your cerberus is destroyed by a pirate blastclaw :D

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Jumee
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your cerberus is destroyed by a pirate blastclaw :D

Post by Jumee »

so well the topic name says it all really :D, I left my laptop to make a coffee ( without turning on seta as I dont see any point in it - money rolls in in millions without it anyway :P )

it all only took around 5 minutes and when I return I find out that a fully-kitted cerberus with 10 nova vanguard onboard and homebased to it (I know nova's are not the best fighters but since the sector is really safe there was no need to have anything bigger I never see anything heavier than an M3 attacking my stations) was killed by an M3 :shock:

so this raises a few questions:

1) AFAIK fighters that are homebased and docked at a ship will undock if it is attacked and defend it, is that the case? (I could have sworn it was I did after all own quite a few carriers in TC) I know that fighters did not undock because they are all dead and in message log it is not shown what killed them (it is just written your nova vanguard is destroyed)

2) if answer to question 1 is no than how did I make that (undocking and defending) happen? (I know I made it happen but apparently dont remember how)

3) since a lot of people have been saying that fleets are rubbish, I never bosered to use them in AP, so if I was using a fleet would it be any different? :D

P.S: anyway, guess I just need to put a boreas or tyr on top of each gate or drop a 100 or so LT's which I have over a 1000 :)[/i]

EDIT:

since it happened just 5 minutes ago I decided to load and observe the combat, and guess what cerberus did destroy that blastclaw without any damage taken, but fighters still did not undock

and also the fact that it got killed when I was not looking but won when I was raises 1 extra question:

1) how is observed OOS combat different from not-observed OOS combat?
Maahes
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Post by Maahes »

Could it be that the blastclaw just got the last shot and there was actually a Brigantine or something big there?

As for why the fighters didn't launch, I thought the same as you. If they are set to homebase and homebase is under attack they should launch.
Setting them to protect homebase would work too, they will still dock when not under fire, as with "follow"
Jumee
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Post by Jumee »

Maahes wrote:Could it be that the blastclaw just got the last shot and there was actually a Brigantine or something big there?

As for why the fighters didn't launch, I thought the same as you. If they are set to homebase and homebase is under attack they should launch.
Setting them to protect homebase would work too, they will still dock when not under fire, as with "follow"
the thing is that when I checked the sector there was no other ship but that blastclaw in it (I was away only for a moment) a destroyer would not be able to leave that fast

P.S:

and there I was thinking that I know all that there is to know about X3 :lol: and look how many questions I suddenly have
Last edited by Jumee on Tue, 24. Jan 12, 20:06, edited 1 time in total.
Nagittchi
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Post by Nagittchi »

I believe you were victim of a current bug in AP, or at least what I've read of.

OOS player ships will not fire back on enemies... so they pretty much sit there and die.
Jumee
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Post by Jumee »

Nagittchi wrote:I believe you were victim of a current bug in AP, or at least what I've read of.

OOS player ships will not fire back on enemies... so they pretty much sit there and die.
maybe, anyway I'll just drop 100 LT's in front of each gate (which will probably mean I cant enter those sectors anymore xD)
VincentTH
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Post by VincentTH »

I have not tried it in AP, but for previous X games, docked fighters would not launch in OOS. They only launch while IS, so your carriers are pretty much sitting ducks, now with the None-command-while-attacked bug.
Jumee
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Post by Jumee »

does everyone have that bug? cause I could have sworn I saw my ships fight back on many occasions, I just think that the reason cerberus died is just some extreme galactic unluckiness :D

anyway I do have 200 million and a gigantic complex that produces all necessary capital equipment so I'll just buy two tyrs and put them into that sector, now I just need to figure out what to do with those cerberuses (I have 3 protecting various sectors maybe I'll just combine them all into one fleet and order it to defend sector)


EDIT: I think I might have figured it out I forgot to set any commands for the turrets so maybe the main battery (CIGs) didnt manage to kill the lucky pirate bastard because all the flaks were busy doing nothing
pr0nflakes
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Post by pr0nflakes »

Its a known issue and is being looked into.
There are a few posts with regards to it.
heres a couple....
http://forum.egosoft.com/viewtopic.php? ... highlight=
http://forum.egosoft.com/viewtopic.php?t=315758&start=0
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Sinxar
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Post by Sinxar »

Jumee wrote:does everyone have that bug? cause I could have sworn I saw my ships fight back on many occasions, I just think that the reason cerberus died is just some extreme galactic unluckiness :D
I know I do. In my game my favorite one is when I decided to help with the war. I created a small fleet of 5 falcons and 2x osprey (teladi trafficker start). I fly one of the osprey with everything else attacking my target. Treasure chest has no hostiles, even tho the commander is screaming they are dying in a fire there. Oh now they are apparently in Elysium of Light...

keep in mind my little fleet is right behind me. they are fully kitted. I go through the gate, as soon as the system loads - "attention, one of your ships is under attack - Treasure Chest". I turn around and boost back through the gate only to find a single terran M5 and my entire fleet dead. Literally took only seconds. I wish i had an M5 that could kill a wing of falcons plus and osprey that quickly.

Something is really fishy with OOS combat. I can only assume its because they stop when attacked. I just gave up and started a new TC game.

Oh yea Elysium of Light didn't have any hostiles either. Just the argon in there playing war games. M2s shooting down their own ships. Perhaps I just don't understand the war.
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Post by Nanook »

Jumee wrote:...
EDIT: I think I might have figured it out I forgot to set any commands for the turrets so maybe the main battery (CIGs) didnt manage to kill the lucky pirate bastard because all the flaks were busy doing nothing
I don't know if it's changed in AP, but in TC turret commands were irrelevant when OOS. OOS combat involved calculating the full damage potential of a ship and applying that per round of combat. And perhaps that's what happened to you.

When observed, OOS combat rounds are 5 seconds long, when not observed, they're 30 seconds. The longer combat rounds generally favor fighters, due to the way the damages are calculated. That would explain why your Cereberus died unobserved, but survived when you watched it.

Moral of the story, don't go AFK if you don't want bad things to happen. :P :lol:
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.

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JDCollie
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Post by JDCollie »

About OOS player ships not fighting back:
I've left ships OOS on patrol in President's End (two centaurs) and they both have had confirmed kills against pirates moving through the sector. However, after each fight, they comm me, saying that their orders are complete.


So it doesn't seem to be a bug in my game at least, but I do want to know if there is an "infinite patrol" command, rather than having to retell them to patrol after every encounter?
Jumee
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Post by Jumee »

Nanook wrote: I don't know if it's changed in AP, but in TC turret commands were irrelevant when OOS. OOS combat involved calculating the full damage potential of a ship and applying that per round of combat. And perhaps that's what happened to you.

When observed, OOS combat rounds are 5 seconds long, when not observed, they're 30 seconds. The longer combat rounds generally favor fighters, due to the way the damages are calculated. That would explain why your Cereberus died unobserved, but survived when you watched it.
I think Gazz said that ships can now engage multiple enemies at the same time so I assumed that turrets work now, anyway
Moral of the story, don't go AFK if you don't want bad things to happen. :P :lol:
but ... that.. was only a few minutes to make a coffee and without seta :D
SepticTooth
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Post by SepticTooth »

Sinxar wrote:I just gave up and started a new TC game.
Considering the same thing after trying to get some energy cells and jump drives to The Moon. I'm playing the Argon Peacekeeper start and I spent time working on my Terran rep so I could build a terran complex and acquire their ships only to have first an Argon cerberus, then a centaur, then a minotaur and griffon sentinel (and would have been a titan too if the Terran fleet hadn't stopped it) spawn in and go hostile trying to kill my Mistral SF and Zephyrus each time I reloaded and tried jumping my ships into asteroid belt while I was OOS. (Rep is Protector of the federation and I've never attacked the argon)

No illegal goods on the ships, ships weren't even outfitted with any weapons as they've only been used to ferry cargo on personal errands for me in safe sectors and the Argon were blue initially and turned red for the sole purpose of destroying my ships (the Titan went blue again when engaged by the Terran fleet before taking a beating and jumping out), for some reason they just did NOT like that my ships were there. I had just flown through the sector myself moments before and the Titan was blue at the time.

