EGOSOFT and Deep Silver announce X Rebirth

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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NetHawk
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Post by NetHawk »

I agree on the BOOST engine style of movement, that would be fun :D
While we are here, let me share something, if the galaxy is unconnected (no gates), and you FLY through, it can quite possibly happen that the game engine is that good, that actually we get something like an endless map (randomly genereted empty/non-empty space). So EACH game will be completely different. But that's just hopes for me.

btw. sadly I cannot view ANY videos atm. somehow flash is broken for me again...
forloren
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Post by forloren »

Connect the dots, la la la la...

Anyone catch the tweet a couple months ago, the one that linked to additional web content for a conference presentation on AI given by one of Egosoft's AI programmers? In the section on Domain Specific Languages (DSLs), there are two sample XML files, Cutscene from "Unannounced" and AI script from "Unannounced".

I think we can safely assume what "Unannounced" is, so I'd say those would be a rough sample of what will be found in X Rebirth.

In the cutscene example, aside from being named "MilestoneCutscene", it appears turrets deploy and retract. They also use "titan" as a ship name in the cutscene. This could just be a temporary name they used for a ship, though the presentation was given after they would have decided to set the new game in the X Universe.

As for the AI example, well, it's an example of the "improved" AI? I don't know anything about AI programing, either in general or in X3, so I can't really comment on it. But going through the power point slide on DSLs, it seems like it will be more easily mod-able and vastly improved over X3.

Of course, this comes with the caveat that all this could have changed between then and now, some could even end up being an "unliad egg". However, it does match with what has been said so far about the modding tools.

Oh, and Bernd had to tell us there was one cockpit, because the alpha footage was thankfully recorded by Maxxler for us to see, and it showed one cockpit. I view the statement as nothing more than he being forced to admit the very minimum in relation to cockpits, when he wasn't planning on saying anything.

I also have a feeling that X Rebirth contains a lot of things the were previous planed for X2 The Threat and X2 The Return/X3 Reunion but weren't included, as well as a number of things from their plans for X2OL/Online Universe.

For example, from X News number 9 in 2003:
It is obvious from the way that each of the X games has advanced in leaps and bounds that Egosoft listens to what we, the players of X, have placed in our wish-list on the forum for what we would like in the next generation of X. Is there anything that Bernd would have liked to include in X², but could not because of processing power/memory requirements etc.? (Lucrativus)

Good question. Yes, many things. We would like to split up ships into component parts and have crew you can hire with traits they can develop in an RPG type scenario. There is an endless list of things we would like to add. Firstly though, you have to balance the playability and fun in the game. Take the flight model for example, we have discussed this so many times, but it's a balance.

Also, we currently track well in excess of 10,000 objects in the X-Universe. If you introduce crew (for example), with a number of statistics each, this increases to well over 100,000 instantly. You can have over a million objects easily. Graphics and sound can place enormous strain on today's machines. We would prefer to have the machine use this power for the presentation of the game and delegate the tracking and calculating of millions of objects to large servers. That way, only the data you need for your current environment can be given to the client. That's a little of what Online-Universe is about.
We have confirmation of ship sub-systems and suggestions towards crews and other NPC "assets", although nothing about an RPG type system.

I think Egosoft is being tight lipped not because they don't want to disappoint us, it's because they want to wow us :D

-Forloren
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Post by dougeye »

forloren wrote:
For example, from X News number 9 in 2003:
It is obvious from the way that each of the X games has advanced in leaps and bounds that Egosoft listens to what we, the players of X, have placed in our wish-list on the forum for what we would like in the next generation of X. Is there anything that Bernd would have liked to include in X², but could not because of processing power/memory requirements etc.? (Lucrativus)

Good question. Yes, many things. We would like to split up ships into component parts and have crew you can hire with traits they can develop in an RPG type scenario. There is an endless list of things we would like to add. Firstly though, you have to balance the playability and fun in the game. Take the flight model for example, we have discussed this so many times, but it's a balance.


-Forloren


This!!

This is what i talked about a few pages back. Having an rpg type levelup/upgrade system for player ships or ships in general. Hopefully this would be rep/credit based as i wouldnt want too see an xp point system in an x game.

also the end of the quote (which i chopped off) mentioned server based object mapping. which would suggest something similar to DRM and would probly require an internet connection but i think this is unlikely. Although if it meant i could have a masive empire with not 2 much lode on my cpu im all for it!
I used to list PC parts here, but "the best" will suffice!
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Post by lord yu »

Hey altogether,

it's nearly June now so there will be more information tomorrow.

So maybe we could me a list of questions we would like EGOSOFT to answer.

So here are mine:
Planetary Landing?
Is docking a Station only unnecessary or impossible ?
Are we only not going to be able to fly capships by our selfs or can't we even own them, because i always liked flying around in one huge M2 or M1.

Regards
Yu
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X2-Illuminatus
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Post by X2-Illuminatus »

Planetary landing won't be included, as stated in this part of the (german) krawall.de interview. Owning cap ships will be included, as Bernd stated here. Btw. Bernd only said, that he believe that there will be more information released in June, not that it will happen on the first day of June.
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Post by perkint »

Thanks for posting that link :D

There is a post from the person who interviewed Bernd with an extra chunk from the interview which he cut from his web site. It's in that bit that Bernd confirms no landing on other planets and a few other bits. If I get chance tonight (I should have time) I'll rip thru it and update the "what we know about X:R" thread :)

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Post by PTR »

I hope that the next time they release something it's about gameplay. Now I think of X:R as X3:TC + some (rumored) changes = X:R, and according to the comments here a lot of people think like that. It's hard to do otherwise without a reference....
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NetHawk
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Post by NetHawk »

I have just translated the german "deleted scenes". It's not a word for word translation, rather trying to bring the message across.
Krawall.de:Will there be things to do, around stations (for example), which are based upon skill? Docking maneuvers, re-tanking, or something like that?

Bernd Lehan: Ah...yeah.Something in that sense is there.

Krawall.de: Can we now actually exit the ship and maybe even walk around stations?

Bernd Lehan: No. You won't be able to walk around the stations. You get to get out of the ship, interacting with other people (NPS's probably) to get/do missions, hire Managers, and hire personel for your own stations...well, those are the concepts we have this far.

Krawall.de: Are there (will there be) any planets you can land on?

Bernd Lehan: No.

Krawall.de: Not even MoonBases?

Bernd Lehan: No...well, more or less. Of course we have stations, which are very deep in the atmosphere, almost on the surface (of planets), considering the sizes (messurements) we use. But you won't be able to run around planets or something like that.

Krawall.de:You said, you didn't model everything by hand...I guess, the stations and other things might be built using a modular system? Some kind of building blocks?

Bernd Lehan:Well, it not really that easy. It's true, we have a huge universe with lots of content to fill and not every object can be unique. So, in a sense we have a Building Blocks system, but the degree of details can't be compared to what we had before. (read: the degree of detail is much higher)

Krawall.de: Well, how about you tell us what we should imagine by that? Will all stations be build by the designers using a Building Block system - I'm just gonna call it that way for now - and then reviewed and fitted (more details, small changes etc.) if needed?
Or are you generating a big part randomly and then just revisit the parts of the universe which are important for the story and make 'em look good?

Bernd Lehan: First of, nothing will be generated randomly! The universe is more designed and better layed out then the others we had before. We have not been looking to break some quantitative records, just so we can say "We have 200 Sectors!", which would be basically copy&paste from others. The universe is modeled from start to finish and a high degree of detail is being pursued, which makes the universe much bigger, rather then just adding twice as many sectors.

Krawall.de: Are there any specific places in the universe which got "special" attention, because they are important for the story? Some real "landmarks" maybe?

Bernd Lehan: Actually everything. That's the goal. The whole universe should be unique and special. Each sector, every landscape in the universe should have something special about it, that's our demand (goal, mission)

Krawall.de: So, what kind of cool stuff is there in the universe? Are those then asteroid fields? Oder what should we imagine?

