No. That could only result in a crash which is the exact opposite of what it's supposed to do, namely, to prevent such crashes.perkint wrote:Cap ships exert their own gravity fields :o
I think it should read:
Capital ships superimpose their own movement vector on nearby small ships so a drone "at rest" stays still relative to the surface of the capital ship.
That allows fighting on the "surface" of a moving capital ship as if it were a planetary body.
Should probably have a section for "crew / NPCs".
- Station managers have skill levels that you apparently cannot see at the time of hiring
(otherwise you wouldn't hire one you'll end up wanting to replace later...)
- Managers and other crew have to be hired and transported to their work space by the playership
- Station managers can be fired and a (hopefully) better one hired
- An NPC only has one job and can not learn a second one by typical RPG means
Stations:
Can scan / spy on station modules to find out what makes them work better.
Presumeably to "steal" that special skill and use it in own modules. Otherwise it would be pointless to do so.
(possibly this is no gameplay feature but only fluff text from an espionage mission given by some NPC)
Capital ships
- can assign waypoints (From the playership HUD? A map?)
But of course that cannot prevent us from demanding fixes to the problems we assume that it has! =Pperkint wrote:As Gazz says (effectively) - we know next to nothing about the actual capabilities of the engine. To be fair, we know next to nothing about how the game will play.
After all, the idea that one might you know... play XRB... and have fun doing so... it doesn't bear thinking! Preposterous!