another good example are oil rig workers, they are out there for months
btt:
should it be a game in the x-universe with its mechanics, a little revise of the OOS-combats would be nice, as it is of now, it feels more like the game is rolling a die, to see which one wins (i´ve lost 3!!! Destroyer to only 1!!! Q, which btw. hadn´t even a scratch in its hull

somebody said imba

)
property management:
i´ve played through the plots, got my PHQ, added a little bit of money to it, and now i want my STs/UTs to work for that station, why the heck to i have to select the homebase via the universe map instead of the properties list ?
A option to link a player owned ED 2 the PHQ would be nice, so i can outfit those newly build ships right at the HQ (atleast with weapons, shields and missiles) instead of having them first to dock there (Bad luck again, Destroyer fresh of assembly line -> undocked -> kha´ak swarmed in and destroyed it before my patrol vessels could step in)
More interaction between the Races

as of now it feels way to static to say its a living universe, oh yeah there are skirmishes between races, but thats all they are, and even the term skirmish doesn´t fit what i mean. Where is that Argon/Boron alliance in military terms??? Borons get slaughtered unhindered by split even in argon space and noone cares??? Paranids invading argon space through Boron space, killing argon merchants on the way and no response???
an argon fleet idling and enjoying space fuel whilst ore belt gets eradicated by kha´ak destroyers and carriers (so that´s not really race interaction

).
Command Menu:
Correct me if i´m wrong, but weren´t your ships linked to your brain by some sort of neural link, if so, commanding ships takes way too long, even if you memorized commands.
For example: (a little bit simplified) Colossus, docked with 3 M3, 3 M4 and 1 M5; 1 Cerberus, docked with 4 M4 and 1 M5; 2 Centaurs engaging a small Xenon Task Force consisting of 1 K and a lot of Fighters.
First Option: I send them at the enemy using Attack all enemies

which isn´t actually very effective in terms of class roles, since they engage the first enemy that comes into sight or
Second Option: I send them at specific targets, but as it is now, it takes way to long to issue commands in real time.
The Broadcast option isn´t much of a help either because it lacks not only important commands (such as attack fighters...), but also you cannot select ships by class (just a broadcast to my M6´s to engage that M7 threatening my traders, whilst those M5 attack that lonely M3 and M3/M4 keep Protecting their respective target).
What i do miss is a command to recall launched fighters to return to their respective carrier (if anyone could give a link for this, or just a little direction SE wise, i probably could do it myself), yes again broadcast, but that means, other ships that are on escort duty will do nothing unless i give them that command again

that´s a little bit of 2 much micromanagement, don´t u think 2.
Economy: Just 1 example, i could go on 4 hours if i wanted to

.
Description of Teladianium says it is used in shipbuilding -> really? I don´t see it used anywhere, besides in biofactorys and PHQ´s and some techfabs as well i think. Solution: Shipyards that drain resources very much the same way ED do and not only teladianium, ecells, ore, silicon and other stuff as well.
Next Thing: Why do all Techfactorys have the same resource requirements, namely Food, Mineral(s) and Energy. Where do the Warheads/Guidancesystems for my Missilefactories come from, where do the optics for that laser come from and so on...
If some products are just secondary requirements (except PHQ), than either scrap that PHQ or scrap those wares, it´s just my opinion

.
That´s it for the moment, it´s almost 3 in the morning and i need my beautysleep

.
So Long Uri