What we know about X-Rebirth [Updated 09/09/11]

General discussions about X Rebirth.

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Gazz
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Post by Gazz »

perkint wrote:Cap ships exert their own gravity fields :o
No. That could only result in a crash which is the exact opposite of what it's supposed to do, namely, to prevent such crashes.

I think it should read:
Capital ships superimpose their own movement vector on nearby small ships so a drone "at rest" stays still relative to the surface of the capital ship.
That allows fighting on the "surface" of a moving capital ship as if it were a planetary body.



Should probably have a section for "crew / NPCs".

- Station managers have skill levels that you apparently cannot see at the time of hiring
(otherwise you wouldn't hire one you'll end up wanting to replace later...)
- Managers and other crew have to be hired and transported to their work space by the playership
- Station managers can be fired and a (hopefully) better one hired
- An NPC only has one job and can not learn a second one by typical RPG means

Stations:
Can scan / spy on station modules to find out what makes them work better.
Presumeably to "steal" that special skill and use it in own modules. Otherwise it would be pointless to do so.
(possibly this is no gameplay feature but only fluff text from an espionage mission given by some NPC)

Capital ships
- can assign waypoints (From the playership HUD? A map?)


perkint wrote:As Gazz says (effectively) - we know next to nothing about the actual capabilities of the engine. To be fair, we know next to nothing about how the game will play.
But of course that cannot prevent us from demanding fixes to the problems we assume that it has! =P

After all, the idea that one might you know... play XRB... and have fun doing so... it doesn't bear thinking! Preposterous!
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perkint
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Post by perkint »

Problem with most (all?) of that is that you are interpreting more from the statements than has been explicitly confirmed...

It hasn't been confirmed that the cap ships will actually become the relative point upon which small ships will move. It has been suggested that it'll be something like that, but again - not explicitly confirmed. The cap ship may not become "the ground" it may just "have a bit of an effect". As has just been said in the announcement thread (Nanook, I think?) it does make you wonder how they're going to spin it. If it affects all ships, why can't it be used as a weapon? If it only affects friendlies, will it really affect gameplay that much? Will you really be having dog fights round your own stations, or will you have a fleet wiping out any enemies before they get within 15Km of your stations?

Managers may simply cost more when they're better. The skills may be visible.
The only info I've seen says you can transport them yourselves, not that you have to.
Also, that's an assumption that you cannot cross train your lackeys :P

Way points on cap ships :?

I know - fancy suggesting people wait until they really know how it plays before complaining about it! Definitely preposterous :p

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Gazz
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Post by Gazz »

perkint wrote:Way points on cap ships :?
Bernd specifically said that in one of the videos. The context was unclear, like I wrote.
It could simply be a Move To Position command but it was called a waypoint, which in most games implies setting more than one point for a single ship.
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Post by perkint »

I seem to remember that now, and thinking that, since it was unclear and translated by a 3rd party, I was not sure whether the vagueness was from the original statement or introduced in translation. Since it didn't really seem a significant point anyway (we had way points in X3 and what are these way points? Each sector? Each planet? Full path definition?) I decided I wouldn't add it until we got a bit more clarification!

Tim
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Masochisto
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Post by Masochisto »

Pjknibbs doesn't like me and locks threads when I ask questions: so I'll reask here...

Tim,

Is Rebirth confirmed to be 64 bit? The multithreaded is nice... TC is annoying me.. my 6-core, hyperthreaded gaming PC is being completely unused, as is my 16 GB of RAM... Will Rebirth make me happy?
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Post by Shootist »

Masochisto wrote:Pjknibbs doesn't like me and locks threads when I ask questions: so I'll reask here...

Tim,

Is Rebirth confirmed to be 64 bit? The multithreaded is nice... TC is annoying me.. my 6-core, hyperthreaded gaming PC is being completely unused, as is my 16 GB of RAM... Will Rebirth make me happy?


Your questions were answered correctly before your thread was locked.
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Masochisto
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Post by Masochisto »

Shootist wrote:
Masochisto wrote:Pjknibbs doesn't like me and locks threads when I ask questions: so I'll reask here...

Tim,

Is Rebirth confirmed to be 64 bit? The multithreaded is nice... TC is annoying me.. my 6-core, hyperthreaded gaming PC is being completely unused, as is my 16 GB of RAM... Will Rebirth make me happy?


Your questions were answered correctly before your thread was locked.
The OP's questions were answered - mine were not. I'm not trying to complain about the lock - I'm trying to reask my question.
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Post by hawat »

Masochisto wrote:Pjknibbs doesn't like me and locks threads when I ask questions: so I'll reask here...