Bernd Lehan: Please. Asteroid fields...pff! Of course there are Asteroid fields. (he says that as if he's driving through one each morning on the way to work).

Krawall.de: Yeah, that wass't the most original example. But what is there where you say:"Something like that, you've never seen before"?

Bernd Lehan:A lot! There are is some stuff from before (old games), which you've never seen in that quality, or the gigantic space stations which are unique in the universe.

Krawall.de: One of the last big competitor would be "Eve Online". Have you taken a closer look at that?

Bernd Lehan: I've never played it personally, but we have always kept an eye on it. I have been presented it once on a fair (convention), and of course some of us have already played it. It's a cool game, no question there...beautiful trailers...I can't say anything negative about it.My personal impression through, is that it's about the opposite of what were trying to achieve. In that game you are doing the same and sometimes monotone things for a long period of time, which is something MMOs rarely consider.

Krawall.de: All old races still there?

Bernd Lehan: I can't say anything about that. The story is a new one, and a couple races are still around, others aren't. It's different, while it's being played in the same universe, you will meet some known (races) and some unknown.
The parts in "()" are added by me, some clarify things, some are used when words are hard to find to translate. some are used to make pointers, or additional info. Don't consider them or ANYTHING I wrote as truth, it's just a pointer m'kay?
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Post by zetharyn »

NetHawk wrote:just a pointer m'kay?
still gr8 info and gr8 to read!
thank you.
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Post by Sixense »

Bernd Lehan: I can't say anything about that. The story is a new one, and a couple races are still around, others aren't. It's different, while it's being played in the same universe, you will meet some known (races) and some unknown.
I hope Split are there! Their fighters <3 And maybe Ancients decided to butt in and send Sohnen to do their dirty work. (Sohnen Incubus *drool*)
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Post by Walkop »

That ship just looks...let's say I wouldn't want to get near it with an entire fleet of Nova Raiders'/Eclipses'.

Also...I'm thinking that the Argon and Boron would be the remaining races - either that, or the Argon and Paranid. The Argon seem to be around based on the trailer, as their influence in ship design is definitely present.

Notice the key wording here: a couple races are still around. Is this actually saying that only 2 original races remain (likely the Terran's are bunched in with the Argon); or am I picking at something that is actually nothing?

Edit: Nice spot, X2-Illuminatus. Here's an excerpt of Bernd's statement, to clear things up a bit.
Hi guys,

ok lets be a bit more precise about the capital ships then. Piloting a huge capital ship from the seat of the pilot is boring, therefore we left that out.

ON THE OTHER HAND: The player can own and can command ships and he can use them for a lot more different things than before. Stations as well as large ships have a lot more ways to interact with them now and your own as well as other factions ships are much more interesting to play with.

Instead of sitting in the cockpit you will assign people to command ships for you.
So, although capship piloting may not be in X:R stock, I can certainly say that what they intend to do with them must be pretty great if they're replacing the piloting system! It also seperates fighters and Capital ships more - you can actually fly fighters, while in your capship you command and order. When the battle gets thick, you bolt for your fighter and get out there, flying yourself.

Personally I think it will ADD a lot to X:Rebirth! There are so many possibilities.

Also, modding them in has to be possible as well - if ships can be modded in, all that would have to be done is creating a capship that behaves command-wise like a fighter/corvette. Not too difficult, no matter the engine. At least, I can hope so for those who like piloting capships.
Last edited by Walkop on Tue, 31. May 11, 17:30, edited 1 time in total.
NetHawk
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Post by NetHawk »

A couple can mean 2 or more then 2.
the same word was used in the german (just checked), but considering he said "races" I'm guessing more then 2.
Also, I compiled something, after reading everything I could find, it seems this is all we know this far:
X:Rebirth != X4!!!!

-> There will be no planet landing.
-> There will be no running around stations.
-> There will be a way to "leave" the ship. (better said "see new env.")


