Connect the dots, la la la la...
Anyone catch the tweet a couple months ago, the one that linked to additional web content for a conference presentation on AI given by one of Egosoft's AI programmers? In the section on Domain Specific Languages (DSLs), there are two sample XML files, Cutscene from "Unannounced" and AI script from "Unannounced".
I think we can safely assume what "Unannounced" is, so I'd say those would be a rough sample of what will be found in X Rebirth.
In the cutscene example, aside from being named "MilestoneCutscene", it appears turrets deploy and retract. They also use "titan" as a ship name in the cutscene. This could just be a temporary name they used for a ship, though the presentation was given after they would have decided to set the new game in the X Universe.
As for the AI example, well, it's an example of the "improved" AI? I don't know anything about AI programing, either in general or in X3, so I can't really comment on it. But going through the power point slide on DSLs, it seems like it will be more easily mod-able and vastly improved over X3.
Of course, this comes with the caveat that all this could have changed between then and now, some could even end up being an "unliad egg". However, it does match with what has been said so far about the modding tools.
Oh, and Bernd had to tell us there was one cockpit, because the alpha footage was thankfully recorded by Maxxler for us to see, and it showed one cockpit. I view the statement as nothing more than he being forced to admit the very minimum in relation to cockpits, when he wasn't planning on saying anything.
I also have a feeling that X Rebirth contains a lot of things the were previous planed for X2 The Threat and X2 The Return/X3 Reunion but weren't included, as well as a number of things from their plans for X2OL/Online Universe.
For example, from X News number 9 in 2003:
It is obvious from the way that each of the X games has advanced in leaps and bounds that Egosoft listens to what we, the players of X, have placed in our wish-list on the forum for what we would like in the next generation of X. Is there anything that Bernd would have liked to include in X², but could not because of processing power/memory requirements etc.? (Lucrativus)
Good question. Yes, many things. We would like to split up ships into component parts and have crew you can hire with traits they can develop in an RPG type scenario. There is an endless list of things we would like to add. Firstly though, you have to balance the playability and fun in the game. Take the flight model for example, we have discussed this so many times, but it's a balance.
Also, we currently track well in excess of 10,000 objects in the X-Universe. If you introduce crew (for example), with a number of statistics each, this increases to well over 100,000 instantly. You can have over a million objects easily. Graphics and sound can place enormous strain on today's machines. We would prefer to have the machine use this power for the presentation of the game and delegate the tracking and calculating of millions of objects to large servers. That way, only the data you need for your current environment can be given to the client. That's a little of what Online-Universe is about.
We have confirmation of ship sub-systems and suggestions towards crews and other NPC "assets", although nothing about an RPG type system.
I think Egosoft is being tight lipped not because they don't want to disappoint us, it's because they want to wow us
-Forloren