[MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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bymindero
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Post by bymindero »

Hey Cadius, i would like to thank you with this video, your awsome ships!
Thanks again!

http://www.youtube.com/watch?v=Z3v8VWJ3SX8
Katorone
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Post by Katorone »

bymindero wrote:Hey Cadius, i would like to thank you with this video, your awsome ships!
Thanks again!

http://www.youtube.com/watch?v=Z3v8VWJ3SX8
Nicely done!
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TTD
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Post by TTD »

yes Impressive !
Feloidea
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Post by Feloidea »

bymindero wrote:Hey Cadius, i would like to thank you with this video, your awsome ships!
Thanks again!

http://www.youtube.com/watch?v=Z3v8VWJ3SX8
Yupp, nicely done.

But, for all its worth and don't take it as insult, that Betty emulation you did is ... cringeworthy :wink:

Shame we didn't come to see Nagoya pwnage ... I love the Nagoya.
Marvelous3175
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Post by Marvelous3175 »

Hi,
I have a small problem with the ship names. For a few ships (example Megalodon) I only get readtext errors.
But when I change the language to english (normally I use german) everything works fine.
Is there anything I can do to change/repair that ? (Except changing the language)
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Alex Corvis
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Post by Alex Corvis »

That's because some entries in the text files are still missing. Go to your t folder in the main directory and open the
9951-L044 (english) and
9951-L049 (german) using something like Notepadd++ (MS Editor may corrupt the file). Guckst du hier :D.
Then copy the missing entries from the english to the german file and save it. You also could translate the entries.
Or you just open the english file change in line 2 id=44 to id=49 and save the file withe the name 9951-L049. But then the texts are all english.
Marvelous3175
Posts: 265
Joined: Mon, 26. Nov 07, 16:13
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Post by Marvelous3175 »

Alex Corvis wrote:That's because some entries in the text files are still missing. Go to your t folder in the main directory and open the
9951-L044 (english) and
9951-L049 (german) using something like Notepadd++ (MS Editor may corrupt the file). Guckst du hier :D.
Then copy the missing entries from the english to the german file and save it. You also could translate the entries.
Or you just open the english file change in line 2 id=44 to id=49 and save the file withe the name 9951-L049. But then the texts are all english.
that worked, thank you
bymindero
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Joined: Sat, 24. Jul 10, 18:20

Post by bymindero »

Thanks, glad you like it.

True, voice is a constant problem for me in these videos :)
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mr.WHO
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Post by mr.WHO »

Any chance for new release with Hakata and Daedalus anytime soon?
IM7TX-57
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Post by IM7TX-57 »

Hello, all together

I´ve now been let for a very long time for professional reasons not hear from me, but now I´ve finally found a little time to devote myself to the game. I must say the new Saitama looks great. I still can not wait until the Otas destroyer is published.

You´re doing a really great job. Keep it up!
Angriff ist die beste Verteidigung

Long live the USC!
Excuse my bad English, I use BabelFish to translate
Sk_2013
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Post by Sk_2013 »

The X-Plorer wrote:I looked at the models at the first page and i almost INSTANTLY recognized some of the models, which were from other games i have played.

most of them were from a game i have called "Nexus: The Jupiter Incident" and one looked oddly similar to a ship from "Sins of a solar empire". I'd like to say he did a pretty darn good job at it too, he made them look so similar but made sure not to leave them exactly the same as in the other games. well done sir! *thumbs up*
Holy crap. I just realized that the old hataka was the TEC's Pencheron light carrier.

Well play Cadius. I like the implementation.
Peace through superior firepower.
Crusader16
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Joined: Sat, 10. Jan 09, 17:31
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Not working?

Post by Crusader16 »

I installed this mod and got the message that it has been activated when I start a new game. I docked at the major shipyard Argon prime etc and no new ships are in the game, even used the script editor and nothing.

Another thing is you can't dock with the new Terran Shipyard??

Game version: 3.1
IM7TX-57
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Post by IM7TX-57 »

A question however always still employs me:

What actually became from this thing with the Paranid M7 "Proteus"? There did it mean nevertheless that this model from another game was and that it must be replaced around any legal problems to go around? No notion which it thereby now exactly on itself had...

P.s. Also my condolences for your loss, Cadius.
Angriff ist die beste Verteidigung

Long live the USC!
Excuse my bad English, I use BabelFish to translate
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xeranes
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Post by xeranes »

IM7TX-57 wrote:A question however always still employs me:

What actually became from this thing with the Paranid M7 "Proteus"? There did it mean nevertheless that this model from another game was and that it must be replaced around any legal problems to go around? No notion which it thereby now exactly on itself had...

P.s. Also my condolences for your loss, Cadius.
The Proteus is based on the Amarr "Legion" class T3 Cruiser from EVE Online.
It sates itself on the life-blood
of fated men,
paints red the powers' homes
with crimson gore.
Black become the sun's beams
in the summers that follow,
weathers all treacherous.
IM7TX-57
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Post by IM7TX-57 »

@ xeranes,

Exactly, I had long ago read that this model should be replaced by another…?

Now I wanted to ask which from this project became… :gruebel:
Angriff ist die beste Verteidigung

Long live the USC!
Excuse my bad English, I use BabelFish to translate
SmartBase
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Joined: Thu, 11. Jun 09, 14:27
xr

Post by SmartBase »

First things first, excellent work on the mod.

Now I hate to ask but is there a way of installing this without some of the station model replacements? It's just some of the USC stations I'd rather keep vanilla. I'm assuming I have to use X3 Editor 2 but I have no idea what to modify.
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Alex Corvis
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Post by Alex Corvis »

If I remember right Cadius uses new paths to his replacement models. So if you delet the TFactories and TDocks from the Xtra cat you won't have the replacements.
escondido
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Post by escondido »

can i sugest a situation... why do not incorporate the mod and scripts all toguether !?? thanks
Requiemfang
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Post by Requiemfang »

escondido wrote:can i sugest a situation... why do not incorporate the mod and scripts all toguether !?? thanks
because everyone has likes and dislikes and you have to make sure the scripts and mods don't conflict or cause issues that'll make your game blow up and send you back to your desktop :P
Sk_2013
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Post by Sk_2013 »

If you're talking about the TJobs and stuff, that's been done by other people.
Peace through superior firepower.

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