[ALP] Jumpgate Construction Technology 1.4 TC/AP 17/7/12
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I had a hell of a time getting this to work. I have other LV things working like upgrade kits, but no matter what I tried I couldn't get this working by doing the normal things like turning the AL plugin on, etc.
I finally had to do two main things:
* go in and edit each script containing ZA_EMP_BLANK_blah and change it to Jumpgate Construction Software (which was in the list of wares to choose)
* manually execute the script that puts the ware into Argon docks
After this I was able to send my TL to a couple of docks to purchase 2 units and construct a couple of gates.
This was with X3TC 2.5.
I finally had to do two main things:
* go in and edit each script containing ZA_EMP_BLANK_blah and change it to Jumpgate Construction Software (which was in the list of wares to choose)
* manually execute the script that puts the ware into Argon docks
After this I was able to send my TL to a couple of docks to purchase 2 units and construct a couple of gates.
This was with X3TC 2.5.
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Completely stumped
Hey Guys,
Just trying to install LVs very nice sounding gate construction technology add on however i am unable to get it fully working.
So far i have:
Installed the X Plugin Manager
Installed the Ware manager
Installed EMP1.4 and EMP-X
Renamed cat/dat to highest number in X3:TC main folder
Enabled gate construction technology in AL plugin settings
At the moment i know i have to enter code somewhere in the script editor (which is enabled, and i think i have the correct code) but i have no idea exactly where.
I am able to see the option to create gate on my TL. The part that's missing is the ability to purchase the Jumpgate Construction Software from any docks.
I think its specifically the code part thats got me, because i can run marine repairs, NPC bail-on and cycrows cheat script no probs.
Hope i havent epically failed and put this in the wrong area or broken any forum rules.
Cheers.
EDIT: I have just used the cheat script to add a Jump Gate construction software to my TL, it did not allow the create gate to work, so there must be more i'm missing. Interestingly enough it does the same for the CSecG i tried to install.
EDIT2: I have made much more progress, now my M3 falcon hauler can buy them fro ATF docks, XFR them to my TL which can successfully build gates, in addition the naming is all ok. Now i need to figure out how to get argon, paranid, split e.t.c eq docks to stock them. Right now only ATF docks have them :\
Just trying to install LVs very nice sounding gate construction technology add on however i am unable to get it fully working.
So far i have:
Installed the X Plugin Manager
Installed the Ware manager
Installed EMP1.4 and EMP-X
Renamed cat/dat to highest number in X3:TC main folder
Enabled gate construction technology in AL plugin settings
At the moment i know i have to enter code somewhere in the script editor (which is enabled, and i think i have the correct code) but i have no idea exactly where.
I am able to see the option to create gate on my TL. The part that's missing is the ability to purchase the Jumpgate Construction Software from any docks.
I think its specifically the code part thats got me, because i can run marine repairs, NPC bail-on and cycrows cheat script no probs.
Hope i havent epically failed and put this in the wrong area or broken any forum rules.
Cheers.
EDIT: I have just used the cheat script to add a Jump Gate construction software to my TL, it did not allow the create gate to work, so there must be more i'm missing. Interestingly enough it does the same for the CSecG i tried to install.
EDIT2: I have made much more progress, now my M3 falcon hauler can buy them fro ATF docks, XFR them to my TL which can successfully build gates, in addition the naming is all ok. Now i need to figure out how to get argon, paranid, split e.t.c eq docks to stock them. Right now only ATF docks have them :\
Last edited by Sardaukar2488 on Sat, 25. Sep 10, 16:25, edited 1 time in total.
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You might want to ask this in his thread.
quick and dirty tho is. you need two of the equipment, one for start and one for finish. I always use a TL to do it with.
If your useing the beta version of Plugin manager, you dont need to install EMP. it should have it automaticly in it. And if your not, use one or the otehr for Emp. That might be causeing the problem for you.
quick and dirty tho is. you need two of the equipment, one for start and one for finish. I always use a TL to do it with.
If your useing the beta version of Plugin manager, you dont need to install EMP. it should have it automaticly in it. And if your not, use one or the otehr for Emp. That might be causeing the problem for you.
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Equipment docks stocking JCS
Hey klaatu, what script was it that specifies which eq docks stock the software?
One script called plugin.lv.build.gate.add.kits seems to have some lines that look like they do the trick, i dont know how to uncomment them though to enable them (total noob at any form of scripting/modding here).
One script called plugin.lv.build.gate.add.kits seems to have some lines that look like they do the trick, i dont know how to uncomment them though to enable them (total noob at any form of scripting/modding here).
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Re: Equipment docks stocking JCS
Yep, that's the one. You can uncomment a line with a single key press; I forget exactly which key though. The script editor actually tells you, however, when you first launch it it lists all (or most) of the editing keys you can use, so just look there for the specific key.Sardaukar2488 wrote:Hey klaatu, what script was it that specifies which eq docks stock the software?
One script called plugin.lv.build.gate.add.kits seems to have some lines that look like they do the trick, i dont know how to uncomment them though to enable them (total noob at any form of scripting/modding here).
HTH
"It's so simple. No, wait--it's needlessly complex!"
- Homer Simpson
You need this!: Cargo Delivery Service
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Indeed, it looks awesome!narhiril wrote:Yo trans orbital accelerator, I'm really happy for you and imma let you finish but the new gate from Aldrin to CSE is the best jumpgate of all time. OF ALL TIME.
Most of the terran ships look funk ugly, but the stations and that gate look amazing, specially the torus.
Any way to edit this plugin to do aldrin gates?
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Thanks for this script 
Any chance for this running with Reunion? Any chance to create one if not ? I can do mod in FL but not here :/
However i have found a problem. Connection between Elysium of Light - Jupiter 3.. Elysium was the system where i started. Now both gates are called North and not North - South. How can i fix this?
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Any chance for this running with Reunion? Any chance to create one if not ? I can do mod in FL but not here :/
However i have found a problem. Connection between Elysium of Light - Jupiter 3.. Elysium was the system where i started. Now both gates are called North and not North - South. How can i fix this?
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[ external image ]
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I see you use the same value for both Gate ID and Gate Type.
In Jumppoint, I pass the position of the gate to a separate script (you only need X and Z cords since NESW only applies to a 2D plane), that script sees where the new gate is in relation to the centre of the sector (the centre is always 0 by 0), it then returns a gate type which determines the NESW of the gate.
I think I called the script plugin.binaryboy.jumppoint.rot if you want to check it out.
Edit: Jumppoint originally only used TOA's in Version 1, adding support later on for normal gates, hence the rot script returns values for TOA's, you can get a normal gate by Subtracting 5 from the rot script return value.
In Jumppoint, I pass the position of the gate to a separate script (you only need X and Z cords since NESW only applies to a 2D plane), that script sees where the new gate is in relation to the centre of the sector (the centre is always 0 by 0), it then returns a gate type which determines the NESW of the gate.
I think I called the script plugin.binaryboy.jumppoint.rot if you want to check it out.
Edit: Jumppoint originally only used TOA's in Version 1, adding support later on for normal gates, hence the rot script returns values for TOA's, you can get a normal gate by Subtracting 5 from the rot script return value.
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I've got a problem when connecting Freedom's Reach with the Unknown Sector west of Unholy Descent. Now there are two "South Gates" in the Unknown sector. 
Has anyone seen this before? Is it possible to manually change the new south-gate to a "north-gate" using the script editor?
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Has anyone seen this before? Is it possible to manually change the new south-gate to a "north-gate" using the script editor?
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- Sith Lord
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try the emp fixer in my sig, must be run manually via se ingame
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Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses