X2-Eliah wrote:...it should be obvious that this makes the game modified. Nearly all small scripts already make the game modified - for a total conversion this large, it goes without saying, given the nature of the changes.
QfT. Of course this makes your game modified! Read up: 2nd sticky/announcement in the S&M section -
Cyrcrow wrote:As general rule Scripts, Mods, and MD do add the ***Modified*** tag. But there couple that do not (due to this).
http://forum.egosoft.com/viewtopic.php?t=216690
For general info, ie. known signed files to not touch for staying vanilla -
http://forum.egosoft.com/viewtopic.php? ... 94#3257094
The whole point of front page stickies is so you don't have to search through (7?) pages of posts for general info like this

Indeed your question has been answered, probably in excess of 100 times.
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Overtime! Elvisman, the only way I know of to get miners constantly mining without stopping when they dock, is through CLS. I appreciate all the work Lucike put into the scripts, but also intensely hate how every_single_script he puts out requires payment to the pilots for menial, easy tasks.
Therefore I use multiple TS CLS2 apprentices (lvl. 1) with training disabled, each of which can collect from 3 miners. Set the waypoints for loading an equal amount of mineral (whatever it is) from each of the 3 TS miners, then unload with the final waypoint to a TL buffer: I use the Ozias for ease of acquiring and because it can unnecessarily dock >10 TSs. Use single more CLS2 for loading from the TL, then unloading into a depot. Make sure every CLS2 ship has a transporter device! Very important! After this I usually just let them be, perpetually OOS.
Depots can fill up quickly, similar to SYs, so I mod my hq.xml file under types/ to at least quadruple storage space of every entry. Depots are defined in this file too, and in turn are affected as well.
Miners don't have to be miner variants: I use Baldric SFs with 1 a-EMPC each, along with a transporter device and ore collector, among other equipment. Be sure to max out shielding (doesn't have to be military) if you plan on interrupting them by entering the sector later: they often find themselves sitting in rocks.