Tim,

Is Rebirth confirmed to be 64 bit? The multithreaded is nice... TC is annoying me.. my 6-core, hyperthreaded gaming PC is being completely unused, as is my 16 GB of RAM... Will Rebirth make me happy?
It has been confirmed that it will be multithreaded, I haven't read anything about it being 64 bit though. But i doubt it since so many pc are still running 32 bit windows.
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Masochisto
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Post by Masochisto »

hawat wrote:It has been confirmed that it will be multithreaded, I haven't read anything about it being 64 bit though. But i doubt it since so many pc are still running 32 bit windows.
Thanks for the response. I definately wounldn't expect it to be 64 bit only, but it'd be nice if it were compatible enough to use more memory when it is available. Perhaps the next version of the X series!
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perkint
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Post by perkint »

Personally, I'd be surprised if there wasn't a 64bit version, but I don't remember seeing confirmation one way or another...

Tim
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Post by Shootist »

perkint wrote:Personally, I'd be surprised if there wasn't a 64bit version, but I don't remember seeing confirmation one way or another...

Tim
The most current list of 64bit games, I can find. There have never been many.

http://www.fileplanet.com/search.aspx?q=64+bit

An old (2003-2005) list.

http://www.start64.com/index.php?option ... Itemid=116
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Masochisto
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Post by Masochisto »

Shootist wrote: The most current list of 64bit games, I can find. There have never been many.
The X-games could benefit from multi-threading and more memory to a greater extent than the ocean of first person shooters and RTS games out there. Even RPGs that have huge worlds don't need to process the world far from the player like the X-games do. Multi-threading is more difficult to do than 64-bit OS support, so I' would also be surprised if they did not offer it.

64 bit Operating Systems and processors have been around for a long time, but they have gained a great deal of adoption momentum in the last 2 years or so, and I'd be surprised if many games were available in a few years that did not use 64 bit.

Anyway, i will hold out hope until they confirm one way or another.
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perkint
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Post by perkint »

It depends very much on the basic memory handling in the game (if I'm wrong, someone'll jump in and correct me!). If the core engine can scale to what's available, isn't it simply a re-compile? But if the memory handling in the core is more explicit then it would mean re-coding in which case, may not happen - as Masochisto points out, 64bit market usage only really took off a couple of years ago when Win7 came out.

We'll find out soon enough, anyway :D

Tim
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Post by pjknibbs »

perkint wrote:If the core engine can scale to what's available, isn't it simply a re-compile?
No, in a word. In order to preserve as much source code compatibility between 32-bit and 64-bit Windows code as possible, Microsoft made it so that the length of integer variables does not change between the two--in other words, int and long remain 32-bit even in 64-bit code, so you'd still have the 2 billion limits you have now. If you actually want to make use of 64-bit integer variables you have to declare them appropriately, which would break source code compatibility with the 32-bit version.

In addition, I would point out that many machines are still sold with 32-bit operating systems, and until you have more than 3Gb of installed RAM it makes little difference from the program's point of view whether it's running on a 32-bit or a 64-bit OS. For that reason I would be quite surprised if X-Rebirth is a 64-bit application. (Although I hasten to add that I have no actual idea one way or the other, this is just an opinion).
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perkint
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Post by perkint »

@pjknibbs - yeah, I know the variable capacity is consistent between them (ie still limited to 2Bn as you suggest) but that is not really the limiting factor (I don't care about the limit in your bank, etc). I'm talking about being able to use more than 3GB of ram. And a re-compile should solve that, if the core engine is capable of using more than 3GB if it's available...

Tim
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Post by Skeeter »

http://www.games-arena.ro/2011/09/11/preview-x-rebirth/

New article i found released 11th sep.
[ external image ]
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Post by rwhiteruff »

No Boron?? No Teladi???

Nuuuuuuuuuuuu! What have you done?!
Shootist
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Post by Shootist »

rwhiteruff wrote:No Boron?? No Teladi???

Nuuuuuuuuuuuu! What have you done?!
Actually, I believe Boron, Argon, Terran/Aldran (maybe, there's a BIG rock in one scene), and Paranid have been revealed to be in the game.
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Post by rwhiteruff »

Shootist wrote:
rwhiteruff wrote:No Boron?? No Teladi???

Nuuuuuuuuuuuu! What have you done?!
Actually, I believe Boron, Argon, Terran/Aldran (maybe, there's a BIG rock in one scene), and Paranid have been revealed to be in the game.
I hope that's true! I love the Boron and Teladi.
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Post by Gold Dragon »

Kingdom End was mentioned to have been located by the Paranid along with Argon Prime, so I'd say that it's fairly certain the fishy-faces (Boron) will be in Rebirth.


Wether the Teladi and Split are in, I don't know.
-- GD

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