Manually placing ship files into .xsp???

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Ameer Nuub
Posts: 251
Joined: Tue, 13. Oct 09, 17:43
x3tc

Manually placing ship files into .xsp???

Post by Ameer Nuub »

I am trying to get ships out of a mod (.cat) and make .xsp’s from them. Cycrow’s Plugin Mgr (Package Creator) is supposed to be able to do this with the “import ships from mod” function, but it is not accomplishing this, and I’m not getting any response to questions about the errors / problems the program is returning (not mad about that or anything), so I’m trying to do it myself manually by just creating a new ship and inserting the info from the ship files contained in the mod. So far, it’s not working.

I go to the “ship data” tab in the Package Creator, and can add the big chunk of text from the ship file I want. Then I’m completely guessing… adding files I think should go into the bottom part. The files I see available for the ship are .bod and .bob files. Successful .xsp examples that I load don’t use those types of files for their ship parts, so I don’t know if those work, but that’s the kind that came in the mod. I add all these things and fill out the names and info, and it says the .xsp was successfully created, but it doesn’t show up in game.

If anyone has any insight that might help, I’d really appreciate it.
Xenogray
Posts: 34
Joined: Thu, 23. Aug 07, 11:01
x4

Post by Xenogray »

I hope you will get answers for this demand. It could a great source of infos for the noobs in modding (like, i think, many of us)
Cycrow
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Moderator (Script&Mod)
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Post by Cycrow »

Ameer, im still looking into the problems your getting, but my time has been abit limited right now.

for creating a ship manually, first you import the ship data, this will get the TShips line.

then u'll need to add the scene files, you do this from the file section (u'll need to extract the files first)
u'll also need to add the ship bodies and textures.

it'll work with bob/bod files. The files ur most likly seeing are pbb and pbd, pbb = packed bob, pbd = packed bod

u'll also need to import dummies and componants if the ship has any

the thing u need to make sure is that u have added the scene file correctly, u should have at least 1, possibly 2 scene files, and the filenames much match the entries in the TShips data.

You can check in customise ship to see if you can adjust the guns and turrets. As this needs a valid scene file to work correctly
Ameer Nuub
Posts: 251
Joined: Tue, 13. Oct 09, 17:43
x3tc

Post by Ameer Nuub »

Cycrow wrote:Ameer, im still looking into the problems your getting, but my time has been abit limited right now.
Of course... no problem at all, Cycrow, I can relate. :)

I pretty much did things as you are describing, but it didn't show up in game. Since it's in a working mod, I figured whatever files for the ship that were contained in the mod would work and were all that were needed, but I must not have done something right. Would it give you the "ship created successfully" message if there was big fundamental error?

My biggest suspitions are maybe something to do with how "the filenames much match the entries in the TShips data". Or maybe there were some other parts in a different folder that I didn't include (but I sure didn't see any).

Will it also not work if you included too many parts / parts that don't go for that ship?

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