Never experienced it before, makes no sense to me.
Jumee
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Post by Jumee »

SepticTooth wrote:
Sinxar wrote:I just gave up and started a new TC game.
Considering the same thing after trying to get some energy cells and jump drives to The Moon. I'm playing the Argon Peacekeeper start and I spent time working on my Terran rep so I could build a terran complex and acquire their ships only to have first an Argon cerberus, then a centaur, then a minotaur and griffon sentinel (and would have been a titan too if the Terran fleet hadn't stopped it) spawn in and go hostile trying to kill my Mistral SF and Zephyrus each time I reloaded and tried jumping my ships into asteroid belt while I was OOS. (Rep is Protector of the federation and I've never attacked the argon)

No illegal goods on the ships, ships weren't even outfitted with any weapons as they've only been used to ferry cargo on personal errands for me in safe sectors and the Argon were blue initially and turned red for the sole purpose of destroying my ships (the Titan went blue again when engaged by the Terran fleet before taking a beating and jumping out), for some reason they just did NOT like that my ships were there. I had just flown through the sector myself moments before and the Titan was blue at the time.

Never experienced it before, makes no sense to me.
one of the two sides terran or argon (depending who you have higher rep with) will always attack your assets in any of the war-zone sectors
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Post by Nanook »

SepticTooth wrote:...
Never experienced it before, makes no sense to me.
They see you as a traitorous scumbag dealing with the hated Terrans. What else would they do? :fg:
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Post by SepticTooth »

Jumee wrote:one of the two sides terran or argon (depending who you have higher rep with) will always attack your assets in any of the war-zone sectors
Assumed that was likely the case after noticing my Terran rep was slightely higher then my Argon rep due to the Solar Sentinel requirement I had to meet to acquire everything I was after.
Nanook wrote:
SepticTooth wrote:...
Never experienced it before, makes no sense to me.
They see you as a traitorous scumbag dealing with the hated Terrans. What else would they do? :fg:
I fully intended on annihilating the Terrans after stealing their technology but now the ungrateful Argon are on my list too. The genocide of the Human race will commence shortly.
Jumee
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Post by Jumee »

SepticTooth wrote: I fully intended on annihilating the Terrans after stealing their technology but now the ungrateful Argon are on my list too. The genocide of the Human race will commence shortly.

I'm getting ready to test how real the war is aswell :D but even with gigantic complexes making profit and equipment it takes ages to get to the required level :( *off to build more complexes*
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Post by SepticTooth »

Yeah still working on my weapons and shield complexes, probably add to those some more then I need to start working on building the complexes required to supply the resources I'll need for ship building when the PHQ is added.

In the mean time I've been working on acquiring ships and storing them away so I can turn them into blueprints later. Terran/ATF ships being the target right now, be after Xenon later.

Exhausted now though, time to sleep :P.
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Gazz
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Post by Gazz »

Jumee wrote:I think Gazz said that ships can now engage multiple enemies at the same time so I assumed that turrets work now, anyway
Turrets in the most general sense work but turret scripts are meaningless OOS.

AI ships don't even have any. They are stopped and flushed from memory when the ship goes OOS.
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Jumee
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Post by Jumee »

Gazz wrote:
Jumee wrote:I think Gazz said that ships can now engage multiple enemies at the same time so I assumed that turrets work now, anyway
Turrets in the most general sense work but turret scripts are meaningless OOS.

AI ships don't even have any. They are stopped and flushed from memory when the ship goes OOS.
so then back to version number one that cerberus died because of epic galactic unluckiness :D

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