just hand it over to an ally - for example the boron wipe out sector x, and there are no split ships or stations left - you quickly go into the claim menu and give it to the terran after the boron capture the sector, prior to the boron TL showing up.
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aleks2098
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Post by aleks2098 »

Hmmmm - i still have some questions about relations. Im not sure which mod i used when i played last time - but probably it was some different mod as i remember that there were informations that we can see on log about invasions on systems etc... but maybe it had never happened and i just had i fine dream...

Anyway - relations between races :are there any wars between races? Because since the start of the game i didnt find any changes in relations between them. What is more - Teladi fought with Splits for some xenon system, Terrans attacked Argons one time etc - but there are no changes of relations.

What is strange - Paranid and split treat Terrans as enemies - and Terrans them not...

Unfortunatelly - up to this moment - i didnt find any changes in relations between races - i understand that i can change these relations - but it wasnt eaxtly point - i wanted to see some war lets say between some races - and now as i dont understand the point of these relations - are they only implemented "for us" - so we can set who is in war or not? As i still dont see any changes in relations - even that there are some wars between races fleets


if i understand - "hot war editor" - even because of its name - its just editor where we can edit these relations??

But i hope that now my question is more clear - i want to know if we can be witnesses of some changes of these relations - not authors of these changes...

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