Just a quick off-sides personal note..
Bany wrote:X series is all about caping, not buying
If that was true, we would have a real, properly working system that could be fully influenced by modders without banging against hardcode, that was more involved and better balanced, with far less random-luck rolls and more player-weighting in the decision of the outcome.
What we have here is horribly unsuited to serve even as a major gameplay pillar, let alone the main one. Like it or not, capping is a bit of an afterthought, a quick add-on to the X3 engine to satisfy the modern crowd that requires instant gratification and ceaseless fighting... If it was the core of the game's design, you'd have an entirely different framework in place for it.
Not to mention that all the while up to X3:R, you could not cap big ships at all. TC is the only game in the series that even allows, under vanilla rules, to 'cap' ships of classes M6 and upwards. And small ship capping - aka shoot and pray it bails - is hardly a major element either.. A nice bonus to combat, but nothing incremental.