X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
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well it just a case of everyone wants everything every way lol. i say let the guys bring out the next release and let others create changes for things like hull strength. relisticly when we say the weapons are overpowered its not true because surrely all the races think well this gun isnt cutting it vs 2gj sheild so lets build a bigger one. its the sheilds that should be the variable to compete with advances in weapons tech. the hulls unless made from a completly new material should stay the same strength. mabye you could buy an upgrade to armor your hull with nvidium or some other newly discovered material. although it would cost billions to upgrade an m2 lol
I used to list PC parts here, but "the best" will suffice!
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yeah those OST files are in the right place.X2-Eliah wrote:Hmm, non-playing music files in some sectors means (most likely) that either the soundtrack folder did not install (which is not the case, since you state that you can play them in your media player), or that your map file is somehow messed up..
Just to verify, in your soundtrack folder ,the 04500.mp3 - 04603.mp3 all have MMk as author and XTC OST as album, right?
And in your galaxy map, all sectors have appropriate names and full descriptions? (Aldrin sectors without stations is normal, by the way)
Galaxy map... you mean the one in game right? if not there is no galaxy map folder in my X3TC main directory.
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Yeah, the one in-game.. What's your setup (in full terms, game version, language, xtc version, any scripts, any mods, did you do a full uninstall, are there any other bugs in your game that you suspect might be unique to you)? Also, what levels are your game settings - audio at? (voice + music + that third thing).. And do you have the 'spoken sector names' AL plugin enabled or disabled (just curious)?
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I started a new game, cause I hit that can't buy upgrades issue thing. As for the universe map it's the basic sectors you get when you do the Argon start. All the names appear to be in their place.
Before I was using Lucikes Script Collection:
* Automatic Target Acquisition (Version 3.1.01) [Automatische Zielerfassung]
* Basic Salary (Version 3.1.01) [Grundgehalt]
* CODEA Weapon System (Version 3.3.03) [Waffensystem CODEA]
* Commercial Agent (Version 3.3.09) [Handelsvertretung]
* Commodity Logistics Software MK1 and MK2 (Version 3.3.05) [Warenlogistiksoftware]
* Dockware Manager (Version 3.1.07) [Dockwarenmanager]
* Economy and Supply Trader (Version 3.3.05) [Wirtschaftshändler]
* Hangar Manager (Version 3.1.02) [Hangarmanager]
* M7M Missile Launcher (Version 3.1.00) [M7M Abschussvorrichtung]
* MEFOS Weapon System (Version 3.2.05) [Waffensystem MEFOS]
* Military Transport (Version 3.2.04) [Militärtransport]
* Missile Defense Mosquito (Version 3.2.00) [Raketenabwehr Moskito]
* Personnel Transporter (Version 3.3.02) [Personaltransporter]
* Prospector (Version 3.2.07) [Prospektor]
* Ship Tools (Version 3.2.00) [Schiffswerkzeug]
* Travel Drive (Version 3.2.00) [Reiseantrieb]
* Befehlsbibliothek "Libraries" (Version 3.5.06) [Befehlsbibliothek]
But I removed them thinking maybe the file he used to make them compatible to XTC was the wrong version, when that was put up it was for when XTC v.1 was released and not v.1.1
There is also the repair laser mod mod, and the 150km com range mod.
THOSE last two are the only things I have installed atm, the Lucikes Script Collection files I have removed prior to reinstalling version 1.1
Do you think I should do a complete reinstall of the game, do the patches and jazz and then try installing XTC again?
Before I was using Lucikes Script Collection:
* Automatic Target Acquisition (Version 3.1.01) [Automatische Zielerfassung]
* Basic Salary (Version 3.1.01) [Grundgehalt]
* CODEA Weapon System (Version 3.3.03) [Waffensystem CODEA]
* Commercial Agent (Version 3.3.09) [Handelsvertretung]
* Commodity Logistics Software MK1 and MK2 (Version 3.3.05) [Warenlogistiksoftware]
* Dockware Manager (Version 3.1.07) [Dockwarenmanager]
* Economy and Supply Trader (Version 3.3.05) [Wirtschaftshändler]
* Hangar Manager (Version 3.1.02) [Hangarmanager]
* M7M Missile Launcher (Version 3.1.00) [M7M Abschussvorrichtung]
* MEFOS Weapon System (Version 3.2.05) [Waffensystem MEFOS]
* Military Transport (Version 3.2.04) [Militärtransport]
* Missile Defense Mosquito (Version 3.2.00) [Raketenabwehr Moskito]
* Personnel Transporter (Version 3.3.02) [Personaltransporter]
* Prospector (Version 3.2.07) [Prospektor]
* Ship Tools (Version 3.2.00) [Schiffswerkzeug]
* Travel Drive (Version 3.2.00) [Reiseantrieb]
* Befehlsbibliothek "Libraries" (Version 3.5.06) [Befehlsbibliothek]
But I removed them thinking maybe the file he used to make them compatible to XTC was the wrong version, when that was put up it was for when XTC v.1 was released and not v.1.1
There is also the repair laser mod mod, and the 150km com range mod.
THOSE last two are the only things I have installed atm, the Lucikes Script Collection files I have removed prior to reinstalling version 1.1
Do you think I should do a complete reinstall of the game, do the patches and jazz and then try installing XTC again?
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About the missing music:
In our setup all the music (sector tracks) info is embedded in debris_map. So if one of the add-ons you have messes with that map, that might be the culprit.
Going by sense i would point my finger at the 150km visibility, because that might in some way alter the debris_map (mind that i'm only making suppositions here, as i never used that script nor do i know how it works).
But those are the only places to look at for solving the problem: soundtrack folder and debris_map.xml
(Assumed of course you didn't turn the music volume to 0
in which case i'll have my minions come and chew at your toes ^^ )
In our setup all the music (sector tracks) info is embedded in debris_map. So if one of the add-ons you have messes with that map, that might be the culprit.
Going by sense i would point my finger at the 150km visibility, because that might in some way alter the debris_map (mind that i'm only making suppositions here, as i never used that script nor do i know how it works).
But those are the only places to look at for solving the problem: soundtrack folder and debris_map.xml
(Assumed of course you didn't turn the music volume to 0

