X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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X2-Eliah
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Post by X2-Eliah »

Arghy wrote:Just had a freeze like 13 minutes into a new game while browsing the ship selection at the terran shipyards at new hamshire.
Does it happen in other race sectors? Does it crash on some specificship/station when you hover over it? Does it happen all the time or randomly when browsing the list?
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Aragon Speed
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Post by Aragon Speed »

Direct downloads now available at ModDB.

http://www.moddb.com/mods/x-tended-terr ... /downloads
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Aragon Speed
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Post by Aragon Speed »

jeroll3d wrote:Bug?

It's breaking the game open when the panel of Shipyard. :cry:
Arghy wrote:Just had a freeze like 13 minutes into a new game while browsing the ship selection at the terran shipyards at new hamshire.
jeroll3d wrote:Here is freezing in Terran and Argon sectors, (Shipyard). :evil:
The bug has been reproduced by us and has appeared since beta 2 somehow. Tracking the cause down now and we will release a fix ASAP.
dougeye
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Post by dougeye »

So i was wondering.....

ships that are not yet available, are they not finished or are they being held back for the plots in v2.0?
I used to list PC parts here, but "the best" will suffice!
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Aragon Speed
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Post by Aragon Speed »

dougeye wrote:So i was wondering.....

ships that are not yet available, are they not finished or are they being held back for the plots in v2.0?
Not yet done. We have had a lot of modelling work to do for 2.0 that has held up ship models.

Not saying anything else about that atm. :P ;) *Starts speculation and rumours about what they have been modelling...*
Arghy
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Post by Arghy »

X2-Eliah wrote:
Arghy wrote:Just had a freeze like 13 minutes into a new game while browsing the ship selection at the terran shipyards at new hamshire.
Does it happen in other race sectors? Does it crash on some specificship/station when you hover over it? Does it happen all the time or randomly when browsing the list?
Shipyard wasent in visual range yet i was remote scanning it on the map and it only happened once i started scrolling through the ship lists. I had just jumped through and was prolly 5km away from the gate from the terran starting sector when it happened.
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Aragon Speed
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Post by Aragon Speed »

Shipyard bug found and fixed. Here is a hot fix for it. Just extract the zip file to your main TC folder.

I'll update the main installers to correct this error later today.

Hotfix: *Link removed. See Below*

http://forum.egosoft.com/viewtopic.php? ... 86#3623486
Last edited by Aragon Speed on Sun, 26. Jun 11, 13:30, edited 1 time in total.
plynak
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Post by plynak »

Hmm, how about the combat crash? Or am I the only one experiencing it so far?
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dougeye
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Post by dougeye »

Aragon Speed wrote:
dougeye wrote:So i was wondering.....

ships that are not yet available, are they not finished or are they being held back for the plots in v2.0?
Not yet done. We have had a lot of modelling work to do for 2.0 that has held up ship models.

Not saying anything else about that atm. :P ;) *Starts speculation and rumours about what they have been modelling...*
i would offer to help with modelling as im an aspiring 3d modeller myself but i never managed to get the necessary progs working to allow me to use egosoft materials, textures etc If you want any meshes made up ill have a go though! mainly use cinema 4d recently but do have limited experience with gmax.
I used to list PC parts here, but "the best" will suffice!
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Aragon Speed
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Post by Aragon Speed »

plynak wrote:Hmm, how about the combat crash? Or am I the only one experiencing it so far?
Haven't been able to reproduce this yet. There was a crash caused by bailing in 1.1, but after changing the scripts none of our testers reported it again and we haven't been able to make it crash either.

Unless another mod user has this problem as well, all I can think of is that it is a special bug we made just for you. :)
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Post by Arghy »

I'd also like to report i'm seeing ECM for the first time ever and i'm absurdly happy about it! cant wait to see how it fares for me in missions.
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Dante1983
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Post by Dante1983 »

I can't enter thexuniverse.com. Theres allways writen:

The X Universe - 403 Forbidden
Forbidden

Unfortunately you are not allowed to access that Web Page on The X Universe website. Please contact the website administrator at: http://www.thexuniverse.com.

The X Universe Team

No matter if i enter www.thexuniverse.com in the browser or use a link from here.
Strange thing :?
Ich bin nicht verrückt. Da sind sich alle Stimmen in meinem Kopf einig. :lol:
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X2-Eliah
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Post by X2-Eliah »

Site works fine (well, kinda slow) here. Lately a huge number of bot & spider IP addresses have been banned from the site, maybe your IP was among those.

You can get the mod v1.2 from ModDB page, the files have uploaded there finally :) And you can use this hotfix for the 1.2 shipyard-crash problem, the direct link should work, I think.
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Aragon Speed
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Post by Aragon Speed »

1.2a now available via torrent. Waiting on ModDB for the direct downloads as usual.

1.2a - Bug fix release. [26/06/2011]
Fixes/changes:
  • Fixed bug which was causing the game to lock up/crash while browsing the shipyard stock list.
  • Removed reported lag in shipyard stock list.
If you have already installed 1.2, use the patch version of 1.2a to correct the SY bug.

Direct links for the torrents for those having trouble.

Full: http://downloads.thexuniverse.us/XTC_Re ... l_.torrent

Patch: http://downloads.thexuniverse.us/XTC_Re ... ch.torrent
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surferx
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Post by surferx »

OK thanks for the patch Aragon Speed. You guys are working like crazy getting this to us and I hope the frustration of the players doesn't diminish your motivation. Maybe we mod users could demonstrate a little more patience at times. :)


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mangar
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Post by mangar »

dougeye wrote:
Aragon Speed wrote:
dougeye wrote:So i was wondering.....

ships that are not yet available, are they not finished or are they being held back for the plots in v2.0?
Not yet done. We have had a lot of modelling work to do for 2.0 that has held up ship models.

Not saying anything else about that atm. :P ;) *Starts speculation and rumours about what they have been modelling...*
i would offer to help with modelling as im an aspiring 3d modeller myself but i never managed to get the necessary progs working to allow me to use egosoft materials, textures etc If you want any meshes made up ill have a go though! mainly use cinema 4d recently but do have limited experience with gmax.
plynak,

1. Did you even try to do a new install to C drive instead of D drive?
2. ALSO If Mars is still installed on your D drive game files and by just turning the settings to off those files would still be in your game files to conflict with it becuase it is still there, if that is the problem.

Aragon Speed, to better highlight plynak combat crashes,
1. can you clarify if the game would have problems running of the D drive?
2. Knowing that MARS is not a known capatible script "TESTED", would 2.0 be having that MARS commands added into it since many people apparently use it?
Oh the fun of restarting x3tc all over again!

"Never confuse education with intelligence." - unknown
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X2-Eliah
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Post by X2-Eliah »

mangar wrote: Aragon Speed, to better highlight plynak combat crashes,
1. can you clarify if the game would have problems running of the D drive?
2. Knowing that MARS is not a known capatible script "TESTED", would 2.0 be having that MARS commands added into it since many people apparently use it?
1 - No, the game should work on the D drive. It should also work on the default, C drive, but ONLY if the user privileges are set properly so Vista/7 doesn't block stuff from installing & working. There are many other ways to screw up installation, to be blunt, so install location is just one factor.

2 - No, mars is a third party script and that's that. Whoever wants commands for it, can make them, whoever wants to test compatibility for it, can do that too.
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mangar
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Post by mangar »

X2-Eliah wrote:
mangar wrote: Aragon Speed, to better highlight plynak combat crashes,
1. can you clarify if the game would have problems running of the D drive?
2. Knowing that MARS is not a known capatible script "TESTED", would 2.0 be having that MARS commands added into it since many people apparently use it?
1 - No, the game should work on the D drive. It should also work on the default, C drive, but ONLY if the user privileges are set properly so Vista/7 doesn't block stuff from installing & working. There are many other ways to screw up installation, to be blunt, so install location is just one factor.

2 - No, mars is a third party script and that's that. Whoever wants commands for it, can make them, whoever wants to test compatibility for it, can do that too.
Thanks, I guess plynak now has his answers, he will have to do a new install without MARS, see if it works, then if it does not crash then it is MARS that causes the combat crash, IF it still crashes he will have to look at other things like OS, folder location and set up.

AND if MARS is popular enough I am sure a 3rd party scripter will rework a new compatible MARS to work with XTC later on.
Oh the fun of restarting x3tc all over again!

"Never confuse education with intelligence." - unknown
plynak
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Post by plynak »

mangar wrote:
X2-Eliah wrote:
mangar wrote: Aragon Speed, to better highlight plynak combat crashes,
1. can you clarify if the game would have problems running of the D drive?
2. Knowing that MARS is not a known capatible script "TESTED", would 2.0 be having that MARS commands added into it since many people apparently use it?
1 - No, the game should work on the D drive. It should also work on the default, C drive, but ONLY if the user privileges are set properly so Vista/7 doesn't block stuff from installing & working. There are many other ways to screw up installation, to be blunt, so install location is just one factor.

2 - No, mars is a third party script and that's that. Whoever wants commands for it, can make them, whoever wants to test compatibility for it, can do that too.
Thanks, I guess plynak now has his answers, he will have to do a new install without MARS, see if it works, then if it does not crash then it is MARS that causes the combat crash, IF it still crashes he will have to look at other things like OS, folder location and set up.

AND if MARS is popular enough I am sure a 3rd party scripter will rework a new compatible MARS to work with XTC later on.
Thanks, I will skip XTM for now and wait for 2.0. I think if we ask Gazz politely, he will make the necessary changes for MARS to work with XTM. As I mentioned, I would not play any X game without MARS anymore. Still find it strange I am the only one using XTM with MARS though. Are you people really changing weapons manually?

EDIT:

O.K. Decided to make a test after all. Removed all MARS scripts, and the game still crashes in combat. The strange thing that in most cases, I can get back as Win 7 shows the screen program stopped to work, looking for sollution. After this, when it happens again, the game does not crash, just freezes for a moment and then continues. I just hope I am not the unlucky one and someone else will report a similar problem.
Last edited by plynak on Sun, 26. Jun 11, 19:37, edited 1 time in total.
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dougeye
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Post by dougeye »

for em in terms of role playing, auto changing weapons especially cap ship weapons dont fit in my idea of how these games should be + you try filling an un modified tyr full of different weapons lol
I used to list PC parts here, but "the best" will suffice!

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