-> We get stations managers, pilots, station personel.
-> Jump gates are gone.
-> SETA is gone.

-> Control of capital ships WILL be different.
-> The game will not be for console.
-> The interface will be easier to maneuver/use

-> There will be a new Economics system.
-> Ships and Stations will have parts (?engines, weapons?) which can be targeted.
-> We will be able to pick up wares of stations from space
-> There will be modding support.

some of this stuff has been mentioned and/or confirmed in the german interview http://www.krawall.de/web/X_Rebirth/int ... 97/page,1/

Again, I AM NOT A SPOKESMEN FOR EGOSOFT. So take all I write as pointers/hints. and confirm before you speculate!
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Walkop
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Post by Walkop »

Actually, I thought that Bernd specifically stated that X:Rebirth is not X4. Correct me if I'm wrong. So, technically all we know is that
X:Rebirth = Not X4!
:lol:
Edit: Oh, I feel dumb now. I've never heard of ! meaing "not". Weird. Anyway, back on topic :wink:

Also, we don't know for sure that the Jumpgates are completely gone. They would still be IN the sectors, like the destroyed jumpgates that were still present in X3, but not usable. Perhaps a major mission of the game is reactivating them. After all, it seems that the Ancients shut em' down due to the Xenon.

Also, personally I liked SETA :wink: although I'm likely in the minority.
I REALLY like the subsystems part - if that's in X:Rebirth it will revolutionize combat.[/b]
Last edited by Walkop on Tue, 31. May 11, 19:18, edited 1 time in total.
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Post by Cycrow »

Walkop wrote:Actually, I thought that Bernd specifically stated that X:Rebirth is not X4. Correct me if I'm wrong. So, technically all we know is that
X:Rebirth != Not X4!
:lol:
actually thats not true, as you have a double not, != is also not
so ur actually saying, X:Rebirth is Not Not X4
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Post by softweir »

forloren wrote:Anyone catch the tweet a couple months ago, the one that linked to additional web content for a conference presentation on AI given by one of Egosoft's AI programmers? In the section on Domain Specific Languages (DSLs), there are two sample XML files, Cutscene from "Unannounced" and AI script from "Unannounced".
These code snippets were discussed heavily in the Off Topic forum, in the thread What do we know about modding Rebirth?. iirc, it was admitted at some point in the discussion that these snippets had been heavily modified for the presentation, replacing some items with familiar ones from earlier games.

So, we need to be careful about how uch we read into that code!
My new fave game (while waiting for Rebirth) - Kerbal Space Program
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Post by RicoOcho »

Wonder if ill have to get a new laptop to run this
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Post by unknown1 »

about "picking wares from space".That is not new.It is present since Reunion.You just go near a station and get a clamp attached to your ship,trough wich the cargo transfer is made.BUT in X:R it may be evolved/different
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Post by dougeye »

yeah about wares! they have transporter technology already in x3tc why bother docking when you can say

beam me up scotty!!!!!!!

makes sense realy both in terms of the game and how industry would evolve in real life. this is why i think they have done away with station tubes (thank f*** for that)!! lol just beam the goods from station to other station. job done and no need for millions of trade ships.
Last edited by dougeye on Tue, 31. May 11, 21:40, edited 1 time in total.
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Post by VincentTH »

PTR wrote:I hope that the next time they release something it's about gameplay. Now I think of X:R as X3:TC + some (rumored) changes = X:R, and according to the comments here a lot of people think like that. It's hard to do otherwise without a reference....
Why X3R+X3TC == X:R ?

I believe that the best game of the X series is X2.
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Post by perkint »

The two standout things I get from the extras are:

1. No planet landings. No surprise, but first time I've seen it confirmed.
2. Quite a few strong implications that there is still some form of sector basis to the universe. Again, not too much of a surprise, but I did wonder about that...

Oh, I also am curious about the statement saying nothing is randomly generated. Mix that with the original quotes saying the universe is infinite and you leave me confused :?

Tim
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