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Music is set to around 74% volume, I usually keep it around the high 60's though.
The 150km com thing has nothing to do with visibility, it just allows you to open a communication channel to a station or ship that's 150kms away. Though I modified it so that it was 100 kms instead of 150kms
the file doesn't touch the debris_map in anyway or form I think it's just a types/globals.pck file
The 150km com thing has nothing to do with visibility, it just allows you to open a communication channel to a station or ship that's 150kms away. Though I modified it so that it was 100 kms instead of 150kms
the file doesn't touch the debris_map in anyway or form I think it's just a types/globals.pck file
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I just want to report a Bug with Macana down turret - it's inside model so it can't shoot.
BTW how much does drones from drone carrier cost? I thought they gonna be cheap, but when I gave a production order of 20 drones for Macan, my account dropped from 2.8 million to 0.9 million and only one drone was build.
1.9 millon for a M4 class drone (that is AFAIK weaker than normal M4)? WTF?
BTW how much does drones from drone carrier cost? I thought they gonna be cheap, but when I gave a production order of 20 drones for Macan, my account dropped from 2.8 million to 0.9 million and only one drone was build.
1.9 millon for a M4 class drone (that is AFAIK weaker than normal M4)? WTF?
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a small request to the XTC team.
with the next release please give up the option for to chuse between your currant weapon balance and a more CMOD balance system.
small ship combat (M4 and M5) is fine but once you get into an M3 or M6 things are the same, they shouldnt be, M7 and M2 combat is just like fighter combat but slower.
a ships shields should take at least 5 mins to go down and about 4 mins for the hull.
with the next release please give up the option for to chuse between your currant weapon balance and a more CMOD balance system.
small ship combat (M4 and M5) is fine but once you get into an M3 or M6 things are the same, they shouldnt be, M7 and M2 combat is just like fighter combat but slower.
a ships shields should take at least 5 mins to go down and about 4 mins for the hull.
When ever people agree with me i always feel i must be wrong.
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Mad... I do want to point this out... you are free to mod the game for yourself you know. I believe one of the team members pointed out if you don't like something mod it in 
but generally I do agree about that sentiment that battles should be a bit longer, I like long drawn out battles between capital ships not skirmishes that are over in less then 30 seconds to a minute.
I will point this out though, X-tended shielding is a lot more then vanilla shielded ships

but generally I do agree about that sentiment that battles should be a bit longer, I like long drawn out battles between capital ships not skirmishes that are over in less then 30 seconds to a minute.
I will point this out though, X-tended shielding is a lot more then vanilla shielded ships

Last edited by Requiemfang on Thu, 6. Jan 11, 12:47, edited 1 time in total.
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